Lonely Islands
Lonely Islands Collapsed Lab Slot 01
Lonely Islands Collapsed Lab Slot 01 is a reserved page for a future named experimental ruin tied to Albert, Krane, Centrum, or another void-adjacent research disaster.
Player Hooks / Rumors
The lab does not have a name yet, but it already has enough blame to deserve one.
Related Characters
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Boho
Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
Eddie
Edwin Port
Imported character from the Character Data sheet.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Ouija
Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
P.B.
Princess Beatrix
Imported character from the Character Data sheet.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
The Eye
Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
Dhaz Peloshon Port
Dhaz Peloshon Port
Imported character from the Character Data sheet.
Linked Pages
Maine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterAuthor / Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
characterBoho / Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
characterEddie / Edwin Port
Imported character from the Character Data sheet.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterOuija / Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterP.B. / Princess Beatrix
Imported character from the Character Data sheet.
characterSpirit of Levius / Paulus Levius
Imported character from the Character Data sheet.
characterThe Eye / Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterWhisperstep / Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
characterDhaz Peloshon Port
Imported character from the Character Data sheet.
locationCollapsed Experimental Sites
Collapsed Experimental Sites are Lonely Islands ruin entries tied to Albert, Krane, Centrum, or other void-adjacent experiments that failed loudly enough to become geography.
locationLonely Islands
The Lonely Islands are a void-frontier region of transplanted lands, chaotic enclaves, collapsed experiments, cult fortresses, voidports, and unstable routes.
locationLonely Islands Portal Network
The Lonely Islands Portal Network is the route system that makes an off-map void region usable in play, linking mainland portal sites to unstable islands and transplanted places.
locationNullport
Nullport is a voidport settlement on the Lonely Islands frontier, a trade and transit node for people willing to treat unstable geography as a career risk.
locationThe Spiral
The Spiral is a chaotic floating or unstable enclave in the Lonely Islands, where local reality behaves more like a negotiation than a law.