Founded or leads the Benevolent Lodge of Mystery through old military discipline and supernatural investigation.

Opening the archive

Opening the archive
Commander
Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.
Founded or leads the Benevolent Lodge of Mystery through old military discipline and supernatural investigation.
Carries the old-source backbone role of the Lodge's commander figure: outdated to some
but still watching the dark.
Is Theadora du Montclair's former spouse
giving the Lodge a personal as well as professional fault line.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Mentor is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectGuidance
Touch one willing creature and choose one skill. Until the effect ends, the target adds 1d4 to the next ability check it makes using that skill.
Helpful Correction
When a willing creature you can see within range makes an ability check using a skill, add 1d4 to the roll after it is rolled but before the outcome is known.
Heroism
Touch one willing creature. Until the effect ends, the target is immune to being frightened and gains temporary hit points equal to your INT modifier at the start of each of its turns.
Tactical Advice
Choose one willing creature that can hear or see you within range. The next attack roll or saving throw it makes before the start of your next turn gains a bonus equal to 1d4.
Ancestral Communion
Invoke remembered teachers, ancestors, or prior lessons. When you use this power and at the start of each of your turns for the duration, gain Heroic Inspiration if you do not already have it.
Field Lesson
Choose one willing creature within range and one skill or tool proficiency you have. For the duration, the target adds your INT modifier to checks using that skill or tool, provided it can hear or see you.
Motivational Speech
Address up to five creatures within range that can hear you. Each target gains 5 temporary hit points, has advantage on WIS saving throws, and gains advantage on its next attack roll after it is hit. The effect ends for a target when the temporary hit points are gone.
Coached Opening
Choose one creature you can see within range. The next willing ally who attacks that creature before the start of your next turn has advantage on the attack roll and adds your INT modifier to the damage roll on a hit.
Shared Expertise
Touch one willing creature and choose one skill or tool proficiency you have. For the duration, the target is proficient with that skill or tool. If the target is already proficient, it instead adds 1d4 to checks using it.
Get Up
When a willing creature you can see within range is knocked prone, frightened, charmed, or reduced to 0 hit points, it may immediately stand without spending movement, end frightened or charmed if the effect is Tier 3 or lower, or regain hit points equal to 3d8 + your INT modifier.
Skill Empowerment
Touch one willing creature and choose one skill it is proficient in. For the duration, it doubles its proficiency bonus for checks using that skill unless it already benefits from doubled proficiency.
Coordinated Strike
Choose up to three willing creatures within range that can hear or see you. Each target may use its reaction to make one weapon attack or use one Tier 2 or lower power that targets one creature. Each attack or power gains a bonus to damage equal to your INT modifier.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Mentor
Location
Inner Geistatts
Institution / Faction
Benevolent Lodge of Mystery
family
Varnsworth
spouse (former)
Cutlass - Theadora du Montclair
lodge commander
Benevolent Lodge of Mystery
Finnian is the clearest command anchor for the Lodge.
former spouse
Cutlass - Theadora du Montclair
Theadora is listed as Finnian's former spouse.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Comment
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Mentor has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
family
Varnsworth
lodge commander
Benevolent Lodge of Mystery
Finnian is the clearest command anchor for the Lodge.
No public inventory items yet.
Tags
Mentor is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Geistatts-rooted investigative lodge of supernatural problem-solvers, old soldiers, infiltrators, gravespeakers, and cryptotechnologists who chase hauntings, occult threats, and mysteries polite authorities prefer to misfile.
locationInner Geistatts names the deeper small-town belt of Drakthar's haunted interior: ghost towns, scams, odd crimes, desolate farms, and things pretending to be ordinary.