
Opening the archive

Opening the archive
Lonely Islands / Void Realm
The Vithyrex Maze Survivor Route Index gathers the places and people that make the maze legible from the outside: survivor exits, void-scroll shorelines, Point Pringle Exile contacts, Podon's Fangapor debts, and the undercity or farm-country leads that still point back toward captivity.
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The maze is easiest to map by listening to where survivors refuse to point twice.
Vithyrex Maze, Lonely Islands, Lonely Islands Portal Network, Void Realm, Cynthia's Camp, Point Pringle Exiles / Lodge Context Index, Point Pringle, Fangapor, Porre, New Goblin City, Root Barrel Farm
Profile details are still being written.
characterBaron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.
characterBellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony.
characterCynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBrunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterBarney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterBresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality.
characterBrother Fidelphi Castro is Hugo's betrayal target and a Castro-face identity clue whose New Goblin City death/curse leaves his true role unresolved.
characterAleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterJonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterProfile details are still being written.
characterProfile details are still being written.
characterDrax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterCrone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her.
characterGreta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.
characterTheadora du Montclair, known as Cutlass, left aristocratic comfort behind for locked windows, moonlit rooftops, and duels worth remembering. An elven swashbuckler of the Benevolent Lodge of Mystery, she brings charm and unpredictability to the group’s investigations, especially when noble doors need opening from the wrong side. Her shapeshifting makes her a natural infiltrator, though she rarely lingers in any borrowed face. To Theadora, identity is a tool, freedom is the prize, and every secret has a weak point.
characterD. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
characterProfile details are still being written.
character“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance.
characterDr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths.
characterDrow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
characterProfile details are still being written.
characterNick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterFixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things.
characterAngus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance.
characterAsh Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterGarrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games.
characterGlintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterEveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterMeeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command.
characterGreasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterJorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.
characterProfile details are still being written.
characterKaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus.
characterKibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them.
characterLamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterHugo Drider, known as Madcap, is an infernal Castro hunter and trapper who works from concealment rather than formal party membership. In Act 5 Gravenhurst, Jonah Subramountian disrupted Hugo’s Castro trap while chasing a Nick-like figure; Hugo then shadowed My Alchemical Romance from trees and windows because they remained his best active lead to Castro. Hugo entered the necromancer chapel fight late and quietly kept necromancy loot, including the Gloves of Rotting Flesh.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterMaple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.
characterProfile details are still being written.
characterMortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterBorn Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterMarnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterProfile details are still being written.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterZhurnuuz Wingkin, known as Ooze the Green, is a green dragonborn sorcerer and acolyte of the Wingkin line, where blood, breath, and doctrine twist together into something corrosive. His power manifests through a toxic breath weapon and the patient cruelty of one who understands poison as both element and philosophy. Chaotic Evil by nature, Zhurnuuz does not rush to overwhelm when he can seep into weakness, erode trust, and let fear spread before the strike. Among the Wingkin Acolytes, he is less a blunt instrument than a living toxin: visible only after the damage has already begun.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterMelda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry.
characterProfile details are still being written.
characterPodon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
characterPercival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.
characterPercival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.
characterElmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterHelga Wingkin is a red dragonborn prisoner from Vithyrex's Maze who allies with Jonah, Vala, and Valbrandt before the Wingkin rescue thread is interrupted.
characterZetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterProfile details are still being written.
characterTira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service.
characterSkindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers.
characterSloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterRalos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterProfile details are still being written.
characterStardust — Josette Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder became part of the campus trauma that launched the Martinique sisters toward Velvet Cross and Centrum Security Force power. Her relevance centers on Angelique, Rice Hands, and the way elegance, survival, and social access turned early VQU violence into later institutional influence.
characterJames Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall.
characterHollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
characterProfile details are still being written.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterDaltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke.
characterVala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterProfile details are still being written.
characterVallo is a Neutral Good human artificer from Porre, a resourceful village shaped by poverty, disease, and stubborn hope. Son of a blacksmith and a healer, he grew into a visionary physicist-inventor obsessed with turning knowledge into relief for the people who raised him.
characterAria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterEllenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterOnce of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.
characterWhisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterYetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots.
characterZeus Beefcake is an undead Gigas introduced by Baron von Queef as New VQU's powerful second-in-command and part of the Ex Force reveal.
characterFaephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.
characterCalithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterProfile details are still being written.
characterPointer is Faephine's cat companion, found in Point Pringle and present with her at Dinkle's and Pringle Manor social scenes.
characterProfile details are still being written.
characterVic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
characterRen Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
characterJixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
characterDr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
characterMo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
characterBrakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterMyrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterClick Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterMadam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemCan cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.
item+2 scythe won by Morgan from Vithyrex's brick temptation puzzle while also taking a heart piece. Additional dragon-themed properties, if any, need confirmation.
itemPossible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.
itemElmyra gave Jixie a healing potion after he collapsed near the bottom of the descent.
itemA carved cardinal given by Jonah to Valbrandt Wingkin inside Vithyrex's Maze. It is currently a story token rather than a mechanical magic item.
itemOld Point Pringle material links Pringle Manor's Memory Fountain with Storm Boulder and Automate Hark. Treat as a public-facing landmark artifact until newer canon confirms exact functions.
itemA pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.
itemA salvaged intelligence terminal in the Vault of Rejected Inventions. Sloop functions more like an archive-bound guide than a portable item, preserving abandoned Pringle work and answering from inside discarded infrastructure.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemA vibrating locket drawn to Maine's metal arm. It is engraved 'To Tono, Love PP5,' holds a picture of Tono with PP5, and hides a blood-written message that helped Maine break through Gertie's illusion.
locationRoot Barrel Farm is a rural Queefdom worksite where old commune history, dragonborn displacement, Orval Finkus's hospitality, and the impossible Nick question have all taken root in the same soil.
locationCynthia's Camp is a hidden cave refuge in a mountainous Lonely Islands region near an old dragonborn camp, reached after the party escaped Githyanki captivity.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.
locationThe Point Pringle Exiles / Lodge Context Index gathers the city-state's displaced protectors, old investigation contacts, odd constructs, and maze-survivor links into one guide entry for the people who make Point Pringle's machinery personal.
locationFangapor is the old war-name that follows Podon Xopip Kelbar Lokas into the Vithyrex Maze and stretches backward through Titian's Journal: a city of fog, debts, resistance, bargains with the dead, Baron-era terror, and survivors trying to decide what remains after the grip breaks.
locationThe Lonely Islands are the off-map Jericha places where Vithyrex Maze exits, void-scroll shorelines, old toll routes, discarded relics, cult danger, dragonborn pressure, Lawful accusations, and portal crossings keep proving the world did not end at the coastline.
locationThe Lonely Islands Portal Network is the route system that makes off-map Jericha usable in play, linking mainland portal sites to unstable islands, terramorphed lands, and displaced places.
locationNew Goblin City is the smoking undercity beneath Queefdom-side trouble, where toll law, black markets, Moe Dimoggio collectors, Emrites, Wingkin leads, and Boost-spider danger all braid into one descent.
locationPorre is the canonical West Rekhyov settlement and smuggler-port marker at the former Pore map label, a hard-luck village of poverty, sickness, pirate pressure, and stubborn invention.
locationThe Void Realm is the breached between-space around Jericha's displaced places, Githyanki captivity routes, Castro incursions, and the old Albert damage that made return feel possible but never clean.