Phoenix Choker

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Description
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
Full Description
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
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Related Characters
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D. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
characterFoulcrum - Ash Stonefist
Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.