
Opening the archive
Innate Aspect · Playtest
Create doubles; share sensory focus; coordinated substitution.
Start here: Choose an Aspect, set your level and Intelligence score, then open one of its three paths. At level 1, you can spend your 2 points on two rank-I paths. Use Try this Aspect to spend points in the builder; this page previews rules.
2 Mastery Points at this level · Five free basics
1 point total in this path · Earlier ranks required
Express your double mouths a visible message as up to 5 words or a similarly detailed image, visible or audible within 60 feet. Observers require a shared language or code; no private channel or language comprehension.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Show a harmless translucent double gesture. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Observable impact. When you would take bludgeoning, piercing or slashing damage from a source you can see, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Your exposed double. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
Your double mouths a visible message. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Your outline can feel plural. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Proficiency +2; Intelligence modifier +3. Aspect attacks use their sum; saves use 8 + their sum. These are PC level-based examples. NPCs and monsters use their actual proficiency.
3 maximum Charges, restored by a long rest. Pay only the cost printed on the ability. All actions and concentration share your ordinary turn.
Many Places: 5 points, one rank-V path and rank II in both others. Natural access begins at level 20; paid ultimate acceleration can permit level 17. One shared annual recovery record and bodily strain apply.
For 10 minutes create up to six visible duplicates within 120 feet. They cannot attack, Help, carry inventory or originate powers. Your action moves one 30 feet or observes from one. One shared viewpoint and action budget; each AC 14, 1 HP. Controlled body: Medium construct; space 5 feet; STR/DEX/CON/INT/WIS/CHA 10 (+0), no save or skill proficiencies, ordinary sight 60 feet and hearing, no darkvision or other traits. No resistances or condition immunities. Can be targeted, grappled and affected by conditions normally; cannot regain HP. Attack reach 5 feet. It acts only through your command on your turn, never independently. It understands only your commands. Keep it within 60 feet with a clear path or it ends; incapacitation of the controller ends it. At 0 HP or expiry it ends, leaving original remains/material with damage retained; created bodies vanish. It carries no equipment. No attack or movement on creation. Ordinary saves use its own +0 modifiers, not yours.Each duplicate instead has the printed 1 HP and 120-foot tether; your action moves or observes through only one. Creating this group ends Echo Body and creating Echo Body ends this group. No attacks.
Ends: Concentration loss; duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.