Led the party to the contested southern farm weapons site on behalf of the Black Ward front.

Opening the archive

Opening the archive
Castaway
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Led the party to the contested southern farm weapons site on behalf of the Black Ward front.
Arrived with Dhaz too late to save the group and was captured by the Githyanki as well.
Was revealed alive but battered as Maine’s prisoner in the Game Master Spectacle.
Appeared in the banquet room as a familiar face worn by a hag.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
No matching Aspect_Template sheet was found for this character yet.
Aspect Library Support
No named powers are available from the matched aspect sheet yet.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Institution / Faction
Black Ward
family
Low
Session Appearance
Act 5 Episode 4 Scene 46
2026-03-12 / Screaming target / poison-sprayed victim
Session Appearance
Act 4 Episode 1 Scene 12
2025-08-01 / False familiar face / hag disguise
Session Appearance
Act 2 Episode 7 Session Notes
2025-03-27 / Maine-linked prisoner / continuity clarification
Session Appearance
Act 2 Episode 6 Scene 6
2025-03-13 / Captured prisoner / Maine link
Session Appearance
Act 2 Episode 3 Scene 4
2025-01-24 / Late-arriving ally / captured contact
Session Appearance
Act 2 Episode 2 Scene 1
2025-01-24 / Black Ward lead / job contact
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Access candidate Public Character
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Private sheet
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Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
0/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness
No aspect or power hooks are attached yet.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Screaming target / poison-sprayed victim
Screams until Morgan poison sprays him, then faints.
Status: Jeff is neutralized rather than meaningfully interrogated
Knowledge: Players know Morgan bypasses Jeff instead of learning much from him.
False familiar face / hag disguise
Appears at the banquet table but is revealed as a hag wearing a familiar face.
Status: Familiar-guilt trap revealed
Knowledge: Players know the Jeff figure is false.
Maine-linked prisoner / continuity clarification
Is clarified as Maine’s prisoner from the game.
Status: Prisoner mapping preserved
Knowledge: Players know Maine’s game stakes involved Jeff.
Captured prisoner / Maine link
Is revealed as Maine’s prisoner, alive but battered.
Status: Confirmed alive in captivity
Knowledge: Players know Jeff survived but is being used as leverage.
Late-arriving ally / captured contact
Arrives too late with Dhaz and is also captured.
Status: Captured
Knowledge: Players know Jeff is taken prisoner with the party.
Black Ward lead / job contact
Leads the party to a contested weapons site connected to the Black Ward, Thieves Guild, void weapons, and unstable underworld activity.
Status: Jeff becomes established as Black Ward-linked contact
Knowledge: Players know Jeff is part of the farm job and is tied to the Black Ward thread.
Relationships
family
Low
No public inventory items yet.
Tags
Captured by the Castro during the Act 2 farm/void-portal arc. Later confirmed alive as Maine’s prisoner during Trixie’s Game Master Spectacle.
Arthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyMorgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.
storyThe blue portal leads to a distorted banquet where Jeff and Solar are hags in disguise, Morgan is trapped in a cannibal dinner trance, and Darius joins the scene.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyMaine confirms Jeff is alive, Victor's prisoner is revealed as a terrified Exaba, and Nick's question to I.J. leaves their relationship unresolved before Victor is voted out.
storyJeff's farm job reveals controlled cultists, a Githyanki ambush, and the basement portal that pulls Maine into the Void Realm.
storyAsh kills the gazer, Maine and Ash rush toward the armory, Darius kills one Githyanki, and the fortress overwhelms the entire party.
groupBlack Ward currently has 4 linked character entries in the World of Jericha archive.