South Aerovia
Aleklot's Rest
Aleklot's Rest is a green-dragon pilgrimage town that now survives as equal parts sacred stop, tourist performance, dungeon lead, and QUEST artifact problem.
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Rumors & Reasons to Visit
Aleklot's Rest sells dragon memory to tourists, but the old paths beneath town still know where the real offerings were hidden.
Nearby & Connected Places
Aleklot Temple, Paulus Levius Cathedral / Site, Aleklotson Inn, The Queefdom, Bearfell, Ragefort
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Related Pages
Arik Aleklotson
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characterAska the White - Aska Wingkin
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characterAuthor - Arthur
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterBiresh the Blue - Biresh
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characterBlack Wingkin - Frod Wingkin
Frod Wingkin is a black dragonborn rescued from the Vayne chapel rafters near Root Barrel Farm and returned toward Orval's farm.
characterBloudscourge - K'rilith
K’rilith the Bloodscourge is a Duthka’Castro commander, engineered through blood alchemy into a living argument for Castro supremacy. Part Castro and part dragon hybrid, she leads void-theater operations with ruthless discipline, targeting dragonborn subjects and advancing experiments in draconic evolution. Her alliance with Dr. Malevolus Krane makes her work even more dangerous, blending battlefield command, transmutation science, and imperial ambition. Armed with a psionically enhanced silver greatsword, K’rilith does not treat war as conquest alone. To her, every battle is research, every captive is material, and every victory brings the next form of dominance closer.
characterBlue Wingkin - Valbrandt Wingkin
Valbrandt Wingkin is a blue dragonborn tied to Vithyrex Maze refugees, lightning-made glasswork, Orval's farm, and a questionable Byrash role among the Emrites.
characterBrawny - Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterBrother - Fidelphi Castro
Brother Fidelphi Castro is Hugo's betrayal target and a Castro-face identity clue whose New Goblin City death/curse leaves his true role unresolved.
characterCaesar - Aleron Bonapate
Aleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterCardinal - Jonah Subramountian
Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterColonel - Orval Finkus
Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterDakasho
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characterEddie - Edwin Port
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characterEmrys II - Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterExcession - Breanna Royale
Breanna Royale, known as Excession, is a source-review profile whose row appears tangled with Al Ivers / Facsimile evidence and needs identity cleanup.
characterFacsimile - Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFallen Star - Timaeus Smiteclaw
Timaeus Smiteclaw, known as Fallen Star, was a red dragonborn paladin whose name suggests both radiance and ruin. The records leave much of his life unwritten, preserving only his lineage, calling, and death, but even that outline carries weight: a Smiteclaw sworn to sacred purpose, now remembered as something that burned bright before falling. Whether he died in battle, disgrace, sacrifice, or prophecy, Timaeus remains the kind of figure whose absence invites stories to gather around it. In Jericha, a fallen paladin is rarely only a corpse. Sometimes he is a warning, a relic, or a vow still waiting to be answered.
characterFirestarter - Nick Kremp
Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterFortune - Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterFoulcrum - Ash Stonefist
Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterGreasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterGreen Wingkin - Gott Wingkin
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characterGrimclaw - Darius
Darius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.
characterHemlock - Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHigh Cleric Solenar - Erich Solenar
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characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world.
characterLachwood the Black - Lachwood
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characterLady Emberveil - Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLamia - Morgan Draxtler
Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterLotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy.
characterMagus - Virgil Grey
Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterMaine - M.A.I.N.E.
M. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.
characterMasquerade - Nora Rabe von Queef
Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
characterMycelia - Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterNeg - M.A.I.N.G.
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characterNightshade - Dhaz Pelosh
Dhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterOoze the Green - Zhurnuuz Wingkin
Zhurnuuz Wingkin, known as Ooze the Green, is a green dragonborn sorcerer and acolyte of the Wingkin line, where blood, breath, and doctrine twist together into something corrosive. His power manifests through a toxic breath weapon and the patient cruelty of one who understands poison as both element and philosophy. Chaotic Evil by nature, Zhurnuuz does not rush to overwhelm when he can seep into weakness, erode trust, and let fear spread before the strike. Among the Wingkin Acolytes, he is less a blunt instrument than a living toxin: visible only after the damage has already begun.
characterOuija - Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterPP5 - Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.
characterPrism - Elmyra Manticore
Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterProfessor - Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterProfessor - Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor - Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor - Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterProfessor Myrex - Krildan Myrex
Krildan Myrex, known as Professor Myrex, is a bronze dragonborn transmutation specialist whose academic disgrace became the Road Warriors’ advantage. Once a Von Queef University faculty member respected for material reshaping theory, Myrex was quietly dismissed after controversial mutability experiments and apprentice disappearances. Under Dr. Malevolus Krane, that same rigor now fuels Boost enhancement, biological destabilization, and mutation-cell operations. Clinical, precise, and Neutral Evil, Myrex treats bodies like arguments waiting to be revised. The tragedy is not that he abandoned scholarship; it is that he still believes this is scholarship.
characterRed Wingkin - Helga Wingkin
Helga Wingkin is a red dragonborn prisoner from Vithyrex's Maze who allies with Jonah, Vala, and Valbrandt before the Wingkin rescue thread is interrupted.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRuin - Oskar Duskshade
Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
characterSecret Coin - Belial
Secret Coin is a bronze dragonborn broker and primary negotiator for the Black Company, polished enough to seem diplomatic and dangerous enough to make diplomacy feel like a trap. Once a smuggler, he rose through the underworld by treating secrecy as currency and memory as collateral. His whispering lets him bind agreements into recollection, alter what clients believe they remember, and ensure contracts cannot be casually escaped. Belial keeps his origins obscured while speaking for Ignotus’s interests.
characterShadow King - Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterSolar - Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterSpirit of Levius - Paulus Levius
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characterSqueeze - Orenthal James
Orenthal James, known as Squeeze, is tied to the Aleklotson Inn, Jessica James, Rifleton Rob prisoner continuity, and the Al Ivers discount errand.
characterStarak the Red - Starak Wingkin
Stardust — Josette Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder became part of the campus trauma that launched the Martinique sisters toward Velvet Cross and Centrum Security Force power. Her relevance centers on Angelique, Rice Hands, and the way elegance, survival, and social access turned early VQU violence into later institutional influence.
characterSuffragette - Gemma Goldgrace
Gemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.
characterThazuun the Blue - Thazuun Wingkin
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characterThe Creator - Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterThe Dragon Lord - Emrys
Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.
characterThe Gamemaster - Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
characterThe Younger - Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.
characterThunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
characterTrigger - Victor Calloway
Profile details are still being written.
characterVaelthar the Black - Vaelthar Wingkin
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characterVale - Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.
characterVictor Shaw - Simon Baker
Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterVigor - Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter
Walter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterWhispers-in-Smoke - Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep - Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterWhite Wingkin - Agnar Wingkin
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characterWreath - Huxley
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characterX - Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
characterSarn Brightscale
Sarn Brightscale is a gold dragonborn of the Brightscale family, remembered in the records with more absence than certainty. Listed as good-aligned and presumed deceased, Sarn’s life has become the kind of unfinished entry that suggests either tragedy, secrecy, or both. What is known is simple: he belonged to a noble draconic lineage whose name implies radiance, honor, and the burden of expectation. In Jericha, presumed death rarely closes a story cleanly, especially when dragonborn blood and contested histories are involved. Sarn remains less a settled memory than a missing light, still capable of casting questions from beyond the page.
characterXalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterAleklot the Green
Aleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.
characterBeth Burr
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characterCyrus Darkclaw
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characterDhaz Peloshon Port
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characterJessie Bial
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characterJessika James
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characterMahogany Mosshand
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characterNilsham the White
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characterNykadec Roth
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characterOguabarr
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characterPhalaxiflore von Queef
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characterRekvek the Red
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characterScalia Wingkin von Queef
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characterTalbor Quist
Talbor Quist is an alive halfling associated with Stormcall and the Quist family; his imported bio needs separation from Temple Ironhoof material.
characterTylar Braun
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characterScorn - Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
characterSalah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
characterEvan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
characterSister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
characterBaba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
characterZiki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
characterGeneral - Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterHerman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterGumbo - Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
characterHeathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
characterSoldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
characterVoiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterYoung Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
characterAerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
characterEric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterThorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
characterFavre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
characterAdjudicator Sela Quill
Adjudicator Sela Quill certified the Queefdom election for a co-equal civilian official governing beside the Lawful magistrate.
storyAct 5, Episode 4, Scene 46: Arthur Explains the Dragonborn Army
Arthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyAct 5, Episode 4, Scene 40: Castro Enters Wearing Falafelsnout's Head
A Castro figure wearing General Falafelsnout's polar-bear head as a helm enters Arthur and Maine's corridor.
storyAct 5, Episode 3, Scene 1: Homecoming Waits Over the Fallout
Back at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.
storyAct 5, Episode 3, Scene 2: The Mystery Machine Comes to VQU
Maine notices a Mystery Machine being installed outside Adventurers Hall, offering strange loot through token pulls where the source covers first attunement.
storyAct 5, Episode 3, Scene 13: Yuri Was a Portal Away
Backstage, Dhaz tells Yuri he wants to build his own skills while Yuri explains years of absence, old rescues, merfolk captivity, and illegal scroll risks.
storyAct 5, Episode 2, Scene 40: The Loot Becomes Paperwork
Back at the inn, the party sorts the dragon-lair loot while debating QUEST obligations, local claims, and Lawful attunement taxation.
storyAct 5, Episode 2, Scene 41: Corin Audits the Dragon Loot
Corin Scorn Slatebadge audits the party under Zone of Truth while they declare most items and conceal Morgan's Ring of Absorption.
storyAct 5, Episode 2, Scene 42: The Hidden Ring Returns to Morgan
The party finalizes item assignments, turns over remaining declared loot for rebate, and Maine quietly returns the hidden Ring of Absorption to Morgan.
storyAct 5, Episode 2, Scene 43: The Pieces Move Faster
Ash touches the Void Edge Blade and sees Salvator arguing with Soldier, revealing Oskar as the chosen vessel and Ash as an unstable piece.
storyAct 5, Episode 2, Scene 44: Ash Gets a Face for Salvator
Ash pays Al Ivers to turn his description of the tentacle-faced Salvator into a clearer drawing the party can use as a clue.
storyAct 5, Episode 2, Scene 45: A Counterfeit Way to Find Salvator
The party cashes in Al Ivers's discount, Ash buys a risky counterfeit Scrying scroll, and the group buys enough caravan fuel to return to VQU.
storyAct 5, Episode 2, Scene 46: Aerobud on the Bearfell Road
Jonah accidentally takes the Bearfell-side road, where a mountain gust reveals a wounded aerokinetic dog-like critter hiding nearby.
storyAct 5, Episode 2, Scene 47: Salah Begins the VQU Intake
The party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.
storyAct 5 Episode 2 Session Notes
This session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyAct 5, Episode 2, Scene 29: Morgan Falls to the Dragon Breath
The stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.
storyAct 5, Episode 2, Scene 30: For the Aboleth
Jeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.
storyAct 5, Episode 2, Scene 31: The Mist Asks Who They Trust
Poison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.
storyAct 5, Episode 2, Scene 32: Beacon Before the Lair
Jonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.
storyAct 5, Episode 2, Scene 33: Falafelsnout Crowns the Dragon
The lair reveals empty chests, a young green dragon wearing General Falafelsnout's head as a crown, and Voiling forces tied to Castro.
storyAct 5, Episode 2, Scene 34: Void Blades in the Dragon Lair
Ash, Maine, Morgan, Dhaz, and Oskar open the lair fight against both the young green dragon and the Voiling command unit.
storyAct 5, Episode 2, Scene 35: Herman Dies on the Master Path
A second poison breath drops much of the party, destroys Morgan's zombies, and kills Herman Winger beyond quick rescue.
storyAct 5, Episode 2, Scene 36: Oskar Vanishes Through the Void
The Voiling General escapes through a void portal, Jeremiah pulls Oskar through, and Ash is blocked by a mind-flayer-like figure.
storyAct 5, Episode 2, Scene 37: Ash Breaks the Dragon's Neck
With the Voiling forces gone and Oskar missing, Ash kills the weakened young green dragon with his tentacle.
storyAct 5, Episode 2, Scene 38: Victor Leaves the Password Tsunami
The party finds a magically protected chest left by Victor Shaw, with TSUNAMI as the password and graffiti pointing to Maine's old disaster.
storyAct 5, Episode 2, Scene 39: Jonah Carries Herman Back
The party recovers Victor's cache, Gumbo claims dragon materials, and Jonah carries Herman Winger's body back toward the inn.
storyAct 5 Episode 2 Session Notes
This session resolves the Aleklot’s Rest master path: the party survives two phases of dragon combat, Herman Winger dies, Jeremiah revivifies Morgan, Oskar and Jeremiah vanish through a void path, Ash is blocked by a mind-flayer-like figure, Ash kills the young green dragon, and Victor Shaw’s time-cache rewards the group.
storyAct 5, Episode 2, Scene 19: Herman Winger's Waivers
Birdfolk guide Herman Winger introduces the three-star dungeon tour group and gathers waiver confirmations before leading them into the cave system.
storyAct 5, Episode 2, Scene 20: Darius Watches the Puddle Form
At the dungeon entrance, Darius becomes transfixed by a forming puddle before shaking himself free and confirming his waiver.
storyAct 5, Episode 2, Scene 21: The Rat Knows the Legendary Path
Ash uses the Rat King Crown to speak with a giant rat, and Maine alters Herman's memory so the party can take the master path with full loot rights.
storyAct 5, Episode 2, Scene 22: Heathcliff Teleports When Scared
Heathcliff panics and teleports with Morgan to a concealed vertical drop, where the skeleton of his likely former master waits below.
storyAct 5, Episode 2, Scene 23: Loot Below the Dead Woman
The party descends the hidden drop with Ash's help and loots the dead woman, finding Tilt's Chill Touch and a +1 wand.
storyAct 5, Episode 2, Scene 24: Dragon Breath for Heathcliff
Herman is engulfed by an ochre jelly, maw demons appear, and Morgan empowers Heathcliff with dragon breath during the first hidden-route fight.
storyAct 5, Episode 2, Scene 25: Another Chosen of the Aboleth
Jeremiah recognizes Ash's void tentacle and calls himself another Chosen of the Aboleth, revealing contender and Paragon lore.
storyAct 5, Episode 2, Scene 26: Soul Spots the Dragon-Grafted
Jeremiah speaks of the Aboleth, void purpose, and light before spotting humanoids grafted with dragon parts waking along the master path stairs.
storyAct 5, Episode 2, Scene 27: The Dragon-Grafted Wake
Dragon-grafted humanoids attack on the stairs, Jeremiah enslaves one with Aboleth power, and Morgan raises a fallen grafted body as a zombie.
storyAct 5, Episode 2, Scene 28: A Living Dragon Climbs the Stairs
As Herman panics and suggests retreat, a young black dragon appears on the master path stairs, turning the dungeon into a true dragon crisis.
storyAct 5 Episode 2 Session Notes
This session moves the party from the paid three-star tour into the hidden master path through rat guidance and Maine’s memory alteration. The route reveals older loot, a teleporting rat named Heathcliff, Jeremiah Shadowplay’s Aboleth/void connection, dragon-grafted humanoids, and a living young black dragon.
storyAct 5, Episode 2, Scene 10: Thunderlungs Behind the Wall
The party resumes at the Ragefort Wall of Force and learns war mages are trying to recapture Thunderlungs, a massive sonic-powered half-orc.
storyAct 5, Episode 2, Scene 14: The Temple Sign in the Rain
In heavy rain, Jonah follows the temple-like sign instead of the inn sign, bringing the low-energy caravan to Aleklot's Rest's old temple grounds.
storyAct 5, Episode 2, Scene 15: Mr. Cool Under the Temple
Inside a barn-like temple outbuilding, the party meets Mr. Cool, later revealed as counterfeit scroll-maker Al Ivers, near an old trapped thieves guild entrance.
storyAct 5, Episode 2, Scene 16: Ninety Percent Magic
Al Ivers offers ninety-percent counterfeit magic scrolls and discounts a third-level scroll if the party gets Jessica James's contact information.
storyAct 5, Episode 2, Scene 17: Maine Sells Jessica a Vacation
At the Aleklotson Inn, Maine uses a theatrical VQU vacation scam to get Jessica James's contact information for Al Ivers.
storyAct 5, Episode 2, Scene 18: Three-Star Dungeon Package
Jonah books a three-star dungeon crawl and a three-room suite with infinite cots through Eric Aleklotson at the Aleklotson Inn.
storyAct 5 Episode 2 Session Notes
This session resolves Ragefort nonlethally, adds Thunderlungs as a rescued passenger, reaches Aleklot’s Rest, introduces Al Ivers and the counterfeit-scroll discount errand, and ends with the party paying for a three-star dungeon crawl through the Aleklotson Inn.
storyAct 5, Episode 2, Scene 1: QUEST Sends Them to Aleklot's Rest
After the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyAct 5, Episode 2, Scene 2: The Weight Under Aleklot's Rest
The party learns Aleklot's Rest began with the green dragon Aleklot, became a dragonborn pilgrimage site, and now carries politically loaded artifact history.
storyAct 5, Episode 2, Scene 3: The Caravan Becomes Home
The party receives a magical caravan, with Jonah driving, Ash navigating badly, Morgan on the roof, and the group settling into road-trip mode.
storyAct 5, Episode 2, Scene 4: Thorn's Acid-Resistant Daughter
At a crossroads, Thorn and Favre sell fake acid resistance healing potions and present a fish in a chest as Thorn's cursed daughter.
storyAct 5, Episode 2, Scene 5: Evan Recognizes Dhaz
Evan Pistachio recognizes Dhaz from their Stormcall experiment class, panics, and tries to flee before Morgan blinds him.
storyAct 5, Episode 2, Scene 9: Wall of Force Outside Ragefort
Near Ragefort, a tan-suited orc blocks the caravan with Wall of Force, answers Ash with a sonic boom, and three uniformed figures approach.
itemAssorted Poison Vials (Victor Set)
Several poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.
itemBoots of Sure Footing
+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.
itemClean-Step Thieves' Leather
Studded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.
itemClear Mind Token
+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.
itemCloak of Billowing
Billows dramatically; standard minor magic item unless customized.
itemCloak of Shadow Steps
In dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.
itemDragon Claw
+2 scythe won by Morgan from Vithyrex's brick temptation puzzle while also taking a heart piece. Additional dragon-themed properties, if any, need confirmation.
itemDragon Comb Set
Set of golden combs shaped as dragons, each set with red garnets as eyes.
itemEternal Ember
Ragefort old material preserves the Eternal Ember as a relic tied to Lachwood legacy and Black Wyrm return hooks. Exact powers, holder, and live status still need confirmation.
itemFlask of St. Cuthbert
Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.
itemGiant Temple Candles
Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.
itemGiant-King's Necklace
Giant-King's platinum necklace with crimson diamond, worn by dragon.
itemKnife of the Cardinal Carver
+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.
itemMinor Acid Ward Charm
After applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.
itemPaulus Levius's Death Mask
Advantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.
itemPhoenix Feather from Ewig
A consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.
itemPotion of Tough Hide
When you drink this potion, for 1 hour your AC increases by 1. At the start of each of your turns, you gain 2 temporary hit points, up to a maximum of 10 temporary hit points from this potion. New temporary hit points from this potion replace any existing temporary hit points from it and do not stack.
itemPringle Auto-Wagon Ignition Crystals
A pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.
itemReinforced Voidplate Cuirass
Plate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.
itemRing of Absorption
Reaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
itemRing of Acid Resistance (Verdigris Seal Ring)
While wearing and attuned to this ring, you have resistance to acid damage.
itemSixth Crit and Seventh Sin
Trixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.
itemSteady Step Band
+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.
itemThe Journal of Titian the Wise
A historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemVictor's Well-Used Disguise Kit
Standard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.
itemVoid Edge Blade
+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.
itemWish-Bell Ring
Consumable Wish access granted through Paulus Levius Cathedral. Exact activation text, limits, and consequences still need a dedicated mechanics pass.
locationThe Queefdom
The Queefdom is the South Aerovian state where VQU, Baron von Queef's new order, postal politics, noble estates, rural farms, and the broken Titian shell all press on the same map.
locationPaulus Levius Cathedral / Site
Paulus Levius Cathedral is the Levius-linked sacred site in Aleklot's Rest where judgment, debt, slavery demands, and divine bargains became painfully literal.
locationAleklot Temple
Aleklot Temple is the sacred core of Aleklot's Rest, tying green-dragon tradition, pilgrimage, item declarations, and the settlement's older temple structure into one watched holy site.
locationBearfell
Bearfell is the rugged route-town where Temple Ironhoof confirmed Astrid's family connection, revived Evan, and turned an attempted handoff into proof that Lawful fear follows people even after rescue.
locationLevius Cathedral / Site
Levius-linked tradition
locationQueefdom
Queefdom is the map-core of the state: the visible city-state marker where VQU's public power, Gemma Goldgrace's postal politics, and the post-Titian shell fallout meet the streets.
locationRagefort
Ragefort is the South Aerovian fortress-stronghold remembered through strength law, old clan trials, containment handoffs, and Thunderlungs's story of a green orc roommate who also called himself Jeebus. In the modern learning map, it is where dangerous Witchborn may be sent to live and train in a clan-like environment rather than a normal school.