Followed a vision into the storage closet and was enthralled by a Fate Hag.

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Opening the archive
Rice Hands
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
Followed a vision into the storage closet and was enthralled by a Fate Hag.
Had his mind and soul destroyed by the Fate Hag while the rest of the party was divided by the Night Hag attack.
Died permanently after the Fate Hag ruined his mind
soul
and aged body beyond restoration.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Illusioncraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectMinor Illusion
Create one illusory sound or one image of an object within range. The image fits in a 5-ft. cube and has no physical substance. A creature that uses the Study action and succeeds on an INT check against your power save DC recognizes it as an illusion.
Mysterious Presence
Touch one willing creature and blur its social impression. Until the effect ends, other creatures subtract 1d4 from WIS (Insight) or WIS (Perception) checks made to read, track, or identify the target.
Disguise Self
Change your apparent appearance, clothing, equipment, height by up to 1 ft., and general build. The illusion does not withstand physical inspection. A creature can use the Study action and make an INT check against your power save DC to discern the disguise.
Silent Image
Create a visual illusion no larger than a 15-ft. cube at a point within range. As an action, move it within range and alter its appearance. Physical interaction reveals it as false. A creature can Study it with an INT check against your power save DC.
Illusory Script
Write on a suitable surface and make the message appear normal to chosen readers, but false, unintelligible, or altered to others. A creature with truesight reads the hidden message normally.
Flicker Veil
When a creature you can see within range is targeted by an attack, impose a penalty equal to your INT modifier on the attack roll as the target’s outline flickers.
Hypnotic Pattern
Create a twisting pattern in a 30-ft. cube. Creatures of your choice in the area that can see it must make a WIS save or become charmed, incapacitated, and have speed 0 for the duration. The effect ends for a creature if it takes damage or another creature uses an action to shake it awake.
Major Image
Create an image, creature, object, or phenomenon no larger than a 20-ft. cube. It includes sound, smell, and temperature but cannot cause harm. As an action, move and reshape it within range. Physical interaction or a successful INT Study check against your power save DC reveals it as false.
Distorting Decoy
When a creature you can see within range is hit by an attack, a false image shifts the strike. Reduce the damage by 3d8 + your INT modifier.
Phantom Terrain
Cover a 20-ft. radius area within range with false footing, fog, shadows, or misleading depth. The area is lightly obscured and difficult terrain for hostile creatures that fail an INT save when they enter or start there.
Mislead
Become invisible and create an illusory double where you stand. As an action, move the double up to twice your speed and make it speak, gesture, and behave as you choose. You can see and hear through it. Your invisibility ends if you attack, deal damage, or use a power.
Seeming
Give illusory appearances to any number of creatures you can see within range. An unwilling target may make a CHA save to resist. The illusion changes apparent body, clothing, armor, and gear but fails physical inspection.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Illusioncraft
Institution / Faction
Pink Pony Girls
family
Martinique
sister
Angeldust - Angelique Martinique
sister
Stardust - Josette Martinique
Session Appearance
Pink Pony Act 1 Episode 3
Unknown / Pink Pony Act 1 / Pink Pony victim / permanently consumed teammate
Session Appearance
Pink Pony Act 1 Episode 2
Unknown / Pink Pony Act 1 / Bounty target / endangered teammate
Session Appearance
Pink Pony Act 1 Episode 1
Unknown / Pink Pony Act 1 / Starting party member / future victim
Session Appearance
Act 2 Special Episode Scene 9
2025-02-08 / Permanent death victim / Pink Pony PC
Session Appearance
Act 2 Special Episode Scene 8
2025-02-08 / Parallel soul-loss victim
Session Appearance
Act 2 Special Episode Scene 7
2025-02-08 / Soul assault victim
Session Appearance
Act 2 Special Episode Scene 6
2025-02-08 / Victim / enthralled target
Session Appearance
Act 2 Special Episode Scene 5
2025-02-08 / Witness / future hag victim
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Illusioncraft has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Pink Pony victim / permanently consumed teammate
Is consumed by the Fate Hag despite Havyk’s attempts to save him.
Status: Rice Hands dies during the crossover
Knowledge: Players know this is a defining Pink Pony tragedy and not just collateral damage.
Bounty target / endangered teammate
Is named in bounty notes found during the Medusa lead investigation.
Status: Rice Hands becomes an explicit bounty target
Knowledge: Players know danger is personally attached to a party member.
Starting party member / future victim
Begins the Pink Pony campaign as one of the refugee PCs taking work at the Pink Pony Tavern.
Status: Rice Hands enters Pink Pony baseline roster before later bounty and Fate Hag death
Knowledge: Players know Rice Hands is an original Pink Pony Girl and later becomes central to the crossover tragedy.
Permanent death victim / Pink Pony PC
Succumbs as the Fate Hag reveals his final fate, leaving his body aged and ruined.
Status: Dies permanently; body aged and ruined
Knowledge: Players know Rice Hands’ death is permanent and traumatic.
Parallel soul-loss victim
Remains the simultaneous west-wing permanent-death crisis while Nick survives through I.J.
Status: Fatal trajectory continues
Knowledge: Players see the contrast between Nick’s survival and Rice Hands’ loss.
Soul assault victim
Has his mind and soul destroyed by the Fate Hag while his body appears elsewhere.
Status: Fatal soul-loss trajectory continues
Knowledge: Players know Rice Hands is running out of time and cannot be saved normally.
Victim / enthralled target
Follows a vision into the storage closet and is enthralled by a Fate Hag.
Status: Rice Hands enters fatal hag illusion trajectory
Knowledge: Players know Rice Hands is trapped in a soul attack.
Witness / future hag victim
Witnesses the event as it turns from performance to explosion before his own fate sequence begins.
Status: No direct status change yet
Knowledge: Players know Rice Hands is present as the attack begins.
Pink Pony guest / future victim
Mingles before the attack that will lead to his fatal Fate Hag sequence.
Status: Foreshadowed as coming victim
Knowledge: Players know Rice Hands was present before the hag assault.
Pink Pony guest / future victim
Arrives at Queef Tower with the Pink Pony side of the crossover cast and enters the estate before the hag assault.
Status: Rice Hands enters the death-scene location
Knowledge: Players know Rice Hands is inside the estate before the Fate Hag sequence begins.
Pink Pony member / guest
Rides with the crossover cast toward the masquerade.
Status: No direct status change
Knowledge: Players know Rice Hands is part of the Pink Pony side of the event.
Dead PC / corpse carried home
Returns to Gravenhurst as a corpse after permanent death by Fate Hag.
Status: Remains dead; body carried out
Knowledge: Players know Rice Hands’ body returns with the group.
Relationships
No public inventory items yet.
Aliases
Tags
Died permanently at Baron von Queef’s masquerade after a Fate Hag destroyed his mind and soul; his body aged and withered, and Power Word Heal could not restore him.
At VQU's amphitheater, the New Centrum Security Forces are announced through celebrity spectacle, Fallout Bard music, and old security-force legacy.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
storyMy Alchemical Romance and the Pink Pony Girls ride together toward the masquerade in a Queef-crested wagon, with Sinclair driving and social tensions already active.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyBon von Bovi arrives as Baron's theatrical statement against Timberlake, performs "It's My Wife," and is killed when the piano explodes into magical darkness.
storyAfter Bon's murder, Captain Vren and Sinclair try to control the darkened estate while Rice Hands follows a vision into a storage closet and falls under a Fate Hag's fatal illusion.
storyThe Night Hag lures I.J. toward the washroom and unleashes rats through the east wing while the Fate Hag destroys Rice Hands' mind and soul elsewhere in the estate.
storyNick helps drive off the Night Hag but falls lifeless in the necrotic aftermath, and I.J. reveals her vampiric nature to transform him before he is lost.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
storyBaron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
storyThe masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
storyThe refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.
storyA readable baseline for the Pink Pony Girls roster, from the original team through Tarria and Grease joining later.
aspectIllusioncraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe Pink Pony Tavern-centered story orbit and wider social name for characters connected to that crew. When they adventure formally, their official group name is Kickassery Inc.