Serves as the Lodge's cryptotechnologist and construct-minded artificer.

Opening the archive

Opening the archive
Toolbox
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Serves as the Lodge's cryptotechnologist and construct-minded artificer.
Was freed by Jonah from a Vithyrex Maze trapped room.
Connected Mystery Machine tokens to the Benevolent Lodge of Mystery and upgraded Jonah's Boots of the Devout First Step with heelies.
Carries old-source backbone as the Lodge's technological edge in hauntings and odd investigations.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Technopathy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectMachine Whisper
Touch a mundane machine, tool, lock, device, engine, construct shell, circuit, or mechanism. You learn its basic purpose, whether it is broken, powered, locked, trapped, jammed, or actively controlled, and the simplest visible way to operate it.
Mending
Repair a single break, tear, snapped wire, cracked gear, torn strap, split casing, or damaged object you touch if the damage is no larger than 1 foot in any dimension. This can physically repair a magic item or machine, but cannot restore lost magic, fuel, data, or charge.
Technic Spark
Send a controlled arc, signal pulse, or kinetic jolt into one creature, construct, machine, or object within range. Make a ranged power attack. On a hit, the target takes 2d8 lightning or force damage. Constructs and powered machines take an extra damage equal to your INT modifier.
Jury-Rig
Patch a broken mundane device, lock, tool, weapon, vehicle part, lantern, gear assembly, or small machine. For the duration, it functions well enough for one simple task, then breaks again unless permanently repaired.
Remote Switch
Trigger, open, close, start, stop, lock, unlock, or toggle one unattended mundane device or simple mechanism within range that you can see. Secured, complex, magical, or actively operated devices may require an INT check against the device DC.
Static Jam
When a machine, construct, trap, firearm-like device, communication device, or powered tool within range makes an attack roll or ability check, impose a burst of static and misalignment. Subtract 1d6 from the roll.
Repair Drone
Create or awaken a Tiny repair drone, clockwork assistant, hovering tool, or semi-autonomous device in an unoccupied space within range. It cannot attack, but it can Help with tool checks, carry 10 pounds, make repairs, scout short distances, and deliver touch-range Technopathy powers.
Digital Ghost
Touch a data-bearing device, written machine log, magical interface, terminal, crystal archive, or recording mechanism. You can read surface files, recent entries, simple logs, or usage patterns. Protected, encrypted, cursed, or warded data requires an INT check against the system DC.
Disarm Mechanism
Make an INT check with advantage against one trap, lock, alarm, engine, clockwork, pressure plate, circuit, or machine you touch. On success, disable it, bypass it, learn its trigger, or suppress it for 10 minutes.
Machine Guard
When a creature, construct, or machine within range takes damage, redirect plating, gears, force dampeners, or emergency protocols. Reduce the damage by 3d8 + your INT modifier. Constructs and machines also gain temporary hit points equal to your INT modifier.
Network Sense
Sense active machines, powered devices, constructs, signal paths, alarms, surveillance, engines, data stores, and mechanical traps in the emanation. You learn their approximate number, direction, broad type, and whether they are hostile, damaged, encrypted, or remotely controlled.
Remote Operate
Operate one unattended or willing machine, vehicle, door, crane, turret, lift, console, lock, trap, or construct within range as though touching its controls. Hostile, owned, magical, or warded systems may require an INT check each round.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Technopathy
Location
Inner Geistatts
Institution / Faction
Benevolent Lodge of Mystery
family
Gearsprocket
lodge technologist
Benevolent Lodge of Mystery
Vala gives the Lodge its construct, gadget, and Mystery Machine layer.
maze ally
Cardinal - Jonah Subramountian
Jonah freed Vala from a trapped room; she later upgraded his boots.
Session Appearance
Act 5 Episode 4 Session Notes
2026-02-19 / Inventor guide / Jonah route ally
Session Appearance
Act 5 Episode 4 Scene 43
2026-03-12 / Toolbox / Lodge veteran
Session Appearance
Act 5 Episode 4 Scene 35
2026-03-05 / Route companion / witness
Session Appearance
Act 5 Episode 4 Scene 34
2026-03-05 / Guide companion / route ally
Session Appearance
Act 5 Episode 4 Scene 29
2026-02-26 / Guide ally / mystery advisor
Session Appearance
Act 5 Episode 4 Scene 24
2026-02-26 / Guide companion / sandwich provider
Session Appearance
Act 5 Episode 4 Scene 16
2026-02-19 / Inventor guide / veteran maze survivor
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Technopathy has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Inventor guide / Jonah route ally
Summarizes Vala's introduction, Benevolent Lodge connection, and Jonah heelie upgrade.
Status: Vala becomes key maze guide NPC
Knowledge: Players know she has prior Vithyrex Maze experience.
Toolbox / Lodge veteran
Arthur recognizes Vala as Toolbox from the Benevolent Lodge of Mystery, and she confirms she was trying to get tricky while others were out on a date.
Status: Vala's Lodge identity and Arthur familiarity clarified
Knowledge: Players know Arthur knows Vala through the Benevolent Lodge orbit.
Route companion / witness
Is present with Jonah when Podon Xopip Kelbar Lokas is found in the cell.
Status: Vala witnesses Podon's return and joins the survivor cluster
Knowledge: Players know Jonah's route is accumulating rescued NPCs.
Guide companion / route ally
Travels with Jonah and his dragonborn allies through the maze.
Status: Vala remains embedded in Jonah's split-party route
Knowledge: Players know she is part of the small temporary party.
Guide ally / mystery advisor
Stays with Jonah and warns him to listen to the mystery as the dragonborn route continues.
Status: Vala continues as Jonah's route advisor
Knowledge: Players know she sees more structure in the maze than the party fully understands.
Guide companion / sandwich provider
Accompanies Jonah through the blue portal and has the tuna sandwich Jonah shares with the dragonborn.
Status: Vala supports Jonah's alliance route
Knowledge: Players know her resources matter socially as well as mechanically.
Inventor guide / veteran maze survivor
Is freed by Jonah, explains she has been in Vithyrex's Maze many times, distrusts Vithyrex's endless love-game structure, and upgrades Jonah's boots with heelies.
Status: Vala enters as knowledgeable maze guide
Knowledge: Players know she connects the maze to the Benevolent Lodge of Mystery.
Relationships
family
Gearsprocket
lodge technologist
Benevolent Lodge of Mystery
Vala gives the Lodge its construct, gadget, and Mystery Machine layer.
No public inventory items yet.
Aliases
Tags
In Act 5 inside Vithyrex’s Maze, Jonah Subramountian freed Vala Gearsprocket from a trapped room. Vala revealed she had been in Vithyrex’s Maze many times, distrusted its endless love-game structure, connected Mystery Machine tokens to the Benevolent Lodge of Mystery, and upgraded Jonah’s Boots of the Devout First Step with heelies.
Vic fights a color-shifting shapeshifter and uses murderball instincts to slam it through the maze walls.
storyMaine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.
storyMorgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.
storyThe repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.
storyThis session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyThe 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.
storyJonah names his dragonborn allies Helga Wingkin and Valbrant and turns the maze walk into a conversation about wishes, Djeebus, and creation.
storyJonah and Vala find Podon Xopip Kelbar Lokas alive, weak, and trapped in a maze cell.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyThe cyclops fight resumes, and Maine's Eldritch Blast reveals that the maze walls can break and hide secret boons.
storyJonah and Vala use a blue portal, meet two hungry dragonborn, and form a temporary alliance around food and a claimed heart piece.
storyArthur claims a heart piece and asks Maine for help, while Jonah's dragonborn allies claim another and ask for protection from Arthur.
storyJonah and his dragonborn allies finish the cyclops, leaving the group with momentum and a claimed heart piece.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyJonah frees Vala Gearsprocket, a veteran of Vithyrex's Maze who connects the Mystery Machine tokens to the Benevolent Lodge of Mystery.
storyMaine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.
storyThe maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
aspectTechnopathy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Geistatts-rooted investigative lodge of supernatural problem-solvers, old soldiers, infiltrators, gravespeakers, and cryptotechnologists who chase hauntings, occult threats, and mysteries polite authorities prefer to misfile.
locationInner Geistatts names the deeper small-town belt of Drakthar's haunted interior: ghost towns, scams, odd crimes, desolate farms, and things pretending to be ordinary.