South Aerovia

Dreadport

Dreadport is an exile harbor and dangerous port region where smuggling, survival, and hard bargains shape the waterfront.

Player Hooks / Rumors

Dreadport is where people go when legal roads have too many witnesses.

Related Characters

Prism

Elmyra Manticore

Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.

AliveInfernalChaos Magic

Archdevil

Pedro Manticore

Pedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.

AliveInfernal

Capricorn

Ava Manticore

Ava Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse. Tied to Dreadport, Centrum, and the Queefdom’s noble circles, Ava moved easily between refinement and Violince. She vanished during the Vultures’ final expedition, leaving no confirmed remains and too many unanswered questions.

Deceased (presumed)InfernalAstrology

Captain

Thimble Bristlewhack

Captain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve. Lawful Good and stubbornly practical, Thimble keeps merchants, pirates, smugglers, and guild officials moving without letting any one faction own the docks. Though not Witchborn, his close-quarters skill, manifest reforms, and private knowledge of underworld patterns make him a stabilizing force. In Dreadport, even criminals respect the harbor when the Captain is watching.

AliveGnome

Pesto Manticore

Pesto Manticore

Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.

AliveInfernal

Tideshine

Kallun Mistral

Kallun Mistral, known as Tideshine, is a water djinni merchant-bard from Dreadport whose charm carries the force of a favorable current. Born among merchant-sailors, he rose through the Dreadport Free Traders Consortium as a diplomat, negotiator, and defender of independent port trade. His wavespeaking gives his presence a natural rhythm, but his real gift is knowing when to soften a room, sharpen a contract, or turn a dispute into a song everyone can survive. Chaotic good and proudly difficult to own, Kallun protects smaller trade networks with wit, performance, and the patience of water finding its way through stone.

AliveDjinni (Water)Hydrokinesis (Wavespeaking)

Linked Pages

character

Prism / Elmyra Manticore

Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.

character

Archdevil / Pedro Manticore

Pedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.

character

Capricorn / Ava Manticore

Ava Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse. Tied to Dreadport, Centrum, and the Queefdom’s noble circles, Ava moved easily between refinement and Violince. She vanished during the Vultures’ final expedition, leaving no confirmed remains and too many unanswered questions.

character

Captain / Thimble Bristlewhack

Captain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve. Lawful Good and stubbornly practical, Thimble keeps merchants, pirates, smugglers, and guild officials moving without letting any one faction own the docks. Though not Witchborn, his close-quarters skill, manifest reforms, and private knowledge of underworld patterns make him a stabilizing force. In Dreadport, even criminals respect the harbor when the Captain is watching.

character

Pesto Manticore

Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.

character

Tideshine / Kallun Mistral

Kallun Mistral, known as Tideshine, is a water djinni merchant-bard from Dreadport whose charm carries the force of a favorable current. Born among merchant-sailors, he rose through the Dreadport Free Traders Consortium as a diplomat, negotiator, and defender of independent port trade. His wavespeaking gives his presence a natural rhythm, but his real gift is knowing when to soften a room, sharpen a contract, or turn a dispute into a song everyone can survive. Chaotic good and proudly difficult to own, Kallun protects smaller trade networks with wit, performance, and the patience of water finding its way through stone.

location

Aerovia

Aerovia is the western continental body of Jericha, split between northern technomancy, southern Queefdom politics, and the violent clan-wartorn middle.

location

Sea Routes

Naval/coastal powers

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, rural farm sites, temple towns, naval cities, fortress institutions, and dangerous recovery zones.