Root Barrel Farm / New Goblin City

Madame Batdorf

Batdorf

DeceasedSpirit

Bio

Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.

Notes

Act 5 Root Barrel Farm/New Goblin City: Ash recovered Madam Batdorf’s Bone Charm Set from gnoll loot. Madam Batdorf later manifested and insisted she was meant for the “red ledger kid,” not Ash, warning him about poison and the green substance below New Goblin City.

Session Appearances

4 linked appearances

2026-05-14

Act 5 Episode 6 Scene 2

Upper cave / descent regroup

Spectral gnoll matron / wrong-bearer critic

Appears over Ash's shoulder, says he is not the red ledger kid, complains that he smells, warns about poison, and demands to find the red ledger kid.

Status: Bone Charm Set gains active voice and target desire

Knowledge: Players know Madam Batdorf is looking for a red ledger kid and can appear visibly to the party.

2026-04-30

Act 5 Episode 5 Scene 55

Upper cave chamber / post-combat loot

Defeated caster / item source

Provides the soul and loot source for Madam Batdorf's Bone Charm Set, Necromancy Draught, and Rot Vial.

Status: Witch doctor loot source preserved

Knowledge: Players know the charm set came from the gnoll side of the cave fight.

2026-04-30

Act 5 Episode 5 Scene 55

Upper cave chamber / post-combat loot

Soul-in-charm advisor / berating matron voice

Reveals herself as the dead gnoll witch doctor's soul stored in the Bone Charm Set and promises to berate cooking, seasoning, preparation, hygiene, and medicine skills.

Status: Madam Batdorf becomes interactive inventory presence

Knowledge: Players know the item contains an opinionated soul rather than passive loot.

2026-04-30

Act 5 Episode 5 Scene 49

Upper cave chamber

Curse caster / hyena summoner

Hits Vic and Morgan with psychic curse bolts that impose disadvantage, then summons flesh-and-blood hyenas before Elmyra's Fireball kills her.

Status: Caster threat and soul-charm source established

Knowledge: Players know the witch doctor is important later because her soul remains in the Bone Charm Set.

Related Story Posts

Act 5, Episode 5, Scene 49

The Cave Is Still Full of Gnolls

2026-04-30 / Upper cave chamber

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-30

The party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.

CardinalFoulcrumLamiaPrismVic VaurrRubberSlipVigorMadame Batdorf0 likes

Act 5, Episode 5, Scene 55

Madame Batdorf Starts Talking From the Loot

2026-04-30 / Upper cave chamber / post-combat loot

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-30

Ash recovers Madame Batdorf's Bone Charm Set, Necromancy Draught, and Rot Vial, discovering Batdorf's soul remains in the charms.

CardinalFoulcrumMadame Batdorf0 likes

Session Log / Meta / cave combat and New Goblin City reveal / Session continuity

Act 5 Episode 5 Session Notes

2026-04-30 / Session continuity

Recap StoryCurrent CampaignRecorded 2026-04-30 / approx. 2100 M.B.

This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.

FirestarterMadcapBlack WingkinBlue WingkinRed WingkinRubberSlipVigorMadame Batdorf0 likes

Act 5, Episode 6, Scene 2

Madame Batdorf Wants the Red Ledger Kid

2026-05-14 / New Goblin City descent route

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-05-14

Madame Batdorf manifests from Ash's bone charm and insists she is meant for the mysterious red ledger kid.

FoulcrumCollectorMadame Batdorf0 likes

Session Log / New Goblin City / Dimoggio Clan / Emrites / Fidelphi Castro / Lawful-MAI / New Goblin City

Act 5 Episode 6 Session Notes

2026-05-14 / New Goblin City; Maine’s prison

Recap StoryCurrent CampaignRecorded 2026-05-14 / approx. 2100 M.B.

Session advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.

MaineBrotherDr. MarvelousMasqueradeRubberSlipVigorCollectorMadame Batdorf0 likes

Related Items

Madam Batdorf's Red Ledger Clue

Plot Clue / Mystery Clue

Unknown

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

Holder / Custody
Ash Stonefist / Bone Charm Set
Status
Active unresolved clue / mechanics not needed
Origin
Madam Batdorf's Bone Charm Set
NoneIllegal/Restricted

Madame Batdorf's Bone Charm Set

Wondrous Item / Charm Set

Rare

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

Holder / Custody
Ash Stonefist
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest
1500 GPRequired by LawIllegal/Restricted

Madame Batdorf's Necromancy Draught

Potion / Necromancy

Uncommon

Drink to see final violent injuries for 1 minute and gain advantage on Medicine/Investigation involving bodies; or pour into corpse dead under 24 hours to ask one Speak with Dead-style question. Drinking requires DC 14 Con save or poisoned until end of next turn.

Status
Adapted / ready
Origin
Madame Batdorf's Chest
500 GPNoneIllegal/Restricted

Rot-Black Venom Vial

Potion / Poison

Uncommon

Apply to one melee weapon or up to three ammunition. Next hit within 1 minute deals +2d6 poison and target must make DC 14 Con save or be poisoned until end of next turn; disadvantage if in/inhaling boost vapor.

Status
Adapted / ready
Origin
Madame Batdorf's Chest
500 GPNoneIllegal/Restricted

Linked Pages

story

Act 5, Episode 5, Scene 49: The Cave Is Still Full of Gnolls

The party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.

story

Act 5, Episode 5, Scene 55: Madame Batdorf Starts Talking From the Loot

Ash recovers Madame Batdorf's Bone Charm Set, Necromancy Draught, and Rot Vial, discovering Batdorf's soul remains in the charms.

story

Act 5 Episode 5 Session Notes

This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.

story

Act 5, Episode 6, Scene 2: Madame Batdorf Wants the Red Ledger Kid

Madame Batdorf manifests from Ash's bone charm and insists she is meant for the mysterious red ledger kid.

story

Act 5 Episode 6 Session Notes

Session advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.

item

Madam Batdorf's Red Ledger Clue

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

item

Madame Batdorf's Bone Charm Set

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

item

Madame Batdorf's Necromancy Draught

Drink to see final violent injuries for 1 minute and gain advantage on Medicine/Investigation involving bodies; or pour into corpse dead under 24 hours to ask one Speak with Dead-style question. Drinking requires DC 14 Con save or poisoned until end of next turn.

item

Rot-Black Venom Vial

Apply to one melee weapon or up to three ammunition. Next hit within 1 minute deals +2d6 poison and target must make DC 14 Con save or be poisoned until end of next turn; disadvantage if in/inhaling boost vapor.

GM / Spoiler Notes

Hidden until revealed.