Unsorted

Bon von Bovi

Bon Bovine

DeceasedMinotaur

Bio

Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.

Notes

murdered by Lucian Vale at Baron von Queef's Masquerade in 2099MB as part of a plot conducted by the Abyss.

Session Appearances

3 linked appearances

Unknown / Pink Pony Act 1

Pink Pony Act 1 Episode 3

Queef Tower ballroom

Performer victim / murder subject

Performs at the masquerade and is killed in the explosive piano murder investigated during the crossover.

Status: Bon’s murder anchors the investigation half of the masquerade

Knowledge: Players know the attack is tied to Lucian Vale and an Abyss contract.

2025-02-08

Act 2 Special Episode Scene 5

Queef Tower main hall / stage

Performer / murder victim

Arrives unexpectedly, performs “It’s My Wife,” and is killed when the piano explodes during his solo.

Status: Killed in explosive murder

Knowledge: Players know Bon’s death is the inciting murder of the masquerade.

2025-02-08

Act 2 Special Episode Scene 10

Murder scene / bar room / ballroom

Murder victim / investigation subject

Remains the victim whose explosive piano murder is investigated through the recovered canister and suspect questioning.

Status: Bon’s death becomes evidence-driven investigation

Knowledge: Players know the murder has a device trail, not just magical chaos.

Related Story Posts

Related Items

Adventurer's Robe

Armor / Light

Uncommon

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

Status
Adapted / ready
Origin
Unspecified
671 GPNoneLegal

Animated Shield

Armor / Shield

Very Rare

While holding shield, speak command word as bonus action to animate it. It hovers in your space for 1 minute and protects you as if wielded while leaving hands free. Ends by bonus action, incapacitation, or death.

Status
Adapted / ready
Origin
Unspecified
6804 GPRequired by LawLicensed/Attunement Required

Argent Shroud Vestment

Wondrous Item / Vestment

Rare

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

Status
Adapted / ready
Origin
Unspecified
11000 GPRequired by LawLicensed/Attunement Required

Armor +1

Armor / Heavy / Variable Armor

Rare

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

Status
Adapted / ready
Origin
Unspecified
1705 GPNoneLegal

Chained four-lock box

Plot Item / Locked Container

Unknown

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

Holder / Custody
Jixie / Dimoggio Clan custody
Status
Active / unresolved contents / mechanics drafted
Origin
Dimoggio collectors / Jixie courier route
UnknownLegal

Colonel's Volley Glove

Weapon / Arcane Focus (Glove)

Rare

Can cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.

Status
Adapted / ready
Origin
Colonel Orval Finkus
2500 GPNoneLegal

Corelight Bauble

Wondrous Item / Bauble

Rare

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

Status
Adapted / ready
Origin
Unspecified
11000 GPPrerequisite RequiredRestricted

Featherweight Cuirass

Armor / Medium

Very Rare

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

Status
Adapted / ready
Origin
Stormcall; Queefdom
22000 GPRequired by LawLicensed/Attunement Required

Firestarter

Wondrous Item / Fire Magic Item

Unknown

Possible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.

Holder / Custody
Nick-like figure at Root Barrel Farm
Status
Duplicate/reference of Colonel's Volley Glove / retained as session observation
Origin
Root Barrel Farm reward/display
UnknownLegal

Halfling Leg Shrapnel Gun

Weapon / Anatomical Firearm

Uncommon

Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.

Status
Adapted / ready
Origin
Dr. Gristlewick Poplimb / Butcher Alley, New Gobb City
500 GPRequired by LawIllegal/Restricted

Madam Batdorf's Red Ledger Clue

Plot Clue / Mystery Clue

Unknown

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

Holder / Custody
Ash Stonefist / Bone Charm Set
Status
Active unresolved clue / mechanics not needed
Origin
Madam Batdorf's Bone Charm Set
NoneIllegal/Restricted

Madame Batdorf's Bone Charm Set

Wondrous Item / Charm Set

Rare

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

Holder / Custody
Ash Stonefist
Status
Adapted / ready
Origin
Locked Gnoll Witch Doctor Chest
1500 GPRequired by LawIllegal/Restricted

Puppet Master's Strings

Weapon / Instrument (Strings)

Very Rare

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

Status
Adapted / ready
Origin
Unspecified
5000 GPPrerequisite RequiredRestricted

Quiet Edge

Weapon / Shortsword

Rare

Silent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.

Status
Adapted / ready
Origin
Unknown make, easily overlooked
1800 GPNoneLegal

Linked Pages

story

The Piano Goes Dark

Bon von Bovi arrives as Baron's theatrical statement against Timberlake, performs "It's My Wife," and is killed when the piano explodes into magical darkness.

story

The Contract from the Abyss

Dallas finds the metal canister from Bon's murder, Nick reads Geargoggle's thoughts, and Lucian Vale is exposed as having taken an Abyss contract before Ash tackles him.

story

The Masquerade Makes Nick a Vampire

The masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.

item

Adventurer's Robe

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

item

Animated Shield

While holding shield, speak command word as bonus action to animate it. It hovers in your space for 1 minute and protects you as if wielded while leaving hands free. Ends by bonus action, incapacitation, or death.

item

Argent Shroud Vestment

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

item

Armor +1

Generic template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.

item

Chained four-lock box

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

item

Colonel's Volley Glove

Can cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.

item

Corelight Bauble

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

item

Featherweight Cuirass

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

item

Firestarter

Possible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.

item

Halfling Leg Shrapnel Gun

Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.

item

Madam Batdorf's Red Ledger Clue

Plot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.

item

Madame Batdorf's Bone Charm Set

Scatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.

item

Puppet Master's Strings

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

item

Quiet Edge

Silent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.

GM / Spoiler Notes

Hidden until revealed.