Puppet Master's Strings
As an action, you can play the Puppet Master's Strings to summon an enchanted puppet in an empty space within 10 feet of you. Roll a d4 to determine which puppet appears.[1]
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Complete rules
As an action, you can play the Puppet Master's Strings to summon an enchanted puppet in an empty space within 10 feet of you. Roll a d4 to determine which puppet appears. If a puppet is already active, it is replaced. 1 Pirate Puppet: Makes two melee attacks per turn with scimitars (1d6 slashing each). Can Disengage once per turn without using an action. 2 Viking Puppet: Makes one attack with a greataxe (1d12 slashing). Has resistance to non-magical bludgeoning, piercing, and slashing damage. 3 Witch Puppet: Can cast Witch Bolt at 1st level as an action without expending spell slots. Maintains concentration, dealing 1d12 lightning damage per turn. 4 Dog Puppet: Makes one Bite attack per turn: +3 to hit, dealing 1d6 + 1 piercing damage. On a hit, the target must succeed on a DC 11 Strength saving throw or fall prone. The puppet lasts for 1 minute or until dismissed as a bonus action. It is a magical construct with AC 14 and HP equal to your spellcasting ability modifier + proficiency bonus. At 0 HP, it vanishes.[1]
