Subterranean Jericha
New Goblin City
New Goblin City is the smoking undercity beneath Queefdom-side trouble, where toll law, black markets, Moe Dimoggio collectors, Emrites, Wingkin leads, and Boost-spider danger all braid into one descent.
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Rumors & Reasons to Visit
The first law of New Goblin City is that the toll is never the full price. The second is that someone is always counting who paid it.
Nearby & Connected Places
Runner Landing, New Goblin City Black Market, Dimoggio Territory, Emrites District, Cave Entrance to New Goblin City, Root Barrel Farm, Vithyrex Maze Survivor Route Index
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Related Pages
Aska the White - Aska Wingkin
Profile details are still being written.
characterBeeper - Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
characterBenvon Bryb - Ben-Ben
Profile details are still being written.
characterBlackheart - Tarria Brand
Tarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss.
characterBogey - Nubb
Profile details are still being written.
characterBones - Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterBrawny - Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterBrother - Fidelphi Castro
Brother Fidelphi Castro is Hugo's betrayal target and a Castro-face identity clue whose New Goblin City death/curse leaves his true role unresolved.
characterCardinal - Jonah Subramountian
Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterChef - Durrble
Profile details are still being written.
characterChef - Lesh
Profile details are still being written.
characterColonel - Orval Finkus
Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterCrone - Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.
characterDeduction - Busnark Deductathumb
Profile details are still being written.
characterDrow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
characterEmberwash - K’Zhara Flamehand
K'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterFacsimile - Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFirestarter - Nick Kremp
Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterFlynn - Diarmaid
Diarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterFoulcrum - Ash Stonefist
Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterGoblin Queen - Meeg
Meeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command.
characterGrease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterGreasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterGremlin Greer
Grimclaw — Darius is a Catfolk fighter of My Alchemical Romance whose supernatural senses, blunt courage, and mercenary instincts make him a protector shaped by survival rather than polish. His relevance comes from the tension between strength and slaughter, especially through Shadow Darius’s temptation, Githyanki/Castro trauma, his Gertie banquet return, and the unresolved question of whether he can keep choosing loyalty over the violent path his shadow self offers.
characterHavyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHobgoblin - Rhivak Tez
Profile details are still being written.
characterIronhoof - Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterJunkyard - Jruu
Profile details are still being written.
characterKibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them.
characterLamia - Morgan Draxtler
Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterLuminous - Ephram Glowes
Ephram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.
characterMadcap - Hugo Drider
Hugo Drider, known as Madcap, is an infernal Castro hunter and trapper who works from concealment rather than formal party membership. In Act 5 Gravenhurst, Jonah Subramountian disrupted Hugo’s Castro trap while chasing a Nick-like figure; Hugo then shadowed My Alchemical Romance from trees and windows because they remained his best active lead to Castro. Hugo entered the necromancer chapel fight late and quietly kept necromancy loot, including the Gloves of Rotting Flesh.
characterMagistrate - Verik Thorne
Magistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.
characterMortis - Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMosi
Profile details are still being written.
characterMusk - Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
characterMycelia - Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterNeg - M.A.I.N.G.
Profile details are still being written.
characterNightshade - Dhaz Pelosh
Dhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterOoze the Green - Zhurnuuz Wingkin
Zhurnuuz Wingkin, known as Ooze the Green, is a green dragonborn sorcerer and acolyte of the Wingkin line, where blood, breath, and doctrine twist together into something corrosive. His power manifests through a toxic breath weapon and the patient cruelty of one who understands poison as both element and philosophy. Chaotic Evil by nature, Zhurnuuz does not rush to overwhelm when he can seep into weakness, erode trust, and let fear spread before the strike. Among the Wingkin Acolytes, he is less a blunt instrument than a living toxin: visible only after the damage has already begun.
characterPesto Manticore
Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterPrism - Elmyra Manticore
Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterRed Wingkin - Helga Wingkin
Helga Wingkin is a red dragonborn prisoner from Vithyrex's Maze who allies with Jonah, Vala, and Valbrandt before the Wingkin rescue thread is interrupted.
characterRubber - Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterRuin - Oskar Duskshade
Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
characterSkinny - Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers.
characterSolar - Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterStarak the Red - Starak Wingkin
Stardust — Josette Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder became part of the campus trauma that launched the Martinique sisters toward Velvet Cross and Centrum Security Force power. Her relevance centers on Angelique, Rice Hands, and the way elegance, survival, and social access turned early VQU violence into later institutional influence.
characterThazuun the Blue - Thazuun Wingkin
Profile details are still being written.
characterThe Eye - Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterToolbox - Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterVaelthar the Black - Vaelthar Wingkin
Profile details are still being written.
characterVeilstep - Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterVictor Shaw - Simon Baker
Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterVigor - Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWhisperstep - Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterWidow - Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterZodiac - Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.
characterCalithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterScalia Wingkin von Queef
Profile details are still being written.
characterVic Vaurr
Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
characterCollector - Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
characterSurgeon - Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
characterBoss - Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
characterCollector - Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterCollector - Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterVoucher - Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterMadame Batdorf - Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
characterVelvet Cross Young Elf
An unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.
characterVelvet Cross Elf Mother
An unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.
storyDeparture at Dawn Splits the Students From QUEST
After the long rest outside New Goblin City, Ellenthyra gives Ash her VQU dorm number before the VQU students split away from QUEST.
storyAct 5, Episode 7, Scene 1: Fidelphi Dies Before He Can Clear His Name
Fidelphi Castro dies from a black-ooze curse after claiming someone wore his face, leaving Hugo with void dust instead of closure.
storyAct 5, Episode 7, Scene 2: The Market Charges a Commotion Fee
After Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.
storyAct 5, Episode 7, Scene 3: Morgan Blinds the Directions Out of a Tech Runner
A Tech Runner offers directions for twenty-five gold, Morgan blinds him, and Ash finds a crude map pointing toward the Emrite/Wingkin route.
storyAct 5, Episode 7, Scene 4: The Emrite Sentry Lets Them Rest Without Weapons
The party reaches the stream-level Emrite bridge, negotiates with a sentry, and gains conditional disarmed access to the blue Wingkin.
storyAct 5, Episode 7, Scene 5: The Outsiders' Area Has Honeymooners and Theology
The party rests in the Emrite outsiders' area, where Jonah prepares to debate a honeymooning couple's one-true-god belief.
storyAct 5, Episode 7, Scene 6: The Blue Wingkin Likes Being Biresh
Elmyra and Ash find the blue Wingkin alive, worshiped as Biresh, and uninterested in leaving or sharing attention with other Wingkin.
storyAct 5, Episode 7, Scene 7: Mergel Wants a Real Savior
Mergel of the Blue Candle secretly asks Ash and Elmyra to send real Wingkin to the Emrite settlement, because Biresh's tricks are not the salvation his people need.
storyAct 5, Episode 7, Scene 8: The Field Trip Escapes New Goblin City
The party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyAct 5 Episode 7 Source Note
Transcript source added from uploaded file 2026 05 21 craig-CmitDLrUytTg-UizvwItnBGu4i4BbEl5HPQiXjqmpks.txt.
storyEpisode 7 Leaves New Goblin City With Unfinished Rescues
Episode 7 closes the Fidelphi death, New Goblin City escape, Biresh revelation, and Mergel's hidden plea while setting up the remaining northern Wingkin lead.
storyAct 5, Episode 6, Scene 1: Jixie Guides Them Down With the Box
Jixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.
storyAct 5, Episode 6, Scene 2: Madame Batdorf Wants the Red Ledger Kid
Madame Batdorf manifests from Ash's bone charm and insists she is meant for the mysterious red ledger kid.
storyAct 5, Episode 6, Scene 3: Jixie Names the Powers Under New Goblin City
Jixie explains New Goblin City's power structure, naming the Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyAct 5, Episode 6, Scene 4: The Box Has Four Locks After All
Jixie collapses with the chained box, Hugo briefly unlocks one of four locks, and Elmyra heals Jixie before he re-secures the cargo.
storyAct 5, Episode 6, Scene 5: Maine Chooses Trial Over Revenge
In prison, Maine argues with Nora Rabe von Queef about lawful trial, wartime killing, Enemy, and the unresolved Albert problem.
storyAct 5, Episode 6, Scene 7: Runner Landing Opens Under New Goblin City
Jixie brings the party into Runner Landing, where New Goblin City's toll official questions them about missing collectors before taking payment.
storyAct 5, Episode 6, Scene 8: The Toll Points Left Toward the Wingkin
At Runner Landing, the toll goblin points the Wingkin lead left toward the Emrites while Jixie redirects Hugo toward the black market for Fidelphi Castro.
storyAct 5, Episode 6, Scene 9: Morgan Buys the Halfling Leg Gun
Morgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.
storyAct 5, Episode 6, Scene 10: Hugo Sees Fidelphi Castro and Runs
Fidelphi Castro spots Hugo in the black market and runs, turning Hugo's revenge thread into public violence.
storyAct 5, Episode 6, Scene 11: Fidelphi Falls Blind in the Market
Morgan blinds the fleeing Fidelphi Castro, leaving him prone and alive in the crowded black market as Hugo catches up.
storyAct 5 Episode 6 Session Notes
Session advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyAct 5, Episode 5, Scene 57: Vic Breathes the Boost and Gets Only the Poison
Vic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.
storyAct 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit
Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyAct 5, Episode 5, Scene 59: Zetch Jumps After Vic
Vic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.
storyAct 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting
Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyAct 5, Episode 5, Scene 61: Jonah and Elmyra Hold the Pit Together
Jonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.
storyAct 5, Episode 5, Scene 62: The Ledger Goblin Explains New Goblin City
After the spiders die, a ledger goblin explains New Goblin City's three routes, the Dimoggio collectors, and the Emrite lead toward the Wingkin.
storyAct 5, Episode 5, Scene 63: The Collectors Try to Stop the Leak
A Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.
storyAct 5, Episode 5, Scene 64: The Three-Lock Box Remains on the Bridge
After Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.
storyAct 5, Episode 5, Scene 65: Jonah Worries What the Students Are Learning
After the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.
storyAct 5 Episode 5 Session Notes
This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyAct 5 Episode 5 Source Note
This session was reconstructed from the 20260507 Craig transcript and continues directly from the New Goblin City boost-spider cliffhanger.
storyAct 5, Episode 5, Scene 52: Jonah Falls Through the Owlbear Nest
Jonah investigates an owlbear nest, finds an egg, and falls through the collapsing floor into a lower cavern with Elmyra jumping after him.
storyAct 5, Episode 5, Scene 53: New Goblin City Waits Under the Cave
Jonah and Elmyra discover New Goblin City beneath the cave, where goblins are torturing a captive over a boost-gas spider pit.
storyAct 5, Episode 5, Scene 54: Elmyra's Command Wakes the Boosted Spiders
Elmyra's amplified command draws seven boosted phase spiders, leaving her and Jonah trapped in New Goblin City's lower cavern.
storyAct 5 Episode 5 Session Notes
This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.
storyAct 5 Episode 5 Source Note
This session was reconstructed from the 20260430 Craig transcript and continues directly from the VQU student cave escort.
storyAct 5 Episode 5 Session Notes
This session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.
storyAct 5 Episode 5 Session Notes
This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyAct 5 Episode 5 Session Notes
This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
itemBoost
Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemColonel's Volley Glove
Can cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.
itemDragon Claw
+2 scythe won by Morgan from Vithyrex's brick temptation puzzle while also taking a heart piece. Additional dragon-themed properties, if any, need confirmation.
itemFirestarter
Possible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.
itemHalfling Leg Shrapnel Gun
Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.
itemHealing Potion spent on Jixie
Elmyra gave Jixie a healing potion after he collapsed near the bottom of the descent.
itemJonah's Carved Cardinal
A carved cardinal given by Jonah to Valbrandt Wingkin inside Vithyrex's Maze. It is currently a story token rather than a mechanical magic item.
itemRot-Black Venom Vial
Apply to one melee weapon or up to three ammunition. Next hit within 1 minute deals +2d6 poison and target must make DC 14 Con save or be poisoned until end of next turn; disadvantage if in/inhaling boost vapor.
itemVoid Diamond
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
locationRoot Barrel Farm
Root Barrel Farm is a rural Queefdom worksite where old commune history, dragonborn displacement, Orval Finkus's hospitality, and the impossible Nick question have all taken root in the same soil.
locationVithyrex Maze Survivor Route Index
The Vithyrex Maze Survivor Route Index gathers the places and people that make the maze legible from the outside: survivor exits, void-scroll shorelines, Point Pringle Exile contacts, Podon's Fangapor debts, and the undercity or farm-country leads that still point back toward captivity.
locationCave Entrance to New Goblin City
The Cave Entrance to New Goblin City is the surface threshold where Queefdom farm country drops into the undercity's toll routes, faction lanes, and cave trouble.
locationDimoggio Territory
Dimoggio Territory is the New Goblin City district shaped by Mo Dimoggio's clan network, where collectors, family pressure, safe-passage bargains, and undercity politics all know each other's names.
locationEmrites District
Emrites District is a New Goblin City faction district tied to Emrite figures and Wingkin-linked culture, one of the undercity's livelier leads for diplomacy, rescue work, and route control.
locationNew Goblin City Black Market
The New Goblin City Black Market is the undercity's criminal market district, where risky vendors, quiet doctors, faction buyers, and things that should not have receipts all compete for trust.
locationRunner Landing
Runner Landing is New Goblin City's first controlled threshold: a vast cavern of smoke pipes, fungus light, hanging platforms, rope, bone, signs, toll booths, green vapor, and questions Jixie would rather not answer.