Dimoggio Clan

Boss

Mo Dimoggio

AliveGoblin

Bio

Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.

Notes

Act 5 Episode 6: Jixie repeatedly emphasized that the chained four-lock box had to return to his boss, Mo Dimoggio, or Jixie would likely die.

Session Appearances

1 linked appearances

2026-04-30

Act 5 Episode 5 Scene 53

Lower cavern / New Goblin City

Shipment authority / offscreen boss

Is named in the goblins' argument as the person or clan boss the goods must get back to.

Status: Dimoggio logistics begin in New Goblin City

Knowledge: Players know a named boss controls or expects the failed shipment.

Related Story Posts

Related Items

Adventurer's Robe

Armor / Light

Uncommon

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

Status
Adapted / ready
Origin
Unspecified
671 GPNoneLegal

Arcane Trickster's Glove

Armor / Gloves

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Argent Shroud Vestment

Wondrous Item / Vestment

Rare

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

Status
Adapted / ready
Origin
Unspecified
11000 GPRequired by LawLicensed/Attunement Required

Armor +1

Armor / Heavy / Variable Armor

Rare

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

Status
Adapted / ready
Origin
Unspecified
1705 GPNoneLegal

Armor of Vulnerability

Armor / Heavy / Plate

Rare

Plate armor. While wearing, resistance to one of bludgeoning, piercing, or slashing, chosen/randomized by DM. Cursed on attunement; while cursed, vulnerability to the other two damage types, and removing armor does not end curse.

Status
Adapted / ready
Origin
Unspecified
1210 GPRequired by LawCursed

Auric Petal

Wondrous Item / Emblem

Rare

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

Status
Adapted / ready
Origin
Unspecified
7000 GPRequired by LawLicensed/Attunement Required

Bearface Helm

Armor / Helm

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Bearmask of Thundercry

Armor / Helm

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Bracer of Dragon Recall

Armor / Bracers

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Bracers of the Mountain Forge

Armor / Bracers

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Cargo Boots

Armor / Boots

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Chained four-lock box

Plot Item / Locked Container

Unknown

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

Holder / Custody
Jixie / Dimoggio Clan custody
Status
Active / unresolved contents / mechanics drafted
Origin
Dimoggio collectors / Jixie courier route
UnknownLegal

Cloak of the Duskborn

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Cloak of the Frostguard

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Cloak of Whispering Mind

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Corelight Bauble

Wondrous Item / Bauble

Rare

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

Status
Adapted / ready
Origin
Unspecified
11000 GPPrerequisite RequiredRestricted

Crown of Thorns

Wondrous Item / Divine Headwear

Unknown

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

Holder / Custody
Jonah Subramountian
Status
Active / carried / statblock drafted
Origin
Djon Charleston's Djeebus movement via Judah
UnknownLegal

Crude Hide Mantle

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Curse of the Bridge Troll

Wondrous Item / Curse

Uncommon

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

Status
Adapted / ready
Origin
Unknown roadside curse / old bridges and troll spirits
750 GPRequired by LawCursed

Death Talker Charm

Wondrous Item / Charm

Uncommon

Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.

Status
Adapted / ready
Origin
Unspecified
634 GPNoneIllegal/Restricted

Feather Fall Duster

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Featherweight Cuirass

Armor / Medium

Very Rare

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

Status
Adapted / ready
Origin
Stormcall; Queefdom
22000 GPRequired by LawLicensed/Attunement Required

Flameweaver Gloves

Armor / Gloves

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Fulcrum Ring

Wondrous Item / Treasure / Ring

Very Rare

Plain heavy dark-metal ring. Mundane unless pinched hard from the sides, at which point it refuses to move. Does not need to be worn.

Status
Adapted / ready
Origin
Unspecified
5000 GPNoneLegal

Giant-King's Necklace

Wondrous Item / Treasure / Necklace

Uncommon

Giant-King's platinum necklace with crimson diamond, worn by dragon.

Status
Adapted / ready
Origin
Unspecified
588 GPNoneLegal

Gloves of Rotting Flesh

Wondrous Item / Gloves

Uncommon

Unarmed strikes deal necrotic damage instead of normal damage type and count as magical for overcoming resistance/immunity to nonmagical attacks.

Status
Adapted / ready
Origin
Mortellus Vayne's experiments
600 GPNoneLegal

Gravewing Plate

Armor / Armor

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Hat of the Shrouded Path

Armor / Helm

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Helm of Unsurvivable Knowledge

Wondrous Item / Helm

Rare

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

Status
Adapted / ready
Origin
Unspecified
1133 GPNoneLegal

Hide of the Grizzly Vigil

Armor / Armor

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Infernal Boots of Courage

Armor / Boots

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Ironclaw Boots

Armor / Boots

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Jade Telescope

Wondrous Item / Treasure / Telescope

Uncommon

Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.

Status
Adapted / ready
Origin
Unspecified
571 GPNoneIllegal/Restricted

Jet Brooch

Wondrous Item / Treasure / Brooch

Uncommon

Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.

Status
Adapted / ready
Origin
Unspecified
500 GPNoneLegal

Leather Armor

Armor / Light

Common

Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.

Status
Adapted / ready
Origin
Unspecified
50 GPNoneLegal

Lightning Greaves

Armor / Boots

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Madam Batdorf's Red Ledger Clue

Plot Clue / Mystery Clue

Unknown

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

Holder / Custody
Ash Stonefist / Bone Charm Set
Status
Active unresolved clue / mechanics not needed
Origin
Madam Batdorf's Bone Charm Set
NoneIllegal/Restricted

Madame Batdorf's Bone Charm Set

Wondrous Item / Charm Set

Rare

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

Holder / Custody
Ash Stonefist
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest
1500 GPRequired by LawIllegal/Restricted

Mantle of the Medusa

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Mantle Set

Wondrous Item / Treasure / Mantle

Rare

Embroidered silk and velvet mantle set with numerous moonstones.

Status
Adapted / ready
Origin
Unspecified
2947 GPNoneLegal

Nora's Cloak of the Forgotten Exit

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Nora's Mask

Armor / Helm

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Pelosh Plate — "Father's Favor"

Armor / Armor

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Phoenix Choker

Wondrous Item / Choker

Rare

When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.

Status
Adapted / ready
Origin
Unspecified
1196 GPNoneLegal

Pillow of False Life

Wondrous Item / Pillow

Uncommon

Complete long rest sleeping with pillow to gain False Life at 1st level upon waking: 1d4+4 temporary HP for 8 hours or until depleted; choose pool if you already have temp HP.

Status
Adapted / ready
Origin
Mortellus Vayne's workshop
600 GPNoneLegal

Plate of the Hollow Sentinel

Armor / Armor

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Puppet Master's Strings

Weapon / Instrument (Strings)

Very Rare

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

Status
Adapted / ready
Origin
Unspecified
5000 GPPrerequisite RequiredRestricted

Pyramid Model

Wondrous Item / Pyramid Model

Very Rare

Miniature pyramid glows faint blue. If a deceased Diminutive or Fine creature is placed beneath it, the creature reincarnates in 1d20 hours. Can manifest once per lunar month.

Status
Adapted / ready
Origin
Unspecified
5541 GPNoneLegal

Rogue Stone

Wondrous Item / Treasure / Gem

Very Rare

Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.

Status
Adapted / ready
Origin
Unspecified
5960 GPNoneLegal

Sickle of Corpse Bloom

Weapon / Sickle

Rare

When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.

Status
Adapted / ready
Origin
Cathedral of Mortellus Vayne
1800 GPPrerequisite RequiredIllegal/Restricted

Socialite’s Carapace

Armor / Armor

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Stormcall Bracers

Armor / Bracers

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Titian's Cloak of the Slow Bloom

Armor / Cloak

Unknown

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

Status
Imported from item archive / needs mechanics pass
Origin
Jericha Old item archive
UnknownUnknown

Translucent White Sheet

Wondrous Item / Sheet

Uncommon

While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.

Status
Adapted / ready
Origin
Replacement Markdown source provided by user
500 GPRequiredLegal

Void Diamond

Wondrous Item / Catalyst Component

Rare

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

Status
Adapted / ready
Origin
Void fractures, collapsed anomalies, and controlled extraction by high-tier Voidforges
9000 GPRequired by LawLicensed/Attunement Required

Void-Corrupted Owlbear Egg

Wondrous Item / Egg

Rare

Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.

Holder / Custody
Jonah Subramountian
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest / Void-touched cave loot
1500 GPRequired by LawLicensed/Attunement Required

Wand of Animate Boyfriend

Wondrous Item / Wand

Rare

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

Status
Adapted / ready
Origin
Mortellus Vayne
2200 GPPrerequisite RequiredRestricted

Worldly Tortoise

Wondrous Item / Creature / Tortoise

Rare

Small tortoise with STR 2, DEX 1, WIL 6, 1 HP, Armour 1. Knows the way to anywhere you ask but travels very slowly.

Status
Adapted / ready
Origin
Unspecified
1119 GPNoneLegal

Zoltar's Pearlescent Ring

Wondrous Item / Adventuring Gear / Ring

Very Rare

Cursed white pearlescent ring. Once worn, cannot be removed; reappears if removed or finger cut off, unless every finger is removed. Wearer loses 1d4 max HP once per day, stacking daily. If health falls below 0 before curse removal, wearer becomes an undead thrall.

Status
Adapted / ready
Origin
Unspecified
5000 GPNoneCursed

Linked Pages

story

Act 5, Episode 5, Scene 53: New Goblin City Waits Under the Cave

Jonah and Elmyra discover New Goblin City beneath the cave, where goblins are torturing a captive over a boost-gas spider pit.

item

Adventurer's Robe

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

item

Arcane Trickster's Glove

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Argent Shroud Vestment

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

item

Armor +1

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

item

Armor of Vulnerability

Plate armor. While wearing, resistance to one of bludgeoning, piercing, or slashing, chosen/randomized by DM. Cursed on attunement; while cursed, vulnerability to the other two damage types, and removing armor does not end curse.

item

Auric Petal

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

item

Bearface Helm

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Bearmask of Thundercry

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Bracer of Dragon Recall

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Bracers of the Mountain Forge

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Cargo Boots

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Chained four-lock box

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

item

Cloak of the Duskborn

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Cloak of the Frostguard

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Cloak of Whispering Mind

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Corelight Bauble

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

item

Crown of Thorns

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

item

Crude Hide Mantle

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Curse of the Bridge Troll

On failed Intelligence saving throw, possessed by bridge troll spirit: Strength becomes 21, Intelligence becomes 9, enraged, must attack nearest creature, cannot cast spells or focus. Ends when taking damage or succeeding DC 13 Int save at end of turn; no memory retained.

item

Death Talker Charm

Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.

item

Feather Fall Duster

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Featherweight Cuirass

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

item

Flameweaver Gloves

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Fulcrum Ring

Plain heavy dark-metal ring. Mundane unless pinched hard from the sides, at which point it refuses to move. Does not need to be worn.

item

Giant-King's Necklace

Giant-King's platinum necklace with crimson diamond, worn by dragon.

item

Gloves of Rotting Flesh

Unarmed strikes deal necrotic damage instead of normal damage type and count as magical for overcoming resistance/immunity to nonmagical attacks.

item

Gravewing Plate

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Hat of the Shrouded Path

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Helm of Unsurvivable Knowledge

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

item

Hide of the Grizzly Vigil

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Infernal Boots of Courage

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Ironclaw Boots

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Jade Telescope

Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.

item

Jet Brooch

Deep black brooch set with a Jet gemstone; rumor suggests it helps prevent the evil eye.

item

Leather Armor

Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.

item

Lightning Greaves

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Madam Batdorf's Red Ledger Clue

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

item

Madame Batdorf's Bone Charm Set

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

item

Mantle of the Medusa

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Mantle Set

Embroidered silk and velvet mantle set with numerous moonstones.

item

Nora's Cloak of the Forgotten Exit

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Nora's Mask

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Pelosh Plate — "Father's Favor"

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Phoenix Choker

When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.

item

Pillow of False Life

Complete long rest sleeping with pillow to gain False Life at 1st level upon waking: 1d4+4 temporary HP for 8 hours or until depleted; choose pool if you already have temp HP.

item

Plate of the Hollow Sentinel

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Puppet Master's Strings

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

item

Pyramid Model

Miniature pyramid glows faint blue. If a deceased Diminutive or Fine creature is placed beneath it, the creature reincarnates in 1d20 hours. Can manifest once per lunar month.

item

Rogue Stone

Small shifting rainbow-colored iridescent gemstone. Fluid colors appear almost liquid in sunlight. Extremely rare and used for the gemjump spell, making it highly sought after.

item

Sickle of Corpse Bloom

When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.

item

Socialite’s Carapace

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Stormcall Bracers

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Titian's Cloak of the Slow Bloom

Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.

item

Translucent White Sheet

While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.

item

Void Diamond

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

item

Void-Corrupted Owlbear Egg

Three instability charges. Awaken to trigger frighten pulse, void-yolk temporary HP, spectral claw attack, or hatchling sense. Final charge determines hostile hatchling, inert shell, or stabilized incubatable hatchling.

item

Wand of Animate Boyfriend

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

item

Worldly Tortoise

Small tortoise with STR 2, DEX 1, WIL 6, 1 HP, Armour 1. Knows the way to anywhere you ask but travels very slowly.

item

Zoltar's Pearlescent Ring

Cursed white pearlescent ring. Once worn, cannot be removed; reappears if removed or finger cut off, unless every finger is removed. Wearer loses 1d4 max HP once per day, stacking daily. If health falls below 0 before curse removal, wearer becomes an undead thrall.

location

Cave Entrance to New Goblin City

The Cave Entrance to New Goblin City is the surface anchor that connects rural Queefdom farm geography to the undercity's toll routes and faction districts.

GM / Spoiler Notes

Hidden until revealed.