The Queefdom

Queef Tower

Queef Tower is the Von Queef family estate and landmark, a noble power site distinct from the formal government halls but never far from political influence.

Player Hooks / Rumors

Queef Tower is not the seat of government. It simply has a habit of being heard by it.

Related Characters

Cardinal

Jonah Subramountian

Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.

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Firestarter

Nick Kremp

Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.

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Foulcrum

Ash Stonefist

Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.

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Grimclaw

Darius

Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.

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Prism

Elmyra Manticore

Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.

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Ruin

Oskar Duskshade

Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.

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Victor Shaw

Simon Baker

Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.

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Maine

M.A.I.N.E.

Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.

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Angeldust

Angelique Martinique

Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.

AliveFaerieIllusioncraft

Arcanos

Archibald Brightgleam

Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.

AliveGnomeIllusioncraft

Bash

Bastien Bullywink

Imported character from the Character Data sheet.

Needs ReviewGnome

Bauble

Bobbi Prindle

Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.

ResurrectedGnomeRed Magic (Cantrip Specialist)

Bogey

Nubb

Imported character from the Character Data sheet.

AliveGoblinAnimation

Bogroot

Claude

Imported character from the Character Data sheet.

AliveFrogfolkAerokinesis (Airspeaking)

Boho

Cynthiana of the Wilds

Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.

AliveElfAnimal Mimicry

Bon von Bovi

Bon Bovine

Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.

DeceasedMinotaur

Bones

Brunk Charleston

Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.

UndeadUndead (Zombie)Necromancy (Gravespeaking)

Bowflex

Bowflex

Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate. His death made him a legend, remembered through chants, stories, and the bronze statue that still stands in the VQU courtyard. Beneath the university, his remains wait in the Crypt of Mascots.

DeceasedAnimal Companion <species>

Braska the Red

Retyunskikh Braskawyk

Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.

DeceasedHumanBrawling

Brawny

Barney Rootbarrel

Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.

AliveHalflingSupernatural Strength

C.C. The Blade

Valara Cirio

Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.

AliveElfSupernatural Senses

Castaway

Jeff Low

Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.

UnknownHuman

Ceremony

Saphira Enn

Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.

AliveHumanHealing

Cloaked Guardian

Zahaara Rose

Imported character from the Character Data sheet.

Needs ReviewHumanIllusioncraft

Crone

Greta Wunsch

Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.

AliveHuman

Deduction

Busnark Deductathumb

Imported character from the Character Data sheet.

AliveGoblin

Dementia

Nirea Grymmeye

Imported character from the Character Data sheet.

AliveElfWhispering (Mental Manipulation)

Dupe

Rico Bial

Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own. Now aligned with the Reborn, Rico carries himself with Lawful Neutral focus: controlled, practical, and difficult to rattle. He is not the loudest combatant in the room, but when the moment comes, one Rico becomes two—and the mistake becomes his enemy’s.

AliveHumanForm Duplication

Dynamite

Dallas Dalton

Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.

AliveDjinni (Fire)Teleportation

Encore

Timberlake von Queef

Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.

AliveElfSonokinesis

Fervor

Jayk Shadowplay

Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.

AliveElf (Whisp)Sanguinomancy

Forespoke

Horton

Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.

AliveHumanPrecognition

Fortune

Magala

Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.

DeceasedHumanPrecognition

Garbage

Remington Debris

Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.

AliveRaccoonfolk

Gemini ♀

Alexa B’Praghus

Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise. Her Witchborn aegis manifests as energy armor shaped by ego and self-conviction, turning her certainty into a psychic defense few can easily pierce. Alexa thrives in high society, where performance and strategy are often the same thing. Beside her twin Alexi, she corrupts noble circles from within, but whispers claim their bond is also the seam where her power can be split.

AliveHumanEnergy Armor

Gemini ♂

Alexi B’Praghus

Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.

AliveHumanTeleportation

General

Orlandus Spokovich

General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.

DeceasedElf (Wood)

Glintfang

Eveline Pringle

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

AliveHumanTherianthropy

Guardian

Captain Helena Briar

Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.

AliveHuman

Guy Mann

Guillermo Mann

Imported character from the Character Data sheet.

AliveHuman

Havyk

Havyk

Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.

DeceasedOrcMagnetic Control

Hemlock

Titian

Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.

Deceased (presumed)TortleNecrobotany

Herald

Mona Rey

Mona Rey, known as Herald, is a human noble barbarian of Isla Rey whose royal bloodline burns with volcanic memory and storm-fed pride. Raised on the Lonely Islands with tales of ancestral courage, she became a fierce protector of her people and the elemental balance beneath their homeland. Her stormcalling channels volcanic fury through battle, turning rage into fire, thunder, and leadership that cannot be ignored. Though her confidence can become reckless and she distrusts outsiders who treat Isla Rey lightly, Mona’s courage is rooted in devotion. She does not fight to rule above her people, but to stand where the island needs her most.

AliveHumanStormcalling

Hobgoblin

Rhivak Tez

Imported character from the Character Data sheet.

AliveGoblinAnimation

Hollow

Alfred Rallus

Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.

Alive (Transformed)Construct (Forged)Void Manifestation

Ignition

Kess Boltar

Imported character from the Character Data sheet.

AliveHalflingVolatile Manipulation

Igor

Igor

Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.

AliveConstruct Companion <type>Thermokinesis

Incubus

Islo Frid

Islo Frid, known as Incubus, is a dhampir bard resurrected through void leakage after the destruction of Port Hollow. At Von Queef University, he joined the First Five less from loyalty than curiosity, ambition, and the pleasure of watching new power take shape. Polished, predatory, and socially precise, Islo treats charm as both art and weapon. His Witchborn nightmare resonance lets him intrude upon dreams, amplify fear, and turn psychic terror into performance. He is not the loudest threat in a room, but he may be the one already waiting in someone’s sleep.

ResurrectedVampireNightmare (Dream Manipulation)

Ironclaw

Thrain Ironclaw

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver. Her relevance to the core party comes through fieldwork, horticulture, the Little Shoppe, her lost Centrum appointment, and her investigation into void-resonant potions and altered Boost-era alchemy as sources of clues, reform pressure, and regulated-power conflict.

AliveDwarf (Mountain)Battle Mastery

Ironhoof

Astrid Ironhoof

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.

AliveCentaurAlchemy

J'oan

J'oan

J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.

DeceasedVoidling (Castro)

Junkyard

Jruu

Imported character from the Character Data sheet.

AliveGoblin (Kobold)

Kaya

Kaya

Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.

AliveHumanAstral Projection

Kindle

Janna Brightspark

Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell. Her flamespeaking marks her elemental heritage, but her real influence often comes through documentation, procedural clarity, and quiet refusal to let unjust rulings pass unchallenged. In an institution strained by corruption and fear, Janna is not a loud reformer. She is the margin note, amended filing, and careful spark that keeps the record honest.

AliveDjinni (Fire)Pyrokinesis (Flamespeaking)

Kindred

Baron von Queef

Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.

ResurrectedVampireWhispering (Mental Manipulation)

Liora

Liora

Imported character from the Character Data sheet.

AliveAnimal Companion <species>

Luminous

Ephram Glowes

Imported character from the Character Data sheet.

AliveElf

Magistrate

Verik Thorne

Verik Thorne, known as Magistrate, is Gravenhurst’s highest judicial authority within The Lawful and a man who mistakes very little for coincidence. Calm, deliberate, and politically precise, he helped rebuild the region’s legal framework after Centrum’s collapse, expanding arcane compliance statutes and enforcement oversight in the name of stability. Thorne believes order must survive even when fairness becomes inconvenient, and his authority rests on precedent, sentencing power, coded ledgers, and quiet leverage. To the public, he is impartial. To reformist investigators, he may be the lock holding Gravenhurst’s worst secrets in place.

AliveHuman

Magus

Virgil Grey

Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.

ResurrectedElf (Whisp)Astrology

Maine

M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

AliveElf (Hex)Whispering (Mental Manipulation)

Masked Monk

Monkattar

Masquerade — Nora Rabe von Queef is a shapeshifting noble, Centrum co-founder, and VQU power architect whose control of identity, politics, and survival shaped Jericha’s postwar order. Her current relevance runs through the revived Centrum, Baron’s resurrection and New VQU ambitions, Albert Rallus’s unresolved rat-form escape, and the possibility that every public role she plays is also a strategic mask.

Needs ReviewHumanMaskweaving

Masquerade

Nora Rabe von Queef

Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.

AliveShifterShapeshifting

Melody

Maddie Brightmane

Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance. Her photokinesis gives her presence a literal glow, but her real strength is protection built from experience. Maddie manages the tavern not just as a business, but as shelter for runaways, performers, and wounded souls reclaiming themselves. In her house, charm is not consent, and no one is merchandise.

AliveHumanPhotokinesis

Mildew

Bram Bergo

Imported character from the Character Data sheet.

AliveGiant (Troll)Consumption Healing

Mimsy

Mimsy Petalina Thistlefawn

Imported character from the Character Data sheet.

AliveElf

Mortis

Mortellus Vayne

Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.

DeceasedHumanNecromancy (Gravespeaking)

Mosi

Mosi

Imported character from the Character Data sheet.

AliveGoblin

Mulch

Thrixan Skii

Imported character from the Character Data sheet.

AliveTreant (Dryad)Necrobotany

Mycelia

Marnie Rootbarrel

Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.

AliveHalflingBotany

Nurse Poodin

Grace Poodin

Imported character from the Character Data sheet.

DeceasedHuman

Nursery

Nymeria Duarte

Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.

AliveElfBotany

Ouija

Kuovena Bravespeaker

Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.

AliveMinotaurNecromancy (Gravespeaking)

Phi Phi

Philomena von Queef Dyrio

Imported character from the Character Data sheet.

DeceasedElf

Pinocchio

Albert Rallus

Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.

Alive (Transformed)RatVoid Manifestation

Pops

Lerik Bell

Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.

DeceasedHuman

Redcloak

Natasha Brand

Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.

UnknownInfernal

Redwave Varn

Rutherford Varn

Imported character from the Character Data sheet.

AliveInfernalSummoning

Renfield Hoek

Renfield Hoek

Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.

DeceasedElf

Repras

Repras

Imported character from the Character Data sheet.

AliveElf

Retinue

Sinclair

Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.

AliveDjinni (Void)Form Duplication

Rice Hands

Rhys Martinique

Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.

DeceasedFaerieIllusioncraft

Ripple

Gullie Wave

Gullie Wave, known as Ripple, is a fae-touched human sorcerer from Willowhearth whose magic moves with the same restless sparkle as her personality. Clever, impulsive, and fiercely independent, she uses illusioncraft, charm, and misdirection to turn danger into something confused, glowing, and easier to escape. Her optimism is not softness; Gullie will risk herself for the vulnerable, outwit stronger enemies, and make even hostile rooms feel off-balance. At Von Queef University, she stands out as a chaotic good burst of color and trouble, proof that kindness can be mischievous, tactical, and very hard to pin down.

AliveFaerieIllusioncraft

Rubber

Zetch

Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.

AliveGoblin (Kobold)

Rush

Kaida Sol

Imported character from the Character Data sheet.

AliveHumanSupernatural Agility

Salve

Alison Whiteheart

Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.

AliveHumanHealing Touch

Sapling

Baby Titian

Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return. Watched over by the university and tied to Jonah Submountain as an adoptive father, Baby Titian radiates quiet growth, restoration, and possibility. Though still small, their roots may already reach deeper than anyone understands.

AliveTortle

Sentinel

Captain Alara Vren

Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.

AliveHumanAura

Shadow King

Salvatore Mentali

Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.

AliveVoidling (Soulflayer)

Shadowplay I

Gerald Shadowplay

Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.

UnknownElf (Whisp)Weapon Master

Shadowplay II

Gerard Shadowplay

Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.

UnknownElf (Whisp)Sanguinomancy

Shroud

Maskara Azur

Maskara Azur, known as Shroud, is a human illusionist, maskmaker, and former Von Queef University student whose art turns identity into a tool. Once a street performer, she refined her craft during the Drakkuskan War, using illusion to defend VQU before her work found darker markets through the Black Company. Her Witchborn maskweaving lets her imbue masks with alternate personas, abilities, and dangerous emotional truths, making each creation part disguise, part weapon, and part temptation. Chaotic Neutral and theatrical by instinct, Maskara sells transformation to people who may not survive becoming someone else.

AliveHumanMaskweaving

Silver Whisper

Calypso Starbloom

Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.

AliveElf (Sea)Chaos Magic

Silvertongue

Judah

Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.

AliveHumanWhispering (Mental Manipulation)

Sirocco

Nash

Nash, known as Sirocco, is an earth djinni paladin of the First Five, raised among desert caravans where survival demanded both discipline and adaptation. Drawn to Von Queef University after its reopening, he sought structure in a world still shifting beneath everyone’s feet. His Witchborn form duplication manifests as a semi-autonomous sand double, letting him divide duty, defend allies, and strike like a desert wind given purpose. Lawful Neutral and quietly resilient, Nash carries his oaths like weathered stone: firm, shaped by pressure, but not easily broken. Between law and flexibility, Sirocco walks the line where sand becomes a shield.

AliveDjinni (Earth)Form Duplication

Slip

Nell Quiv

Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.

AliveMerfolkChronokinesis (Timespeaking)

Stardust

Josette Martinique

Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.

AliveFaerieIllusioncraft

Static

Eyrin Stormwake

Imported character from the Character Data sheet.

AliveDjinni (Air)Electrokinesis (Sparkspeaking)

Stimpson Katz

Stimpson Katz

Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair. Where Renfield Hoek brought frantic procedure and theatrical suspicion, Stimpson brought patience, optimism, and a genuine concern for the people passing through the city threshold. Lawful Good by instinct as much as duty, he uses shield training and emotional de-escalation to keep small conflicts from becoming arrests. Since Renfield’s death in Vityhrex’s Labyrinth, Stimpson’s post carries a quieter weight. He still guards the gate, but now every welcome has grief standing beside it.

AliveHuman

Submerge

Morra Hyss

Imported character from the Character Data sheet.

AliveDjinni (Water)

Suffragette

Gemma Goldgrace

Imported character from the Character Data sheet.

AliveDwarf (Mountain)Aura

Sulduraks

Sulduraks

Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.

AliveVoidling (Soulflayer)

Talisman

Merris Tumbletwig

Imported character from the Character Data sheet.

Alive (Blinded)Gnome

The Creator

Djeebus

Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.

DeityDeity

The Kid

Annie Rein

"You only live once. Not me."

ResurrectedHumanPact

Tidings

Rill Waters

Rill Waters, known as Tidings, is a water djinni smuggler and thief operating through Gravenhurst’s hidden waterways and the Thieves Guild’s covert routes. Quiet, efficient, and almost impossible to pin down, she specializes in infiltration, artifact retrieval, lockwork bypass, and clean exits where others would leave wreckage. Her sublimation lets her move like a rumor through water, mist, and shadowed corridors, making restraint her sharpest weapon. Though loyal to the Guild and tied to Redwave Varn, Rill has grown uneasy with its escalating ambitions and Black Ward conflicts. She knows currents change before anyone sees the flood.

AliveDjinni (Water)Sublimation

Timbre

Tamber Soot

Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.

AliveBirdfolk

Tundra

Dorric Flintchest

Imported character from the Character Data sheet.

AliveDwarf (Mountain)Animal Mimicry

Vale

Lucian Vale

Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.

AliveHumaninvisibi

Veilstep

Aria Vayne

Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.

AliveHumanPhasing

Velvet

Lilei Morven

Imported character from the Character Data sheet.

AliveElfEmotional Manipulation

Vigor

Ellenthyra Mew

Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.

AliveCatfolkHealing Touch

Whisperstep

Exaba

Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.

AliveSatyrVoid Manifestation

Widow

Lady Marnette Duskshade

Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.

AliveHumanSanguinomancy

Wildpaw

Fang

Wildpaw — Fang is a former VQU student and adventurer remembered as a quiet guardian figure around early campus unrest, with animal mimicry that makes instinct and protection part of his identity. His student-orbit relevance is light but useful: he marks the wider Floor 3 cohort beyond the core party and preserves the sense that VQU’s first class included other capable survivors.

AliveHumanAnimal Mimicry

Wreath

Huxley

Imported character from the Character Data sheet.

AliveShifterPhytomancy (Greenspeaking)

X

Yebbediah Grymmeye X

Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.

UndeadElfNecromancy (Gravespeaking)

Zeus

Bronson Beefcake

Imported character from the Character Data sheet.

UndeadGiant (Gigas)

Cordelia Cortez

Cordelia Cortez

Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken. In a district where reputation is currency and silence can be a strategy, Cordelia’s lack of public detail may be protection, privilege, or preparation. For now, she remains a quiet figure in a loud city, known enough to be recorded but not enough to be understood.

AliveHuman

Arn Scatturdin

Arn Scatturdin

Imported character from the Character Data sheet.

Needs ReviewHuman

Colby Lopez

Colby Lopez

Imported character from the Character Data sheet.

Needs ReviewHuman
PV

Phalaxiflore von Queef

Phalaxiflore von Queef

Imported character from the Character Data sheet.

DeceasedHuman
SW

Scalia Wingkin von Queef

Scalia Wingkin von Queef

Imported character from the Character Data sheet.

Needs ReviewDragonborn (Red)

Tintoretto

Tintoretto

Imported character from the Character Data sheet.

Deceased (presumed)Tortle

Yebbediah Grymmeye IX

Yebbediah Grymmeye IX

Imported character from the Character Data sheet.

Needs ReviewElf

Zagin Chekomachevski

Zagin Chekomachevski

Imported character from the Character Data sheet.

Needs ReviewGiant (Gigas)
S

Salah

Salah

Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.

AliveHuman

Linked Pages

character

Cardinal / Jonah Subramountian

Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.

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Firestarter / Nick Kremp

Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.

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Foulcrum / Ash Stonefist

Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.

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Grimclaw / Darius

Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.

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Prism / Elmyra Manticore

Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.

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Ruin / Oskar Duskshade

Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.

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Victor Shaw / Simon Baker

Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.

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Maine / M.A.I.N.E.

Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.

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Angeldust / Angelique Martinique

Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.

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Arcanos / Archibald Brightgleam

Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.

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Bash / Bastien Bullywink

Imported character from the Character Data sheet.

character

Bauble / Bobbi Prindle

Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.

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Bogey / Nubb

Imported character from the Character Data sheet.

character

Bogroot / Claude

Imported character from the Character Data sheet.

character

Boho / Cynthiana of the Wilds

Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.

character

Bon von Bovi / Bon Bovine

Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.

character

Bones / Brunk Charleston

Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.

character

Bowflex

Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate. His death made him a legend, remembered through chants, stories, and the bronze statue that still stands in the VQU courtyard. Beneath the university, his remains wait in the Crypt of Mascots.

character

Braska the Red / Retyunskikh Braskawyk

Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.

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Brawny / Barney Rootbarrel

Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.

character

C.C. The Blade / Valara Cirio

Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.

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Castaway / Jeff Low

Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.

character

Ceremony / Saphira Enn

Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.

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Cloaked Guardian / Zahaara Rose

Imported character from the Character Data sheet.

character

Crone / Greta Wunsch

Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.

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Deduction / Busnark Deductathumb

Imported character from the Character Data sheet.

character

Dementia / Nirea Grymmeye

Imported character from the Character Data sheet.

character

Dupe / Rico Bial

Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own. Now aligned with the Reborn, Rico carries himself with Lawful Neutral focus: controlled, practical, and difficult to rattle. He is not the loudest combatant in the room, but when the moment comes, one Rico becomes two—and the mistake becomes his enemy’s.

character

Dynamite / Dallas Dalton

Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.

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Encore / Timberlake von Queef

Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.

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Fervor / Jayk Shadowplay

Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.

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Forespoke / Horton

Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.

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Fortune / Magala

Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.

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Garbage / Remington Debris

Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.

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Gemini ♀ / Alexa B’Praghus

Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise. Her Witchborn aegis manifests as energy armor shaped by ego and self-conviction, turning her certainty into a psychic defense few can easily pierce. Alexa thrives in high society, where performance and strategy are often the same thing. Beside her twin Alexi, she corrupts noble circles from within, but whispers claim their bond is also the seam where her power can be split.

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Gemini ♂ / Alexi B’Praghus

Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.

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General / Orlandus Spokovich

General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.

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Glintfang / Eveline Pringle

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

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Guardian / Captain Helena Briar

Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.

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Guy Mann / Guillermo Mann

Imported character from the Character Data sheet.

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Havyk

Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.

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Hemlock / Titian

Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.

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Herald / Mona Rey

Mona Rey, known as Herald, is a human noble barbarian of Isla Rey whose royal bloodline burns with volcanic memory and storm-fed pride. Raised on the Lonely Islands with tales of ancestral courage, she became a fierce protector of her people and the elemental balance beneath their homeland. Her stormcalling channels volcanic fury through battle, turning rage into fire, thunder, and leadership that cannot be ignored. Though her confidence can become reckless and she distrusts outsiders who treat Isla Rey lightly, Mona’s courage is rooted in devotion. She does not fight to rule above her people, but to stand where the island needs her most.

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Hobgoblin / Rhivak Tez

Imported character from the Character Data sheet.

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Hollow / Alfred Rallus

Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.

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Ignition / Kess Boltar

Imported character from the Character Data sheet.

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Igor

Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.

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Incubus / Islo Frid

Islo Frid, known as Incubus, is a dhampir bard resurrected through void leakage after the destruction of Port Hollow. At Von Queef University, he joined the First Five less from loyalty than curiosity, ambition, and the pleasure of watching new power take shape. Polished, predatory, and socially precise, Islo treats charm as both art and weapon. His Witchborn nightmare resonance lets him intrude upon dreams, amplify fear, and turn psychic terror into performance. He is not the loudest threat in a room, but he may be the one already waiting in someone’s sleep.

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Ironclaw / Thrain Ironclaw

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver. Her relevance to the core party comes through fieldwork, horticulture, the Little Shoppe, her lost Centrum appointment, and her investigation into void-resonant potions and altered Boost-era alchemy as sources of clues, reform pressure, and regulated-power conflict.

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Ironhoof / Astrid Ironhoof

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.

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J'oan

J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.

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Junkyard / Jruu

Imported character from the Character Data sheet.

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Kaya

Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.

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Kindle / Janna Brightspark

Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell. Her flamespeaking marks her elemental heritage, but her real influence often comes through documentation, procedural clarity, and quiet refusal to let unjust rulings pass unchallenged. In an institution strained by corruption and fear, Janna is not a loud reformer. She is the margin note, amended filing, and careful spark that keeps the record honest.

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Kindred / Baron von Queef

Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.

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Liora

Imported character from the Character Data sheet.

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Luminous / Ephram Glowes

Imported character from the Character Data sheet.

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Magistrate / Verik Thorne

Verik Thorne, known as Magistrate, is Gravenhurst’s highest judicial authority within The Lawful and a man who mistakes very little for coincidence. Calm, deliberate, and politically precise, he helped rebuild the region’s legal framework after Centrum’s collapse, expanding arcane compliance statutes and enforcement oversight in the name of stability. Thorne believes order must survive even when fairness becomes inconvenient, and his authority rests on precedent, sentencing power, coded ledgers, and quiet leverage. To the public, he is impartial. To reformist investigators, he may be the lock holding Gravenhurst’s worst secrets in place.

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Magus / Virgil Grey

Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.

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Maine / M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

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Masked Monk / Monkattar

Masquerade — Nora Rabe von Queef is a shapeshifting noble, Centrum co-founder, and VQU power architect whose control of identity, politics, and survival shaped Jericha’s postwar order. Her current relevance runs through the revived Centrum, Baron’s resurrection and New VQU ambitions, Albert Rallus’s unresolved rat-form escape, and the possibility that every public role she plays is also a strategic mask.

character

Masquerade / Nora Rabe von Queef

Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.

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Melody / Maddie Brightmane

Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance. Her photokinesis gives her presence a literal glow, but her real strength is protection built from experience. Maddie manages the tavern not just as a business, but as shelter for runaways, performers, and wounded souls reclaiming themselves. In her house, charm is not consent, and no one is merchandise.

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Mildew / Bram Bergo

Imported character from the Character Data sheet.

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Mimsy / Mimsy Petalina Thistlefawn

Imported character from the Character Data sheet.

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Mortis / Mortellus Vayne

Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.

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Mosi

Imported character from the Character Data sheet.

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Mulch / Thrixan Skii

Imported character from the Character Data sheet.

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Mycelia / Marnie Rootbarrel

Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.

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Nurse Poodin / Grace Poodin

Imported character from the Character Data sheet.

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Nursery / Nymeria Duarte

Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.

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Ouija / Kuovena Bravespeaker

Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.

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Phi Phi / Philomena von Queef Dyrio

Imported character from the Character Data sheet.

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Pinocchio / Albert Rallus

Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.

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Pops / Lerik Bell

Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.

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Redcloak / Natasha Brand

Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.

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Redwave Varn / Rutherford Varn

Imported character from the Character Data sheet.

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Renfield Hoek

Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.

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Repras

Imported character from the Character Data sheet.

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Retinue / Sinclair

Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.

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Rice Hands / Rhys Martinique

Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.

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Ripple / Gullie Wave

Gullie Wave, known as Ripple, is a fae-touched human sorcerer from Willowhearth whose magic moves with the same restless sparkle as her personality. Clever, impulsive, and fiercely independent, she uses illusioncraft, charm, and misdirection to turn danger into something confused, glowing, and easier to escape. Her optimism is not softness; Gullie will risk herself for the vulnerable, outwit stronger enemies, and make even hostile rooms feel off-balance. At Von Queef University, she stands out as a chaotic good burst of color and trouble, proof that kindness can be mischievous, tactical, and very hard to pin down.

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Rubber / Zetch

Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.

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Rush / Kaida Sol

Imported character from the Character Data sheet.

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Salve / Alison Whiteheart

Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.

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Sapling / Baby Titian

Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return. Watched over by the university and tied to Jonah Submountain as an adoptive father, Baby Titian radiates quiet growth, restoration, and possibility. Though still small, their roots may already reach deeper than anyone understands.

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Sentinel / Captain Alara Vren

Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.

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Shadow King / Salvatore Mentali

Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.

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Shadowplay I / Gerald Shadowplay

Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.

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Shadowplay II / Gerard Shadowplay

Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.

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Shroud / Maskara Azur

Maskara Azur, known as Shroud, is a human illusionist, maskmaker, and former Von Queef University student whose art turns identity into a tool. Once a street performer, she refined her craft during the Drakkuskan War, using illusion to defend VQU before her work found darker markets through the Black Company. Her Witchborn maskweaving lets her imbue masks with alternate personas, abilities, and dangerous emotional truths, making each creation part disguise, part weapon, and part temptation. Chaotic Neutral and theatrical by instinct, Maskara sells transformation to people who may not survive becoming someone else.

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Silver Whisper / Calypso Starbloom

Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.

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Silvertongue / Judah

Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.

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Sirocco / Nash

Nash, known as Sirocco, is an earth djinni paladin of the First Five, raised among desert caravans where survival demanded both discipline and adaptation. Drawn to Von Queef University after its reopening, he sought structure in a world still shifting beneath everyone’s feet. His Witchborn form duplication manifests as a semi-autonomous sand double, letting him divide duty, defend allies, and strike like a desert wind given purpose. Lawful Neutral and quietly resilient, Nash carries his oaths like weathered stone: firm, shaped by pressure, but not easily broken. Between law and flexibility, Sirocco walks the line where sand becomes a shield.

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Slip / Nell Quiv

Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.

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Stardust / Josette Martinique

Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.

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Static / Eyrin Stormwake

Imported character from the Character Data sheet.

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Stimpson Katz

Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair. Where Renfield Hoek brought frantic procedure and theatrical suspicion, Stimpson brought patience, optimism, and a genuine concern for the people passing through the city threshold. Lawful Good by instinct as much as duty, he uses shield training and emotional de-escalation to keep small conflicts from becoming arrests. Since Renfield’s death in Vityhrex’s Labyrinth, Stimpson’s post carries a quieter weight. He still guards the gate, but now every welcome has grief standing beside it.

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Submerge / Morra Hyss

Imported character from the Character Data sheet.

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Suffragette / Gemma Goldgrace

Imported character from the Character Data sheet.

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Sulduraks

Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.

character

Talisman / Merris Tumbletwig

Imported character from the Character Data sheet.

character

The Creator / Djeebus

Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.

character

The Kid / Annie Rein

"You only live once. Not me."

character

Tidings / Rill Waters

Rill Waters, known as Tidings, is a water djinni smuggler and thief operating through Gravenhurst’s hidden waterways and the Thieves Guild’s covert routes. Quiet, efficient, and almost impossible to pin down, she specializes in infiltration, artifact retrieval, lockwork bypass, and clean exits where others would leave wreckage. Her sublimation lets her move like a rumor through water, mist, and shadowed corridors, making restraint her sharpest weapon. Though loyal to the Guild and tied to Redwave Varn, Rill has grown uneasy with its escalating ambitions and Black Ward conflicts. She knows currents change before anyone sees the flood.

character

Timbre / Tamber Soot

Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.

character

Tundra / Dorric Flintchest

Imported character from the Character Data sheet.

character

Vale / Lucian Vale

Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.

character

Veilstep / Aria Vayne

Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.

character

Velvet / Lilei Morven

Imported character from the Character Data sheet.

character

Vigor / Ellenthyra Mew

Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.

character

Whisperstep / Exaba

Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.

character

Widow / Lady Marnette Duskshade

Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.

character

Wildpaw / Fang

Wildpaw — Fang is a former VQU student and adventurer remembered as a quiet guardian figure around early campus unrest, with animal mimicry that makes instinct and protection part of his identity. His student-orbit relevance is light but useful: he marks the wider Floor 3 cohort beyond the core party and preserves the sense that VQU’s first class included other capable survivors.

character

Wreath / Huxley

Imported character from the Character Data sheet.

character

X / Yebbediah Grymmeye X

Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.

character

Zeus / Bronson Beefcake

Imported character from the Character Data sheet.

character

Cordelia Cortez

Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken. In a district where reputation is currency and silence can be a strategy, Cordelia’s lack of public detail may be protection, privilege, or preparation. For now, she remains a quiet figure in a loud city, known enough to be recorded but not enough to be understood.

character

Arn Scatturdin

Imported character from the Character Data sheet.

character

Colby Lopez

Imported character from the Character Data sheet.

character

Phalaxiflore von Queef

Imported character from the Character Data sheet.

character

Scalia Wingkin von Queef

Imported character from the Character Data sheet.

character

Tintoretto

Imported character from the Character Data sheet.

character

Yebbediah Grymmeye IX

Imported character from the Character Data sheet.

character

Zagin Chekomachevski

Imported character from the Character Data sheet.

character

Salah

Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.

item

Boost

For 1 hour: +2 to Str/Dex/Cha checks and saves, -2 to Con/Int/Wis checks and saves. When effect ends, DC 13 Con save or gain exhaustion; DC increases by 2 for each failed save in 24 hours. Green shimmer gives disadvantage on Deception to appear sober within 10 ft.

item

Featherweight Cuirass

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

location

Von Queef University

VQU is the unstable academic and political center where dangerous brilliance keeps being formalized into policy.

location

The Queefdom

A politically complex state shaped by the Von Queef family, VQU, rural rings, and dangerous reform.

location

Queefdom

Displayed near Queefdom core.

location

Queefdom City

Queefdom City is the urban face of the state, with VQU politics, noble influence, Gravenhurst pressure, and government business packed close enough to bleed together.

location

VQU

VQU is a institution / campus hub with land / settlement map context.

location

VQU Government Halls

VQU Government Halls are the Queefdom civic and political rooms embedded in the university's footprint, making school policy and state power hard to separate.