The Queefdom
Le Queef
Le Queef is the VQU-adjacent settlement where college-town normalcy, survivor logistics, local shops, and political spillover collect around the university.
Player Hooks / Rumors
Le Queef is where the university's consequences go when they need rent and breakfast.
Related Characters
Cardinal
Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
Firestarter
Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
Foulcrum
Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
Lamia
Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
Nightshade
Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
Prism
Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
Victor Shaw
Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Madcap
Hugo Drider
Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.
Vic Vaurr
Vic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
Granny Handjobs
Bertha Granderson
Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.
Advantage
Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Bastard
Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
Bauble
Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.
Beef
Beefington Welles
Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.
Beeper
Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
Bellmaster
Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Blastbelle
Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Blaze
Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
Boho
Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
Bon von Bovi
Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Bones
Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
Braska the Red
Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
Brawny
Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
Bresh Talvax
Bresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
Brother
Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
C.C. The Blade
Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Chef
Lesh
Imported character from the Character Data sheet.
Chef
Pomm
Imported character from the Character Data sheet.
Cinderclap
Drax Cindercap
Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.
Colonel
Orval Finkus
Imported character from the Character Data sheet.
Commander
Finnian Varnsworth II
Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.
Covert
Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
D.C.
Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
Decay
Chud Verru
Imported character from the Character Data sheet.
Diviness
Wanda Silver
Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
Dock
Dock
Imported character from the Character Data sheet.
Doctor Fizz
Gabriel Fizzlepin
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance. Harmless to some and suspicious to others, Fizzlepin survives by sounding certain, improvising quickly, and avoiding anyone qualified to check his work. Yet every so often, one of his wild claims proves too accurate to dismiss.
Dr. Larn
Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths. Her research into adaptive matter recomposition can reshape organic and arcane structures with remarkable precision, stabilized by containment arrays of her own design. Brilliant and meticulous, Meeka does not appear to know how closely her theories echo the forbidden work of Dr. Malevolus Krane. That ignorance may be her defense—or the reason someone is watching. Around her lab, even the wildlife has started to change.
Dr. Marvelous
Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
Drow
Drow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Edmundo
Edmundo
Imported character from the Character Data sheet.
Emberwash
K’Zhara Flamehand
Imported character from the Character Data sheet.
Emmy
Emily
Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.
Emrys II
Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
Encore
Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.
Excession
Breanna Royale
Imported character from the Character Data sheet.
Facsimile
Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
Ferro
Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable. His Witchborn living metal interface lets him command armor as naturally as muscle, turning steel into a second skin and public image into weaponry. But the age that made Ferro famous has faded. Now he balances old glory, political usefulness, failing family bonds, and the shadow of children who no longer fit his story. Whether stationed in Stormcall or drawn back toward Rifleton, Yuri remains dangerous because he still believes the crowd might cheer if he gives them one last performance.
Fixel
Fixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things. Marked by vine-wrapped wrists, luminous eyes, and an empathic resonance with altered creatures, Fixel can calm unstable hybrids through proximity and sense the emotional imprints left inside reshaped bodies. Her sketches often predict behavior before senior staff understand the pattern. Gentle and observant, she has become an uncomfortable moral counterweight to the Range’s work, because every creature that trusts her makes the question harder to avoid: what exactly are they building here?
Flamboy
Angus Pringle
Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance. Rather than follow the Pringle path of invention or authority, he carved his own route through smuggling circles, noble salons, and the decks of the S.S. Daddy. His emotional manipulation does not seize minds; it tilts courage, doubt, loyalty, and hesitation at the perfect moment. Angus performs recklessness like theater, but behind the flair is a calculating duelist who knows exactly when to smile, strike, or sail away.
Forespoke
Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
Frederig Zip
Frederig Zip
Frederig Zip is a gnome merchant whose semi-legal shop survives at the edge of Stormcall’s rules and everyone else’s patience. He deals in rare components, magical goods, gossip, favors, and debts, often valuing leverage far above coin. Every purchase feels like a ritual, every bargain has a hidden clause, and every ledger seems to contradict another ledger on purpose. Zip knows more than a harmless shopkeeper should about FLESH, the Lawful, black-market routes, and certain dangerous artifacts. In the borderlands between law and crime, his real inventory is information.
Garbage
Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
Garrik Tim-Tam
Garrik Tim-Tam
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games. Whatever pact once empowered him is gone, severed under circumstances he does not explain, but the knowledge remains. Garrik acts less like a hero than a quiet safeguard, tracking anomalies until the board reveals its next move. Some say he still hears his patron whispering. Others think he is simply waiting for one specific piece to fall.
Gemini ♂
Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Ghost
Rauz Matthieu
Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.
Ghostsnout
Scooter
Had a meeting with my supervisor and she said that when she pulled my data this morning she realized that the tracker that has been being used in my monthly meetings was set up incorrectly so that since she took over my numbers have been wrong And I basically was like “Well it’s obviously not your fault, since you’re the one that identified it and didn’t make the tracker, but this is a great example of why I’m always so skeptical and vocal about the data and what it represents, especially since similar data has caused me to have bad mid years and end of years before” And she basically was like yeah you’re right
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Greasetooth
Greasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Havyk
Havyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Hemlock
Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
High Cleric Solenar
Erich Solenar
Imported character from the Character Data sheet.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
Hood
Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
I.J.
Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
Ignition
Kess Boltar
Imported character from the Character Data sheet.
Ironclaw
Thrain Ironclaw
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver. Her relevance to the core party comes through fieldwork, horticulture, the Little Shoppe, her lost Centrum appointment, and her investigation into void-resonant potions and altered Boost-era alchemy as sources of clues, reform pressure, and regulated-power conflict.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
J'oan
J'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
Jolly
Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaos
Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kibbix
Kibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Lady Emberveil
Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
Lotus
Lotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
Luckweaver
Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Maple
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Masquerade
Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
Memaw
Narna Veek
Imported character from the Character Data sheet.
Monolith
Dharo Korr
Dharo Korr, known as Monolith, is an earth djinni monk infused with forged construct elements and devoted to the Silent Step, a secretive order of elemental ascetics. His body and philosophy share the same language: stillness, endurance, restraint, and the refusal to be moved by force or fear. Through earthspeaking, grounding forms, and warforged reinforcement, Dharo can anchor himself against physical assault and magical turbulence alike, serving as a living bastion at unstable sites. Lawful Neutral and rarely verbal, he does not seek victory through aggression. He wins by remaining when everything else breaks.
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Mycelia
Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Orlac
Orlac
Imported character from the Character Data sheet.
Ouija
Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
P.B.
Princess Beatrix
Imported character from the Character Data sheet.
Palette
Melda Tim-Tam
Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry. With bright pink hair, pigment-streaked arms, and iridescent inks that behave almost alive, she treats art as a way to disrupt whatever has become too rigid to breathe. Her formulas can shift perception, react to emotion, and leave murals that change under moonlight, making her shop a quiet hub for rebellion against Point Pringle’s mechanical order. Chaotic Neutral and Trixie-touched in spirit, Melda does not decorate the world. She edits it in color.
Paranorm
Norman Shankswell
Imported character from the Character Data sheet.
Parvati
Janet Mezzo Pringle
Imported character from the Character Data sheet.
Pinocchio
Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
PP5
Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
Professor
Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
Professor
Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
Professor
Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
Professor
Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
Prototype
Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
Radiance
Radian Exis
Imported character from the Character Data sheet.
Ragnarok
Uthred Uthredson
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils. His power surged strongest in rage, wreathing resilience and rebellion in stormlight. Though once tied to Centrum’s founding era, Uthred clashed with leadership when ideals hardened into control. Whether missing, hidden, or simply beyond official reach, Ragnarok remains the kind of hero institutions fear most: one the people remember as their own.
Reclaimer
Brody Monrow
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage. Whether his strength comes from latent augmentation, brutal conditioning, or something carved deeper into him, Brody fights like a body turned into a slogan. Chaotic Evil and terrifyingly direct, he may not understand every doctrine FLESH preaches, but he believes completely in destruction as proof. When Reclaimer enters a room, debate ends and the mantra begins.
Red Wingkin
Helga Wingkin
Imported character from the Character Data sheet.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Rice Hands
Rhys Martinique
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
Rifleton Rob
Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
Rubber
Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
Rush
Kaida Sol
Imported character from the Character Data sheet.
Sapling
Baby Titian
Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return. Watched over by the university and tied to Jonah Submountain as an adoptive father, Baby Titian radiates quiet growth, restoration, and possibility. Though still small, their roots may already reach deeper than anyone understands.
Schnookums
Schnookums Pringle
Imported character from the Character Data sheet.
Sergeant
Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service. Once a Centrum agent, she now enforces civic order with a threadbare uniform, an iron prosthetic arm, and the tired authority of someone who has seen too many “brilliant” inventions become public hazards. Her tactical instincts and old intelligence training make her sharper than she lets on, while the flask hidden in her scroll case tells its own story. Lawful Neutral and disillusioned, Tira may not believe in legacy anymore, but she still believes the city must hold.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Silkfang
Lonnie Adams
Imported character from the Character Data sheet.
Silvertongue
Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
Skinny
Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers. With cracked goggles, soot-stained fingers, and a salesman’s talent for selective honesty, he reassembles dangerous objects just well enough to sell them. His wares often work, though rarely in the way customers expected or survive long enough to complain about. Neutral and self-serving, Skindle thrives in Point Pringle’s culture of reckless invention and hungrier acquisition. He may be a cheat, a test dealer, or a useful informant—but never a safe bargain.
Skull Boy
Marvin Purnell
Marvin Purnell, known as Skull Boy, is a human rogue and stealth enforcer for FLESH, operating out of Stormcall’s darker cells with the quiet cruelty of someone who prefers panic before impact. Often linked to Reclaimer, he serves as the knife in the riot: slipping through confusion, striking from ambush, and vanishing before the target understands where the wound came from. His skull mask has become part of the fear around him, with rumors claiming it belonged to a former victim. Chaotic and obscure, Marvin is not the loud face of FLESH ideology. He is what waits after the shouting starts.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
Stardust
Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.
Static
Eyrin Stormwake
Imported character from the Character Data sheet.
Storm Boulder
James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Sulduraks
Sulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
Tallyman
Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
Tapper
Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
The Collector
Gertie
Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.
The Creator
Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
The Eye
Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
The Gamemaster
Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
The Kid
Annie Rein
"You only live once. Not me."
The Younger
Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
Thunderlungs
Thunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
Timbre
Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
Tinker
Daltan Pringle
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke. Unlike the louder Pringles, Daltan is drawn to discarded possibility: the flaw, the almost, the design no one wanted to claim. His gloved mechanical fingers suggest one experiment followed him home.
Tiny Tim
Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
TONO
M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
Toolbox
Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Trigger
Victor Calloway
Imported character from the Character Data sheet.
Trivia
Katrine Draxler
Imported character from the Character Data sheet.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Veilstep
Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
Vigor
Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
Walter
Walter
Imported character from the Character Data sheet.
Weaver
Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
Whispers-in-Smoke
Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
Widow
Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Wreath
Huxley
Imported character from the Character Data sheet.
X
Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
Yetta Rosethorn
Yetta Rosethorn
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots. A Lawful Good Rewilder and Meadowkin believer, she carries the Sister Treants’ doctrine of slow reclamation into urban edges, teaching that stone, smoke, and machinery are never as permanent as they claim. Bark-textured growth marks her arms, while living vines coil through her silver hair like a crown. With botanical mastery, defensive vine constructs, and stubborn faith in natural resurgence, Yetta stands as a quiet counterweight to unchecked innovation: old, rooted, and difficult to uproot.
Zeus
Bronson Beefcake
Imported character from the Character Data sheet.
Zodiac
Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
Calithea
Calithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
Xalaethra
Xalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
Aleklot the Green
Aleklot the Green
Imported character from the Character Data sheet.
Beth Burr
Beth Burr
Imported character from the Character Data sheet.
Jessie Bial
Jessie Bial
Imported character from the Character Data sheet.
Jessika James
Jessika James
Imported character from the Character Data sheet.
Mahogany Mosshand
Mahogany Mosshand
Imported character from the Character Data sheet.
Migoz
Migoz
Imported character from the Character Data sheet.
Oguabarr
Oguabarr
Imported character from the Character Data sheet.
Pointer
Pointer
Imported character from the Character Data sheet.
Scalia Wingkin von Queef
Scalia Wingkin von Queef
Imported character from the Character Data sheet.
Talbor Quist
Talbor Quist
Temple Ironhoof is a centaur critterologist in Bearfell and Astrid Ironhoof’s sister. A prize-winning animal researcher, she studies empowered animals and explains that companions and critters can learn and grow powers through training rather than remaining ordinary pets. She recognized Jonah by reputation, revived Evan Pistachio after the roadside incident, and watched him flee from Dhaz/Lawful attention.
Tintoretto
Tintoretto
Imported character from the Character Data sheet.
Tylar Braun
Tylar Braun
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Scorn
Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
Salah
Salah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
Evan Pistachio
Evan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
Sister Whiskers
Sister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
Baba Snout
Baba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
Ziki Snout
Ziki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
General
Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
Herman Winger
Herman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
Gumbo
Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
Heathcliff
Heathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
Soldier
Soldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
Voiling General
Voiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
Young Green Dragon
Young Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
Aerobud
Aerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
Eric Aleklotson
Eric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
Thorn
Thorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
Favre
Favre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
Collector
Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
Surgeon
Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
Collector
Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Collector
Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Voucher
Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Madame Batdorf
Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
Linked Pages
Cardinal / Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
characterFirestarter / Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
characterFoulcrum / Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
characterLamia / Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
characterNightshade / Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
characterPrism / Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
characterVictor Shaw / Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
characterMaine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterMadcap / Hugo Drider
Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.
characterVic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
characterGranny Handjobs / Bertha Granderson
Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.
characterAdvantage / Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
characterAuthor / Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
characterBastard / Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
characterBauble / Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.
characterBeef / Beefington Welles
Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.
characterBeeper / Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
characterBellmaster / Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
characterBishop / Djon Charleston
Imported character from the Character Data sheet.
characterBlastbelle / Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
characterBlaze / Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
characterBoho / Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
characterBon von Bovi / Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
characterBones / Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
characterBraska the Red / Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
characterBrawny / Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
characterBresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
characterBrother / Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
characterC.C. The Blade / Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
characterCastaway / Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterChef / Lesh
Imported character from the Character Data sheet.
characterChef / Pomm
Imported character from the Character Data sheet.
characterCinderclap / Drax Cindercap
Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.
characterColonel / Orval Finkus
Imported character from the Character Data sheet.
characterCommander / Finnian Varnsworth II
Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.
characterCovert / Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
characterCrone / Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
characterD.C. / Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
characterDecay / Chud Verru
Imported character from the Character Data sheet.
characterDiviness / Wanda Silver
Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
characterDock
Imported character from the Character Data sheet.
characterDoctor Fizz / Gabriel Fizzlepin
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance. Harmless to some and suspicious to others, Fizzlepin survives by sounding certain, improvising quickly, and avoiding anyone qualified to check his work. Yet every so often, one of his wild claims proves too accurate to dismiss.
characterDr. Larn / Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths. Her research into adaptive matter recomposition can reshape organic and arcane structures with remarkable precision, stabilized by containment arrays of her own design. Brilliant and meticulous, Meeka does not appear to know how closely her theories echo the forbidden work of Dr. Malevolus Krane. That ignorance may be her defense—or the reason someone is watching. Around her lab, even the wildlife has started to change.
characterDr. Marvelous / Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
characterDrow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterEdmundo
Imported character from the Character Data sheet.
characterEmberwash / K’Zhara Flamehand
Imported character from the Character Data sheet.
characterEmmy / Emily
Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.
characterEmrys II / Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterEncore / Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.
characterExcession / Breanna Royale
Imported character from the Character Data sheet.
characterFacsimile / Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFerro / Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable. His Witchborn living metal interface lets him command armor as naturally as muscle, turning steel into a second skin and public image into weaponry. But the age that made Ferro famous has faded. Now he balances old glory, political usefulness, failing family bonds, and the shadow of children who no longer fit his story. Whether stationed in Stormcall or drawn back toward Rifleton, Yuri remains dangerous because he still believes the crowd might cheer if he gives them one last performance.
characterFixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things. Marked by vine-wrapped wrists, luminous eyes, and an empathic resonance with altered creatures, Fixel can calm unstable hybrids through proximity and sense the emotional imprints left inside reshaped bodies. Her sketches often predict behavior before senior staff understand the pattern. Gentle and observant, she has become an uncomfortable moral counterweight to the Range’s work, because every creature that trusts her makes the question harder to avoid: what exactly are they building here?
characterFlamboy / Angus Pringle
Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance. Rather than follow the Pringle path of invention or authority, he carved his own route through smuggling circles, noble salons, and the decks of the S.S. Daddy. His emotional manipulation does not seize minds; it tilts courage, doubt, loyalty, and hesitation at the perfect moment. Angus performs recklessness like theater, but behind the flair is a calculating duelist who knows exactly when to smile, strike, or sail away.
characterForespoke / Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterFortune / Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterFrederig Zip
Frederig Zip is a gnome merchant whose semi-legal shop survives at the edge of Stormcall’s rules and everyone else’s patience. He deals in rare components, magical goods, gossip, favors, and debts, often valuing leverage far above coin. Every purchase feels like a ritual, every bargain has a hidden clause, and every ledger seems to contradict another ledger on purpose. Zip knows more than a harmless shopkeeper should about FLESH, the Lawful, black-market routes, and certain dangerous artifacts. In the borderlands between law and crime, his real inventory is information.
characterGarbage / Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
characterGarrik Tim-Tam
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games. Whatever pact once empowered him is gone, severed under circumstances he does not explain, but the knowledge remains. Garrik acts less like a hero than a quiet safeguard, tracking anomalies until the board reveals its next move. Some say he still hears his patron whispering. Others think he is simply waiting for one specific piece to fall.
characterGemini ♂ / Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.
characterGeneral / Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterGhost / Rauz Matthieu
Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.
characterGhostsnout / Scooter
Had a meeting with my supervisor and she said that when she pulled my data this morning she realized that the tracker that has been being used in my monthly meetings was set up incorrectly so that since she took over my numbers have been wrong And I basically was like “Well it’s obviously not your fault, since you’re the one that identified it and didn’t make the tracker, but this is a great example of why I’m always so skeptical and vocal about the data and what it represents, especially since similar data has caused me to have bad mid years and end of years before” And she basically was like yeah you’re right
characterGlimmer / Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang / Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGreasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterHavyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHemlock / Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHigh Cleric Solenar / Erich Solenar
Imported character from the Character Data sheet.
characterHollow / Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
characterHood / Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
characterI.J. / Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
characterIgnition / Kess Boltar
Imported character from the Character Data sheet.
characterIronclaw / Thrain Ironclaw
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver. Her relevance to the core party comes through fieldwork, horticulture, the Little Shoppe, her lost Centrum appointment, and her investigation into void-resonant potions and altered Boost-era alchemy as sources of clues, reform pressure, and regulated-power conflict.
characterIronhoof / Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterIwlvflybadofsjhhu
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
characterJolly / Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaos / Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
characterKibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterLady Emberveil / Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
characterLuckweaver / Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMaple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
characterMasquerade / Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
characterMemaw / Narna Veek
Imported character from the Character Data sheet.
characterMonolith / Dharo Korr
Dharo Korr, known as Monolith, is an earth djinni monk infused with forged construct elements and devoted to the Silent Step, a secretive order of elemental ascetics. His body and philosophy share the same language: stillness, endurance, restraint, and the refusal to be moved by force or fear. Through earthspeaking, grounding forms, and warforged reinforcement, Dharo can anchor himself against physical assault and magical turbulence alike, serving as a living bastion at unstable sites. Lawful Neutral and rarely verbal, he does not seek victory through aggression. He wins by remaining when everything else breaks.
characterMortis / Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMusk / Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
characterMycelia / Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
characterNeg / M.A.I.N.G.
Imported character from the Character Data sheet.
characterOrlac
Imported character from the Character Data sheet.
characterOuija / Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterP.B. / Princess Beatrix
Imported character from the Character Data sheet.
characterPalette / Melda Tim-Tam
Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry. With bright pink hair, pigment-streaked arms, and iridescent inks that behave almost alive, she treats art as a way to disrupt whatever has become too rigid to breathe. Her formulas can shift perception, react to emotion, and leave murals that change under moonlight, making her shop a quiet hub for rebellion against Point Pringle’s mechanical order. Chaotic Neutral and Trixie-touched in spirit, Melda does not decorate the world. She edits it in color.
characterParanorm / Norman Shankswell
Imported character from the Character Data sheet.
characterParvati / Janet Mezzo Pringle
Imported character from the Character Data sheet.
characterPinocchio / Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
characterPodon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterPP3 / Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
characterPP5 / Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
characterProfessor / Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterProfessor / Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor / Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor / Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterPrototype / Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
characterRadiance / Radian Exis
Imported character from the Character Data sheet.
characterRagnarok / Uthred Uthredson
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils. His power surged strongest in rage, wreathing resilience and rebellion in stormlight. Though once tied to Centrum’s founding era, Uthred clashed with leadership when ideals hardened into control. Whether missing, hidden, or simply beyond official reach, Ragnarok remains the kind of hero institutions fear most: one the people remember as their own.
characterReclaimer / Brody Monrow
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage. Whether his strength comes from latent augmentation, brutal conditioning, or something carved deeper into him, Brody fights like a body turned into a slogan. Chaotic Evil and terrifyingly direct, he may not understand every doctrine FLESH preaches, but he believes completely in destruction as proof. When Reclaimer enters a room, debate ends and the mantra begins.
characterRed Wingkin / Helga Wingkin
Imported character from the Character Data sheet.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRice Hands / Rhys Martinique
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
characterRifleton Rob / Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
characterRubber / Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterRush / Kaida Sol
Imported character from the Character Data sheet.
characterSapling / Baby Titian
Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return. Watched over by the university and tied to Jonah Submountain as an adoptive father, Baby Titian radiates quiet growth, restoration, and possibility. Though still small, their roots may already reach deeper than anyone understands.
characterSchnookums / Schnookums Pringle
Imported character from the Character Data sheet.
characterSergeant / Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service. Once a Centrum agent, she now enforces civic order with a threadbare uniform, an iron prosthetic arm, and the tired authority of someone who has seen too many “brilliant” inventions become public hazards. Her tactical instincts and old intelligence training make her sharper than she lets on, while the flask hidden in her scroll case tells its own story. Lawful Neutral and disillusioned, Tira may not believe in legacy anymore, but she still believes the city must hold.
characterShadow King / Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterSilkfang / Lonnie Adams
Imported character from the Character Data sheet.
characterSilvertongue / Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
characterSkinny / Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers. With cracked goggles, soot-stained fingers, and a salesman’s talent for selective honesty, he reassembles dangerous objects just well enough to sell them. His wares often work, though rarely in the way customers expected or survive long enough to complain about. Neutral and self-serving, Skindle thrives in Point Pringle’s culture of reckless invention and hungrier acquisition. He may be a cheat, a test dealer, or a useful informant—but never a safe bargain.
characterSkull Boy / Marvin Purnell
Marvin Purnell, known as Skull Boy, is a human rogue and stealth enforcer for FLESH, operating out of Stormcall’s darker cells with the quiet cruelty of someone who prefers panic before impact. Often linked to Reclaimer, he serves as the knife in the riot: slipping through confusion, striking from ambush, and vanishing before the target understands where the wound came from. His skull mask has become part of the fear around him, with rumors claiming it belonged to a former victim. Chaotic and obscure, Marvin is not the loud face of FLESH ideology. He is what waits after the shouting starts.
characterSoul / Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSolar / Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterSpirit of Levius / Paulus Levius
Imported character from the Character Data sheet.
characterStardust / Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.
characterStatic / Eyrin Stormwake
Imported character from the Character Data sheet.
characterStorm Boulder / James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterSulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
characterTalisman / Merris Tumbletwig
Imported character from the Character Data sheet.
characterTallyman / Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
characterTapper / Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
characterThe Collector / Gertie
Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.
characterThe Creator / Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterThe Eye / Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterThe Gamemaster / Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
characterThe Kid / Annie Rein
"You only live once. Not me."
characterThe Younger / Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
characterThunderlungs / Thunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
characterTimbre / Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterTinker / Daltan Pringle
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke. Unlike the louder Pringles, Daltan is drawn to discarded possibility: the flaw, the almost, the design no one wanted to claim. His gloved mechanical fingers suggest one experiment followed him home.
characterTiny Tim / Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
characterTONO / M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
characterToolbox / Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterTrigger / Victor Calloway
Imported character from the Character Data sheet.
characterTrivia / Katrine Draxler
Imported character from the Character Data sheet.
characterVale / Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
characterVeilstep / Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterVigor / Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterWalter
Imported character from the Character Data sheet.
characterWeaver / Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
characterWhispers-in-Smoke / Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep / Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
characterWidow / Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterWreath / Huxley
Imported character from the Character Data sheet.
characterX / Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
characterYetta Rosethorn
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots. A Lawful Good Rewilder and Meadowkin believer, she carries the Sister Treants’ doctrine of slow reclamation into urban edges, teaching that stone, smoke, and machinery are never as permanent as they claim. Bark-textured growth marks her arms, while living vines coil through her silver hair like a crown. With botanical mastery, defensive vine constructs, and stubborn faith in natural resurgence, Yetta stands as a quiet counterweight to unchecked innovation: old, rooted, and difficult to uproot.
characterZeus / Bronson Beefcake
Imported character from the Character Data sheet.
characterZodiac / Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
characterCalithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
characterAleklot the Green
Imported character from the Character Data sheet.
characterBeth Burr
Imported character from the Character Data sheet.
characterJessie Bial
Imported character from the Character Data sheet.
characterJessika James
Imported character from the Character Data sheet.
characterMahogany Mosshand
Imported character from the Character Data sheet.
characterMigoz
Imported character from the Character Data sheet.
characterOguabarr
Imported character from the Character Data sheet.
characterPointer
Imported character from the Character Data sheet.
characterScalia Wingkin von Queef
Imported character from the Character Data sheet.
characterTalbor Quist
Temple Ironhoof is a centaur critterologist in Bearfell and Astrid Ironhoof’s sister. A prize-winning animal researcher, she studies empowered animals and explains that companions and critters can learn and grow powers through training rather than remaining ordinary pets. She recognized Jonah by reputation, revived Evan Pistachio after the roadside incident, and watched him flee from Dhaz/Lawful attention.
characterTintoretto
Imported character from the Character Data sheet.
characterTylar Braun
Imported character from the Character Data sheet.
characterRen Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
characterScorn / Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
characterSalah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
characterEvan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
characterSister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
characterBaba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
characterZiki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
characterGeneral / Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterHerman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterGumbo / Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
characterHeathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
characterSoldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
characterVoiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterYoung Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
characterAerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
characterEric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterThorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
characterFavre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
characterCollector / Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
characterSurgeon / Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
characterCollector / Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterCollector / Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterVoucher / Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterMadame Batdorf / Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
itemAstrologian's Bauble
Gain +2 to Arcana. Spend 1 charge to cast Augury. When casting divination spell, gain advantage on next Intelligence ability check or save. Celestial Bearing 1/short rest for 10 minutes: know true north, detect planar boundaries within 60 ft, advantage on Perception vs illusions. Once per turn on spell attack hit, next attack against that creature deals +1d6 radiant.
itemAuric Petal
Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.
itemAwareness Frames
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBeads of the Fallen Monastery
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBear-Tooth Necklace
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBlack Hole Glaive
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemBronze Halo
Flattened bronze halo hovering behind bearer's head. Grants INT +2. Once per dice roll, may add 1d20 to any dice roll; then lightning strikes you for lightning damage equal to the d20 result.
itemChained four-lock box
The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
itemChance Lance
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemCorelight Bauble
Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.
itemCrown of Thorns
When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.
itemDarts of the Magic Point
Three returning darts. When attacking, may forgo attack roll to automatically hit for 1d4+1 force damage, mimicking Magic Missile; can apply to multiple attacks; return to hand at end of turn.
itemFlask of St. Cuthbert
Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.
itemFulcrum Ring
Plain heavy dark-metal ring. Mundane unless pinched hard from the sides, at which point it refuses to move. Does not need to be worn.
itemGiant Temple Candles
Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.
itemGlasses of Lightning Comprehension
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHalfling Leg Shrapnel Gun
Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.
itemHealing Potion
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHeavy Bean
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHelm of Unsurvivable Knowledge
As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.
itemHoly Symbol of the Creator
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemHypnotizing Glasses
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemInfernal Scythes of the Pact
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemJade Telescope
Telescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.
itemJeweled Anklet
A jeweled anklet.
itemJolly Beans
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLeather Armor
Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.
itemLens of Straight Creepin'
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemLocket of Eternal Bond
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMadam Batdorf's Red Ledger Clue
Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.
itemMantle Set
Embroidered silk and velvet mantle set with numerous moonstones.
itemMirror of the Shadow Sovereign
While attuned, gain +2 to Charisma (Persuasion). While holding mirror, cast Disguise Self at will without components. Once per day when targeted by a spell, use reaction to force caster DC 13 Wis save; on failure, spell fails and reflects back at caster.
itemMockingbird Gum
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemMystery Powder
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemPaulus Levius's Death Mask
Advantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.
itemPorcelain Discs
116 white porcelain discs, each 3 inches wide with a 1-ounce knob of electrum embedded in its center.
itemQuiet Edge
Silent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.
itemRootbarrel Remedy
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Lyra's Resonant Flow
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Mass Resurrection
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemScroll of Rage
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.
itemSickle of Corpse Bloom
When you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.
itemVoid Diamond
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
itemWand of Hannibal
While attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.
itemYggdrasil Leaf
A leaf from the great tree Yggdrasil.
locationVon Queef University
VQU is the unstable academic and political center where dangerous brilliance keeps being formalized into policy.
locationThe Queefdom
A politically complex state shaped by the Von Queef family, VQU, rural rings, and dangerous reform.
locationGravenhurst
A dense Queefdom district of cemetery politics, old shops, gang pressure, and survival-level rumor networks.
locationNew VQU
New VQU is the rebuilt active campus where the university tries to look stable while field teams, resurrected students, faculty agendas, and government pressure keep moving underneath.
locationQueefdom
Displayed near Queefdom core.
locationVQU
VQU is a institution / campus hub with land / settlement map context.