Halfling Leg Shrapnel Cannon
This weapon has 3 charges and regains all expended charges at dawn. As an action, fire bone shrapnel in a 15-ft cone.[1]
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Complete rules
This weapon has 3 charges and regains all expended charges at dawn. As an action, fire bone shrapnel in a 15-ft cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 2d6 piercing damage on a failed save, or half as much damage on a successful one. Overpack Shot. When firing the weapon, you may spend 1 charge to overpack the chamber. The shot deals 3d6 piercing damage instead of 2d6. A creature that fails the saving throw is also pushed 5 ft away from you. Boost-Vapor Boom. If fired while the weapon or target area is inside boost vapor, the shot makes a loud cracking boom audible across the district. Poplimb Bone Cartridge. If loaded with a Poplimb Bone Cartridge, the next shot deals an additional 1d6 piercing damage. Loading a cartridge requires a bonus action or item interaction, at the DM’s discretion.[1]
