Acts as Nora's visible messenger inside Rabe House during the Episode 12 reunion.

Opening the archive

Opening the archive
Retinue
Sinclair is Nora's VQU retainer and Rabe House courier, making the Velvet Cross support network visible through gifts, access, and controlled hospitality.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Sinclair is Nora's VQU retainer and Rabe House courier, making the Velvet Cross support network visible through gifts, access, and controlled hospitality.
Acts as Nora's visible messenger inside Rabe House during the Episode 12 reunion.
Interrupts the ideological argument around Maine's manifesto to present the rare gift cache.
Connects the party's equipment upgrade to Nora's Velvet Cross support network rather than a random reward drop.
Functions as hospitality
courier
and operational boundary between Nora's private intent and the party's public need.
Operated through four simultaneous copies at Rabe House after the party's long rest.
Helped print and distribute pamphlets as Maine's candidacy and the new civilian office became public.
Continued to make Rabe House function as both a protected home and an active political support node.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Form Duplication is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectFlicker Double
Create a brief duplicate that overlaps your body. Until the start of your next turn, the first attack roll against you has disadvantage.
Borrowed Gesture
Create a harmless duplicate of your hand, face, or voice within range. It can manipulate no objects, but can point, mouth words, distract, or mimic one brief gesture or sound you make.
Mirror Feint
A duplicate steps out of sync with you. Your next attack roll or Deception check before the start of your next turn has advantage.
Decoy Step
When a creature misses you with an attack, move up to 10 ft. without provoking opportunity attacks and leave a duplicate in your previous space until the start of your next turn.
False Position
Create a silent duplicate of yourself in an unoccupied space within range. It looks real but has no substance. As a bonus action, move it up to 30 ft. It vanishes if touched by a hostile creature or damaged.
Double Talk
Your voice can seem to come from both you and a duplicate voice within 30 ft. You have advantage on Deception and Performance checks involving speech for the duration.
Lesser Duplicate
Create a semi-solid duplicate of yourself in an unoccupied space within range. It has AC 12, hit points equal to 3d8 + your INT modifier, and cannot attack. As a bonus action, move it up to 30 ft. It can take the Help, Hide, Search, or Use an Object action.
Split Reaction
When a creature you can see within range is hit by an attack, a duplicate interposes. Reduce the damage by 3d8 + your INT modifier. The duplicate then vanishes.
Echo Strike
Make one weapon attack, unarmed strike, or power attack from your space or a duplicate’s space within range. On a hit, add your INT modifier to the damage roll.
False Crowd
Create up to six harmless duplicates of yourself in unoccupied spaces within range. They can walk, gesture, and speak short phrases you choose, but cannot interact with objects or attack. A creature can use an action to make an Investigation check against your power save DC, revealing the duplicates as false on a success.
Twin Self
Create one durable duplicate in an unoccupied space within range. It has AC 14, hit points equal to 5d8 + your INT modifier, and can move and take one action you command on your turn: Dash, Disengage, Dodge, Help, Hide, Search, Use an Object, or make one weapon attack or unarmed strike.
Remote Casting
Choose one duplicate within range. Until the effect ends, when you use a Form Duplication power or a power with range Touch, you may originate it from your space or the duplicate’s space.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Form Duplication
Institution / Faction
Von Queef University
employer
Von Queef
gift courier
Masquerade - Nora Rabe von Queef
Sinclair presents Nora's gifts to the party at Rabe House, including the player-facing rare items and Maine's private staff.
party support
My Alchemical Romance
The gift delivery makes Sinclair a practical bridge between Nora's network and QUEST's next operation.
safehouse steward
Rabe House / Velvet Cross
Sinclair's presence turns Rabe House from a family location into an active support node.
private delivery
Maine - M.A.I.N.E.
Sinclair delivers Maine's private staff in the same cache as the party gifts, linking Nora's support to Maine's Rabe inheritance.
Session Appearance
Act 5 Episode 12 Scene 4
2026-06-18 / Butler / timing interrupter
Session Appearance
Act 2 Special Episode Scene 6
2025-02-08 / Estate servant / coordinator
Session Appearance
Act 2 Special Episode Scene 3
2025-02-08 / Duplicating servant / estate logistics
Session Appearance
Act 2 Special Episode Scene 2
2025-02-08 / Driver / hidden-role servant
Session Appearance
Act 2 Special Episode Scene 11
2025-02-08 / Estate servant / exit logistics
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Form Duplication has 42 sheet-ready powers; the character sheet has 16 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki in review.
Butler / timing interrupter
Repeatedly enters to ask whether it is time for the books or gifts, distributes the enchanted book copies, and later presents Nora’s items.
Status: Confirmed active caretaker of Rabe House handoff
Knowledge: Players know Sinclair manages the practical handoff of Maine’s books and Nora’s gifts.
Estate servant / coordinator
Coordinates with Captain Alara Vren during the aftermath.
Status: No direct status change
Knowledge: Players know Sinclair remains central to estate control during the crisis.
Duplicating servant / estate logistics
Receives the guests at Queef Tower, displays the household’s duplicating service presence, and helps move them through the entrance process.
Status: Queef Tower service-and-surveillance structure established
Knowledge: Players know Sinclair is more than a simple driver and is tied to the estate’s controlled logistics.
Driver / hidden-role servant
Drives the Queef-crested wagon carrying My Alchemical Romance and the Pink Pony Girls toward the masquerade.
Status: Introduced or reinforced as Queef household service presence
Knowledge: Players know Sinclair is part of the estate’s logistics, but hidden role may not be clear.
Estate servant / exit logistics
Remains part of the estate’s exit process as guests are forced to leave and the groups return to Gravenhurst.
Status: No direct status change
Knowledge: Players know Sinclair remains tied to Queef Tower control and transport.
Relationships
employer
Von Queef
party support
My Alchemical Romance
The gift delivery makes Sinclair a practical bridge between Nora's network and QUEST's next operation.
safehouse steward
Rabe House / Velvet Cross
Sinclair's presence turns Rabe House from a family location into an active support node.
No public inventory items yet.
Aliases
Tags
Current state: Sinclair is stationed at Rabe House as Nora's active courier and support representative. Ideology: Service is control when it decides who receives access, gifts, timing, and information. Alliances: Nora, Rabe House, VQU recovery circles, Velvet Cross safehouse logistics, and the party while Nora chooses to aid them. Open hooks / secrets: Sinclair may know more about Nora's location and Maine's staff than he says, but the public page should keep him as messenger rather than expositor. Changed recently: Sinclair became the delivery bridge for the new gift cache, making him directly relevant to player equipment and next-session prep.
Maine enters the Queefdom election, Jonah and Ash receive unusual magic, Morgan meets her sister, and Vic's missing great axe is found in the dying Alexa B’Praghus.
storyMaine reunites with the party carrying My Angst, a prison manifesto that splits the room between suspicion, theology, opportunism, and rejection.
storySinclair presents Nora's Rabe House gifts: Bedrock Benediction, Equinox Binding Handwraps, Crimson Verdict, Blackwire Blade, Morgan's necrotic daggers, and Maine's private staff.
storyMy Alchemical Romance and the Pink Pony Girls ride together toward the masquerade in a Queef-crested wagon, with Sinclair driving and social tensions already active.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyAfter Bon's murder, Captain Vren and Sinclair try to control the darkened estate while Rice Hands follows a vision into a storage closet and falls under a Fate Hag's fatal illusion.
storyBaron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
aspectForm Duplication is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.