
Opening the archive

Opening the archive
South Aerovia
Dreadport is an exile harbor and dangerous South Aerovian port region where smuggling, survival, family pressure, and hard bargains shape the waterfront before law can reach it cleanly.
On this page
Read the place, open map context when it exists, and follow connected people, stories, or items.
Read place
Public summary, rumors, routes, and place facts are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Map
Map details are connected on this page.
Linked pages
233 linked pages can be opened from here.
Dreadport is where people go when legal roads have too many witnesses and a bargain needs a tide schedule.
South Aerovia, Raven's Bay, Smuggler Coast / South Aerovian Sea Routes Index, Dreadport / Manticore Contract Index, Queef Tower, Graven Scourge / Abyss Fallout Index, Sea Routes, The Coast
Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross.
characterPedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.
characterArthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterAerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
characterDjon Charleston is a Gravenhurst Djeebus preacher whose Big Project donation movement, church barrier, and conflict with Jonah make him both civic defender and ideological rival.
characterIgnotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
characterProfile details are still being written.
characterCynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
characterBrunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterAva Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse.
characterCaptain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve.
characterJonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterJeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterProfile details are still being written.
characterDrow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
characterDallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
characterProfile details are still being written.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterM. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterDiarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterAsh Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterRemington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook.
characterAlexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterEveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGrease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterDarius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.
characterCaptain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterTitian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterJacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
characterProfile details are still being written.
characterSelene Blackquill, known as Ink, was the music guest of honor at Queef Tower during the performance, explosion, Bon murder fallout, and hag attack.
characterIronhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterKaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered.
characterBaron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterElara Windwhisper, known as Lyrical Truth, is a blind elven philosopher-minstrel whose songs carry meanings most listeners only feel at first.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterM. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.
characterMaple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.
characterNora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
characterBorn Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterPesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterPops / Lerik Bell is a deceased human associated with the Pink Pony Tavern and Bell family; his imported bio needs separation from PP3 material.
characterPercival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.
characterPercival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.
characterElmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterFelix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.
characterSinclair is Nora's VQU retainer and Rabe House courier, making the Velvet Cross support network visible through gifts, access, and controlled hospitality.
characterCaptain Alara Vren is a Lawful and Centrum security commander who turns Gravenhurst and Queefdom crises into controlled lines, checkpoints, and public-order decisions.
characterSloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterRalos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterProfile details are still being written.
characterJosette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society.
characterJames Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall.
characterGemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.
characterMerris Tumbletwig is a Meadowkin-linked gnome wandcrafter, artificer, and traveling merchant contact in the Rootbarrel/Hazy Pastures support network.
characterTallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them.
characterSister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterTrixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
characterSister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.
characterKallun Mistral, known as Tideshine, is a water djinni merchant-bard from Dreadport whose charm carries the force of a favorable current. Born among merchant-sailors, he rose through the Dreadport Free Traders Consortium as a diplomat, negotiator, and defender of independent port trade.
characterTimonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
characterProfile details are still being written.
characterTrivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.
characterLucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterOnce of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterLady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterProfile details are still being written.
characterTalbor Quist is an alive halfling associated with Stormcall and the Quist family; his imported bio needs separation from Temple Ironhoof material.
characterProfile details are still being written.
characterVic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
characterProfile details are still being written.
characterProfile details are still being written.
characterSister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
characterHeathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
characterThe Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterJixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
locationThe Dreadport / Manticore Contract Index gathers the South Aerovian harbor routes, family names, hard bargains, and infernal-contract fallout that link Dreadport's waterfront to Queef Tower's masquerade scandal and Gravenhurst's darker rumor trade.
locationThe Graven Scourge / Abyss Fallout Index gathers the public fallout that links Queef Tower's masquerade murder, Abyss-contract rumors, Gravenhurst's Scourge understructure, Red Ledger contract evidence, sewer patrols, and Duskshade-adjacent void trouble.
locationThe Smuggler Coast / South Aerovian Sea Routes Index gathers the harbors, hidden docks, guild lanes, myth-haunted waters, and hard-bargain ports that make South Aerovia's coastline useful, profitable, and difficult to police.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationQueef Tower is the Von Queef estate where the masquerade became an exposure trap: anti-disguise magic, the Unflickering Flame guestbook, Sinclair's duplicated service, Bon von Bovi's murder, Abyss-contract fallout, and Baron-controlled hospitality all began at the door.
locationRaven's Bay is a South Aerovian naval city or bay-region where official harbor power, smuggling pressure, and sea-route gossip all compete for control of the waterfront.
locationJericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.
locationSouth Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.
locationLarge regions should usually be border/guide only, not single plotted cells.
locationThe Coast is North Aerovia's broad sea-facing macroregion, a connective layer for maritime powers, storm routes, free ports, sea-dwarf coalitions, and coastal identities.