Rare

Phoenix Choker

Wondrous Item / Choker

Mechanics

When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.

Metadata

Type
Wondrous Item
Subtype
Choker
LEV / GP
1196
Attunement
None
Current Holder / Custody
Unknown
Status
Adapted / ready
Origin
Unspecified
Legality
Legal
Availability
Specialist Merchant
Power Tier
Major
Party Level Band
9-12
Balance Status
Balanced

Tags

PhoenixChokerSurvivalFireCurioArcaneChestMerchant

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