
Opening the archive

Opening the archive
Jericha
The Black Ward / Experiment Fallout Index gathers the places where old research, failed containment, M.A.I. fallout, Krane records, Alfred/Hollow leads, and void-adjacent lab history stop being private files and become travel hazards.
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The old labs are gone in the way a fire is gone after it has already reached the next building.
Local Map
Gravenhurst, Whisperwoods, Whispwoods, VQU Site Index, Collapsed Experimental Sites, Lonely Islands Collapsed Lab Slot 01, Lonely Islands Portal Network, Void Realm
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterProfile details are still being written.
characterDjon Charleston is a Gravenhurst Djeebus preacher whose Big Project donation movement, church barrier, and conflict with Jonah make him both civic defender and ideological rival.
characterTarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss.
characterCornelius Plegg, known as Blacklung, is a human physician exiled from The Hollow Creed for pushing healing beyond doctrine and into necrobotany. His fungal symbiosis lets him preserve bodies, treat impossible infections, and animate corpses or plant matter through mycelial control. Desperate communities may accept his cures, but few welcome the mildew scent, spore-laced breath, or questions his work raises about life, death, and identity. Blacklung does not heal to restore what was lost; he cultivates what comes after.
characterBella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
characterCynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBrunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterBowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate.
characterRetyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals.
characterBarney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterValara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
characterAleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterJeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterCity Dan is a bird companion who reveals Janna Brightspark's link to Braska during the Pink Pony Gravenhurst abduction investigation.
characterWillow Dewglade, known as Conduit, is a blind elven omenscribe of the Meadowkin Commune at Rootbarrel Farm, where prophecy grows beside herbs, Glow Pool strangeness, and rural survival.
characterMalevolus Krane is the M.A.I. transmutationist and opportunistic expert witness whose old void research now shapes Maine, Arthur, Hollow, and the Gravenhurst legal crisis.
characterDrow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
characterDallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
characterProfile details are still being written.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterEmrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterM. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterDiarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterHorton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterFoulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterZsaZsa Glittergold, known as Glittergold, is a mountain dwarf dancer, glamour bard, and flamboyant performer of the Pink Pony Tavern whose art turns spectacle into soft rebellion.
characterGrease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterDaffodil, known as Gremlin, is a squirrel companion who searches the rear forge areas with Havyk, Grease, and Kaya during the Xalaethra rescue.
characterCaptain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics.
characterProfile details are still being written.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterProfile details are still being written.
characterProfile details are still being written.
characterKaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered.
characterJanna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell.
characterBaron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterLamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterDawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded.
characterEphram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.
characterVladamir Katyevski, known as Lynx, is a catfolk performer tied to the Pink Pony Tavern's opening performance night and first tavern work thread.
characterMagistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterNora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
characterBorn Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterMarnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterNymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterPesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterAlbert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterPops / Lerik Bell is a deceased human associated with the Pink Pony Tavern and Bell family; his imported bio needs separation from PP3 material.
characterElmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterFelix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.
characterNatasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
characterRedwave Varn is a captured Gravenhurst Thieves Guild pirate-thief contact whose partnership with Rill Waters and private identity tells matter after Castro used his face.
characterRenfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterProfile details are still being written.
characterCailleach Fern, known as Rime, is a hexelf druid shaped by winter, solitude, and the wilderness that raised her after war destroyed her childhood home. She walks with Kickassery Inc. and the Pink Pony Girls as a quiet spiritual compass, speaking rarely but with enough weight to still a room.
characterOskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
characterCaptain Alara Vren is a Lawful and Centrum security commander who turns Gravenhurst and Queefdom crises into controlled lines, checkpoints, and public-order decisions.
characterJudah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void.
characterSloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterProfile details are still being written.
characterStimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair.
characterGemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.
characterMerris Tumbletwig is a Meadowkin-linked gnome wandcrafter, artificer, and traveling merchant contact in the Rootbarrel/Hazy Pastures support network.
characterDjeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterRill Waters is a captured Thieves Guild smuggler and water-route contact whose face was used by Castro impostors in the Ash lure.
characterTamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterTrivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterEllenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterOnce of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.
characterMadame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterYebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
characterCalithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterProfile details are still being written.
characterImrick is an infernal Gravenhurst contact rescued from thugs who rewards the Pink Pony party with cursed gifts and reveals a Krampus connection.
characterVic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
characterGeneral Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterA failed merchant with a background in Astrology and Healing, Auric teamed with the Pink Pony Girls in the Whispwoods and ventured with them through a portal to a time-altered version of Gertie's Forge to help the team figure out how to enter the Forge in the present time and save K'Zhara Flamehand and the other surviving Embersmiths.
characterProfile details are still being written.
characterWas a gift to Havyk from X Grymmeye when she wanted to be able to look into the eyes of a Medusa. Her eyes were pecked out and Chaos was able to see for her. After Chaos was killed in battle, Havyk eventually regained her eyesight.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA warhammer received by Dallas after a vision of K'Zhara Flamehand during the portal-and-potion route. Exact magical properties still need confirmation.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemPrivate rare offensive staff designed for Maine and handled with Nora's discretion. Current draft: the staff has charges that can change a spell's damage type or cast Chromatic Orb as a bonus action. Final public name and complete stat text are still pending.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemAn in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemAsh used the crown to speak with Heathcliff, a giant rat who warned of deaths along the legendary path and helped reveal a hidden route. Full item mechanics still need source confirmation.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemFound with Blue-Haired Girl in the Necromancer's Chapel sequence and tied to Dallas Dalton. Exact attack, soulfire, pact, or necromancy effects still need confirmation.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemWhile attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
itemImported from the Jericha item archive. Final mechanics are still being prepared.
locationThe VQU Site Index gathers the university's old chapel-labs, experiment ranges, research rooms, dorm scars, and rebuilt classrooms into one guide entry while the codex keeps Old VQU, New VQU, and institutional politics separated.
locationGravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.
locationCollapsed Experimental Sites are Lonely Islands ruin entries tied to Albert, Krane, Centrum, Black Ward, M.A.I., or other void-adjacent experiments that failed loudly enough to become geography.
locationThe Lonely Islands are the off-map Jericha places where Vithyrex Maze exits, void-scroll shorelines, old toll routes, discarded relics, cult danger, dragonborn pressure, Lawful accusations, and portal crossings keep proving the world did not end at the coastline.
locationThe Lonely Islands Portal Network is the route system that makes off-map Jericha usable in play, linking mainland portal sites to unstable islands, terramorphed lands, and displaced places.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.
locationVQU is a institution / campus hub with land / settlement map context.
locationWhisperwoods is the broader cursed forest name tied to Grease's survival, Arthur's Pink Pony route, Nymeria Duarte's disappearance, and Black Ward/Albert-clone threads.
locationWhispwoods is the Pink Pony route label inside the Whisperwoods continuity, where being lost became a rescue plan once K'Zhara's hidden tunnel from Gertie's forge toward the surrounding caves gave the group a way forward.
locationLonely Islands Collapsed Lab Slot 01 is a survey marker for a future named experimental ruin tied to Albert, Krane, Centrum, or another void-adjacent research disaster.