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Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.
Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.
Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.
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Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome.
characterD. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
characterMaskara Azur, known as Shroud, is a human illusionist, maskmaker, and former Von Queef University student whose art turns identity into a tool. Once a street performer, she refined her craft during the Drakkuskan War, using illusion to defend VQU before her work found darker markets through the Black Company. Her Witchborn maskweaving lets her imbue masks with alternate personas, abilities, and dangerous emotional truths, making each creation part disguise, part weapon, and part temptation. Chaotic Neutral and theatrical by instinct, Maskara sells transformation to people who may not survive becoming someone else.
characterProfile details are still being written.