Was present with Angelique and Nick when Orlandus died in the VQU courtyard.

Opening the archive

Opening the archive
Stardust
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society.
Was present with Angelique and Nick when Orlandus died in the VQU courtyard.
Clung to Angelique at Orlandus's vigil while watching campus grief become factional conflict.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Illusioncraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMinor Illusion
Create one illusory sound or one image of an object within range. The image fits in a 5-ft. cube and has no physical substance. A creature that uses the Study action and succeeds on an INT check against your power save DC recognizes it as an illusion.
Mysterious Presence
Touch one willing creature and blur its social impression. Until the effect ends, other creatures subtract 1d4 from WIS (Insight) or WIS (Perception) checks made to read, track, or identify the target.
Disguise Self
Change your apparent appearance, clothing, equipment, height by up to 1 ft., and general build. The illusion does not withstand physical inspection. A creature can use the Study action and make an INT check against your power save DC to discern the disguise.
Silent Image
Create a visual illusion no larger than a 15-ft. cube at a point within range. As an action, move it within range and alter its appearance. Physical interaction reveals it as false. A creature can Study it with an INT check against your power save DC.
Illusory Script
Write on a suitable surface and make the message appear normal to chosen readers, but false, unintelligible, or altered to others. A creature with truesight reads the hidden message normally.
Flicker Veil
When a creature you can see within range is targeted by an attack, impose a penalty equal to your INT modifier on the attack roll as the target’s outline flickers.
Hypnotic Pattern
Create a twisting pattern in a 30-ft. cube. Creatures of your choice in the area that can see it must make a WIS save or become charmed, incapacitated, and have speed 0 for the duration. The effect ends for a creature if it takes damage or another creature uses an action to shake it awake.
Major Image
Create an image, creature, object, or phenomenon no larger than a 20-ft. cube. It includes sound, smell, and temperature but cannot cause harm. As an action, move and reshape it within range. Physical interaction or a successful INT Study check against your power save DC reveals it as false.
Distorting Decoy
When a creature you can see within range is hit by an attack, a false image shifts the strike. Reduce the damage by 3d8 + your INT modifier.
Phantom Terrain
Cover a 20-ft. radius area within range with false footing, fog, shadows, or misleading depth. The area is lightly obscured and difficult terrain for hostile creatures that fail an INT save when they enter or start there.
Mislead
Become invisible and create an illusory double where you stand. As an action, move the double up to twice your speed and make it speak, gesture, and behave as you choose. You can see and hear through it. Your invisibility ends if you attack, deal damage, or use a power.
Seeming
Give illusory appearances to any number of creatures you can see within range. An unwilling target may make a CHA save to resist. The illusion changes apparent body, clothing, armor, and gear but fails physical inspection.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Illusioncraft
Location
Von Queef University
Institution / Faction
Von Queef University
Institution / Faction
Centrum Security Forces
family
Martinique
brother
Rice Hands - Rhys Martinique
sister
Angeldust - Angelique Martinique
Session Appearance
Act 1 Episode 2 Scene 3
2098 MB / Witness / vigil participant
Session Appearance
Act 1 Episode 2 Scene 2
2098 MB / Witness / date participant
Session Appearance
Act 1 Episode 1 Scene 6
2098 MB / Referenced date participant
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Illusioncraft has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Witness / vigil participant
Present in the aftermath of Orlandus’s death as the vigil forms.
Status: Witness role continues
Knowledge: Players know Josette remains tied to the death aftermath.
Witness / date participant
Meets Nick and Orlandus with Angelique and witnesses Orlandus’s death.
Status: Becomes a witness to the inciting death
Knowledge: Players know Josette is tied to the Orlandus death scene.
Referenced date participant
Referenced as one of the Martinique sisters involved in Orlandus’s arranged date.
Status: No direct status change
Knowledge: Sets up Josette’s witness role in the next episode.
Relationships
Shared Group
No public inventory items yet.
Tags
At VQU's amphitheater, the New Centrum Security Forces are announced through celebrity spectacle, Fallout Bard music, and old security-force legacy.
storyNick and Orlandus met with Angelique and Josette Martinique; Orlandus performed the Dryad Dance and was killed by a falling void-shadow impact from the tower confrontation.
storyA time usually alive with chatter, music, and spellbound mischief had been replaced by something quieter.
storyThe group returned from the gathering quest alive, found Astrid’s dismissive congratulations note, and watched the official VQU banner unfurl with “WELCOME TO VQU Try Not To Die.” Orlandus revealed he had arranged a date with the Martinique sisters.
aspectIllusioncraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupCentrum Security Forces currently has 11 linked character entries in the World of Jericha archive.
locationVon Queef University is the campus where Jericha learned that a school can become a government, a battlefield, a prophecy engine, and a relic-politics machine before the first year is even over.