Was murdered when the piano exploded during his performance of 'It's My Wife' at Baron's masquerade.

Opening the archive

Opening the archive
Bon von Bovi
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Was murdered when the piano exploded during his performance of 'It's My Wife' at Baron's masquerade.
His death was part of an Abyss-linked plot conducted by Lucian Vale to frame Timberlake von Queef.
His murder turned the Masquerade from celebrity spectacle into a public political crisis.
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Source
Open source record
Jericha Database / Images / Headshots
Location
Queef Tower
family
Bovine
murdered by
Vale - Lucian Vale
Lucian Vale murdered Bon during the Masquerade.
frame target
Encore - Timberlake von Queef
The plot attempted to frame Timberlake von Queef for Bon's murder.
murder context
The Abyss
Bon's murder is one of the clearest public-facing examples of the Abyss turning a social event into political violence.
Session Appearance
Pink Pony Act 1 Episode 3
Unknown / Pink Pony Act 1 / Performer victim / murder subject
Session Appearance
Act 2 Special Episode Scene 5
2025-02-08 / Performer / murder victim
Session Appearance
Act 2 Special Episode Scene 10
2025-02-08 / Murder victim / investigation subject
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Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Performer victim / murder subject
Performs at the masquerade and is killed in the explosive piano murder investigated during the crossover.
Status: Bon’s murder anchors the investigation half of the masquerade
Knowledge: Players know the attack is tied to Lucian Vale and an Abyss contract.
Performer / murder victim
Arrives unexpectedly, performs “It’s My Wife,” and is killed when the piano explodes during his solo.
Status: Killed in explosive murder
Knowledge: Players know Bon’s death is the inciting murder of the masquerade.
Murder victim / investigation subject
Remains the victim whose explosive piano murder is investigated through the recovered canister and suspect questioning.
Status: Bon’s death becomes evidence-driven investigation
Knowledge: Players know the murder has a device trail, not just magical chaos.
Relationships
family
Bovine
murder context
The Abyss
Bon's murder is one of the clearest public-facing examples of the Abyss turning a social event into political violence.
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Aliases
Tags
murdered by Lucian Vale at Baron von Queef's Masquerade in 2099MB as part of a plot conducted by the Abyss.
Bon von Bovi arrives as Baron's theatrical statement against Timberlake, performs "It's My Wife," and is killed when the piano explodes into magical darkness.
storyDallas finds the metal canister from Bon's murder, Nick reads Geargoggle's thoughts, and Lucian Vale is exposed as having taken an Abyss contract before Ash tackles him.
storyThe masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
itemLight armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.
itemWhile holding shield, speak command word as bonus action to animate it. It hovers in your space for 1 minute and protects you as if wielded while leaving hands free. Ends by bonus action, incapacitation, or death.
itemGain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.
itemGeneric template item: You have a +1 bonus to AC while wearing this armor. The armor can be light, medium, or heavy; choose the base armor when the item enters play. Use the base armor's normal weight, Strength requirement, and Stealth rules unless the specific suit says otherwise.
item+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.
itemThe box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
item+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.
itemCan cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.
itemSheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.
itemYou gain a +2 bonus to Religion checks. When you use a spell of 1st level or higher to restore hit points to yourself or an ally, you restore a bonus action you have already expended on that turn. Recommended guardrail: this can occur once per turn, cannot store more than one bonus action, and does nothing unless the wearer already spent a bonus action. It triggers from actual hit point restoration, not temporary hit points or healing a creature already at full hit points.
itemRare handwraps gifted to Ash at Rabe House. While worn and attuned, Ash's unarmed strikes are treated as focused magical attacks, and the wraps provide Constitution/concentration support under pressure. Exact bonus math is tracked on Ash's character resource sheet.
itemRagefort old material preserves the Eternal Ember as a relic tied to Lachwood legacy and Black Wyrm return hooks. Exact powers, holder, and live status still need confirmation.
itemWhile wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.
itemPossible duplicate of Colonel's Volley Glove. Cast Fireball at 3rd level as a bonus action, save DC 14, once per long rest; after casting, take 1d6 fire damage backlash.
itemAction: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.
item+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.
itemPlot clue linked to Madame Batdorf's Bone Charm Set: Madame Batdorf believes she is supposed to be with "the red ledger kid" and asks Ash to find them. Any time the Bone Charm is consulted about ledgers, poison, gnoll witchcraft, or cooking-medicine, the DM may provide one pointed hint that moves the party toward the red ledger kid.
itemScatter bones to summon Madame Batdorf within 30 ft for 1 minute. Once per round she can force a reroll on failed Medicine, cooking, herb, venom, poison, or poultice checks. Crumbles after effect.
itemPrivate rare offensive staff designed for Maine and handled with Nora's discretion. Current draft: the staff has charges that can change a spell's damage type or cast Chromatic Orb as a bonus action. Final public name and complete stat text are still pending.
itemAction to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.
itemSilent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.
itemReaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
itemA salvaged intelligence terminal in the Vault of Rejected Inventions. Sloop functions more like an archive-bound guide than a portable item, preserving abandoned Pringle work and answering from inside discarded infrastructure.
item+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.
locationQueef Tower is the Von Queef estate where the masquerade became an exposure trap: anti-disguise magic, the Unflickering Flame guestbook, Sinclair's duplicated service, Bon von Bovi's murder, Abyss-contract fallout, and Baron-controlled hospitality all began at the door.