
Opening the archive

Opening the archive
Mainland Jericha / Open Void
The Lonely Islands Portal Network is the route system that makes off-map Jericha usable in play, linking mainland portal sites to unstable islands, terramorphed lands, and displaced places.
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The portal network does not feel like transportation so much as permission granted by a place that may change its mind.
Lonely Islands, Void Realm, Nullport, The Spiral, Vithyrex Maze Survivor Route Index, Black Ward / Experiment Fallout Index, Collapsed Experimental Sites, Cult Fortresses, Terramorphed / Void-Transplanted Lands
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterCynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBrunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterValara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
characterGreta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.
characterMalevolus Krane is the M.A.I. transmutationist and opportunistic expert witness whose old void research now shapes Maine, Arthur, Hollow, and the Gravenhurst legal crisis.
characterDrow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
characterProfile details are still being written.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterDiarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterFoulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGeneral — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterHollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterKaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered.
characterMagistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterAlbert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterProfile details are still being written.
characterGemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterVala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterEllenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterLady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterProfile details are still being written.
characterGeneral Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterAn unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.
characterAn unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
item+2 scythe won by Morgan from Vithyrex's brick temptation puzzle while also taking a heart piece. Additional dragon-themed properties, if any, need confirmation.
itemA carved cardinal given by Jonah to Valbrandt Wingkin inside Vithyrex's Maze. It is currently a story token rather than a mechanical magic item.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemCondensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
locationThe Black Ward / Experiment Fallout Index gathers the places where old research, failed containment, M.A.I. fallout, Krane records, Alfred/Hollow leads, and void-adjacent lab history stop being private files and become travel hazards.
locationTerramorphed or void-transplanted lands are places whose terrain, placement, or map relationship changed so drastically that they no longer behave like ordinary connected geography.
locationThe Vithyrex Maze Survivor Route Index gathers the places and people that make the maze legible from the outside: survivor exits, void-scroll shorelines, Point Pringle Exile contacts, Podon's Fangapor debts, and the undercity or farm-country leads that still point back toward captivity.
locationCollapsed Experimental Sites are Lonely Islands ruin entries tied to Albert, Krane, Centrum, Black Ward, M.A.I., or other void-adjacent experiments that failed loudly enough to become geography.
locationCult Fortresses are the Lonely Islands stronghold category for void cults and hostile powers, grouped together until individual fortress names and factions are confirmed.
locationThe Lonely Islands are the off-map Jericha places where Vithyrex Maze exits, void-scroll shorelines, old toll routes, discarded relics, cult danger, dragonborn pressure, Lawful accusations, and portal crossings keep proving the world did not end at the coastline.
locationNullport is a voidport settlement on the Lonely Islands frontier, a trade and transit node for people willing to treat unstable geography as a career risk.
locationThe Spiral is a chaotic floating or unstable enclave in the Lonely Islands, where local reality behaves more like a negotiation than a law and routes may curve back into themselves.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.