The Queefdom
Von Queef University
Von Queef University is the campus where Jericha learned that a school can become a government, a battlefield, a prophecy engine, and a relic-politics machine before the first year is even over.
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Rumors & Reasons to Visit
Everyone says VQU is rebuilding. Fewer people agree whether it is rebuilding a school, a state, or the same mistake with better paperwork.
Nearby & Connected Places
The Queefdom, Queefdom Core / City Expansion Index, Gravenhurst, New VQU, Old VQU, Le Queef, VQU Government Halls, VQU Site Index
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Angeldust - Angelique Martinique
Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross.
characterArcanos - Archibald Brightgleam
Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable.
characterAuthor - Arthur
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterBash - Bastien Bullywink
Profile details are still being written.
characterBastard - Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
characterBauble - Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls.
characterBeat - Beatriss Seaflake
Profile details are still being written.
characterBishop - Djon Charleston
Djon Charleston is a Gravenhurst Djeebus preacher whose Big Project donation movement, church barrier, and conflict with Jonah make him both civic defender and ideological rival.
characterBlackheart - Tarria Brand
Tarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss.
characterBlastbelle - Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
characterBlaze - Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
characterBogey - Nubb
Profile details are still being written.
characterBogroot - Claude
Profile details are still being written.
characterBoho - Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
characterBones - Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries.
characterBowflex
Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate.
characterBraska the Red - Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals.
characterBrawny - Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.
characterBright Eyes
Profile details are still being written.
characterC.C. The Blade - Valara Cirio
Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
characterCaesar - Aleron Bonapate
Aleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterCardinal - Jonah Subramountian
Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterCastaway - Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterCeremony - Saphira Enn
Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience.
characterCity Dan - Daniel
City Dan is a bird companion who reveals Janna Brightspark's link to Braska during the Pink Pony Gravenhurst abduction investigation.
characterClawdette - Claudette Furman
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characterCloaked Guardian - Zahaara Rose
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characterConduit - Willow Dewglade
Willow Dewglade, known as Conduit, is a blind elven omenscribe of the Meadowkin Commune at Rootbarrel Farm, where prophecy grows beside herbs, Glow Pool strangeness, and rural survival.
characterCrone - Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.
characterDeduction - Busnark Deductathumb
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characterDementia - Nirea Grymmeye
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characterDr. Larn - Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths.
characterDr. Marvelous - Malevolus Krane
Malevolus Krane is the M.A.I. transmutationist and opportunistic expert witness whose old void research now shapes Maine, Arthur, Hollow, and the Gravenhurst legal crisis.
characterDupe - Rico Bial
Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own.
characterDally - Dallas Dalton
Dallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
characterEffigy
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characterEncore - Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion.
characterFerro - Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable.
characterFervor - Jayk Shadowplay
Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.
characterFirestarter - Nick Kremp
Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.
characterFixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things.
characterFlynn - Diarmaid
Diarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.
characterForespoke - Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
characterFortune - Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterFoulcrum - Ash Stonefist
Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterGarbage - Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook.
characterGemini ♀ - Alexa B’Praghus
Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise.
characterGemini ♂ - Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage.
characterGeneral - Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
characterGlimmer - Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang - Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGlittergold - ZsaZsa Glittergold
ZsaZsa Glittergold, known as Glittergold, is a mountain dwarf dancer, glamour bard, and flamboyant performer of the Pink Pony Tavern whose art turns spectacle into soft rebellion.
characterGrimclaw - Darius
Darius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.
characterGuardian - Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics.
characterGuy Mann - Guillermo Mann
Profile details are still being written.
characterHemlock - Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHerald - Mona Rey
Mona Rey, known as Herald, is a human noble barbarian of Isla Rey whose royal bloodline burns with volcanic memory and storm-fed pride. Raised on the Lonely Islands with tales of ancestral courage, she became a fierce protector of her people and the elemental balance beneath their homeland.
characterHobgoblin - Rhivak Tez
Profile details are still being written.
characterHollow - Alfred Rallus
Hollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterI.J. - Iwlvflybadofsjhhu Jr.
Profile details are still being written.
characterIgnition - Kess Boltar
Profile details are still being written.
characterIgor
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
characterIncubus - Islo Frid
Islo Frid, known as Incubus, is a dhampir bard resurrected through void leakage after the destruction of Port Hollow. At Von Queef University, he joined the First Five less from loyalty than curiosity, ambition, and the pleasure of watching new power take shape. Polished, predatory, and socially precise, Islo treats charm as both art and weapon. His Witchborn nightmare resonance lets him intrude upon dreams, amplify fear, and turn psychic terror into performance. He is not the loudest threat in a room, but he may be the one already waiting in someone’s sleep.
characterIronclaw - Thrain Ironclaw
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver.
characterIronhoof - Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world.
characterJanny - Janet Jorescu
Profile details are still being written.
characterJunkyard - Jruu
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characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered.
characterKindle - Janna Brightspark
Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell.
characterKindred - Baron von Queef
Baron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterLady Emberveil - Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLamia - Morgan Draxtler
Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterLiora
Profile details are still being written.
characterLuminous - Ephram Glowes
Ephram Glowes is a Graven Scourge alchemist formerly tied to VQU and Boost development from void runoff after the Centrum collapse.
characterLynx - Vladamir Katyevski
Vladamir Katyevski, known as Lynx, is a catfolk performer tied to the Pink Pony Tavern's opening performance night and first tavern work thread.
characterMagistrate - Verik Thorne
Magistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.
characterMagus - Virgil Grey
Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterMaine - M.A.I.N.E.
M. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.
characterMasked Monk - Monkattar
Masquerade — Nora Rabe von Queef is a shapeshifting noble, Centrum co-founder, and VQU power architect whose control of identity, politics, and survival shaped Jericha’s postwar order. Her current relevance runs through the revived Centrum, Baron’s resurrection and New VQU ambitions, Albert Rallus’s unresolved rat-form escape, and the possibility that every public role she plays is also a strategic mask.
characterMasquerade - Nora Rabe von Queef
Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
characterMelody - Maddie Brightmane
Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance.
characterMildew - Bram Bergo
Profile details are still being written.
characterMimsy - Mimsy Petalina Thistlefawn
Profile details are still being written.
characterMoonsong - Verdara Moonsong
Verdara Moonsong, known as Moonsong, is a Lawful Good elven enchantress of the Emerald Grove and a sentinel of sacred wild places.
characterMortis - Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMosi
Profile details are still being written.
characterMulch - Thrixan Skii
Profile details are still being written.
characterMycelia - Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterNurse Poodin - Grace Poodin
Profile details are still being written.
characterNursery - Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent.
characterOuija - Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterPesto Manticore
Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
characterPhi Phi - Philomena von Queef Dyrio
Profile details are still being written.
characterPinocchio - Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
characterPops - Lerik Bell
Pops / Lerik Bell is a deceased human associated with the Pink Pony Tavern and Bell family; his imported bio needs separation from PP3 material.
characterPrism - Elmyra Manticore
Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
characterProfessor - Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterRadiance - Radian Exis
Profile details are still being written.
characterRagnarok - Uthred Uthredson
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils.
characterRedcloak - Natasha Brand
Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
characterRedwave Varn - Rutherford Varn
Redwave Varn is a captured Gravenhurst Thieves Guild pirate-thief contact whose partnership with Rill Waters and private identity tells matter after Castro used his face.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRepras
Profile details are still being written.
characterRetinue - Sinclair
Sinclair is Nora's VQU retainer and Rabe House courier, making the Velvet Cross support network visible through gifts, access, and controlled hospitality.
characterRime - Cailleach Fern
Cailleach Fern, known as Rime, is a hexelf druid shaped by winter, solitude, and the wilderness that raised her after war destroyed her childhood home. She walks with Kickassery Inc. and the Pink Pony Girls as a quiet spiritual compass, speaking rarely but with enough weight to still a room.
characterRipple - Gullie Wave
Gullie Wave, known as Ripple, is a fae-touched human sorcerer from Willowhearth whose magic moves with the same restless sparkle as her personality. Clever, impulsive, and fiercely independent, she uses illusioncraft, charm, and misdirection to turn danger into something confused, glowing, and easier to escape.
characterRubber - Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterRuin - Oskar Duskshade
Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
characterRush - Kaida Sol
Profile details are still being written.
characterSalve - Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
characterSapling - Baby Titian
Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return.
characterSentinel - Captain Alara Vren
Captain Alara Vren is a Lawful and Centrum security commander who turns Gravenhurst and Queefdom crises into controlled lines, checkpoints, and public-order decisions.
characterSergeant - Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service.
characterShadow King - Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterShadowplay I - Gerald Shadowplay
Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.
characterShadowplay II - Gerard Shadowplay
Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.
characterShroud - Maskara Azur
Maskara Azur, known as Shroud, is a human illusionist, maskmaker, and former Von Queef University student whose art turns identity into a tool. Once a street performer, she refined her craft during the Drakkuskan War, using illusion to defend VQU before her work found darker markets through the Black Company. Her Witchborn maskweaving lets her imbue masks with alternate personas, abilities, and dangerous emotional truths, making each creation part disguise, part weapon, and part temptation. Chaotic Neutral and theatrical by instinct, Maskara sells transformation to people who may not survive becoming someone else.
characterSilver Whisper - Calypso Starbloom
Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.
characterSilvertongue - Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void.
characterSirocco - Nash
Nash, known as Sirocco, is an earth djinni paladin of the First Five, raised among desert caravans where survival demanded both discipline and adaptation. Drawn to Von Queef University after its reopening, he sought structure in a world still shifting beneath everyone’s feet.
characterSkip Krank
Profile details are still being written.
characterSlip - Nell Quiv
Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.
characterSloop
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSol - Jeremiah Shadowplay
Profile details are still being written.
characterSolar - Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterStardust - Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society.
characterStatic - Eyrin Stormwake
Profile details are still being written.
characterStimpson Katz
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair.
characterSubmerge - Morra Hyss
Profile details are still being written.
characterSuffragette - Gemma Goldgrace
Gemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.
characterSulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists.
characterTalisman - Merris Tumbletwig
Merris Tumbletwig is a Meadowkin-linked gnome wandcrafter, artificer, and traveling merchant contact in the Rootbarrel/Hazy Pastures support network.
characterThe Creator - Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterThe Kid - Annie Rein
"You only live once. Not me."
characterTidings - Rill Waters
Rill Waters is a captured Thieves Guild smuggler and water-route contact whose face was used by Castro impostors in the Ash lure.
characterTimbre - Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterTrigger - Victor Calloway
Profile details are still being written.
characterTrivia - Katrine Draxtler
Trivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.
characterTundra - Dorric Flintchest
Profile details are still being written.
characterVale - Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.
characterVeilstep - Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterVelvet - Lilei Morven
Profile details are still being written.
characterVictor Shaw - Simon Baker
Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterVigor - Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterViolince - Van
Profile details are still being written.
characterWalter
Walter is Victor Shaw's dragon companion, first seen as an egg from Exaba at VQU and later taken by Keredeth during the Smiteclaw Village captivity arc.
characterWhisperstep - Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.
characterWidow - Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterWildpaw - Fang
Wildpaw — Fang is a former VQU student and adventurer remembered as a quiet guardian figure around early campus unrest, with animal mimicry that makes instinct and protection part of his identity.
characterWreath - Huxley
Profile details are still being written.
characterX - Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
characterZeus - Bronson Beefcake
Zeus Beefcake is an undead Gigas introduced by Baron von Queef as New VQU's powerful second-in-command and part of the Ex Force reveal.
characterZodiac - Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.
characterCordelia Cortez
Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken.
characterArn Scatturdin
Profile details are still being written.
characterColby Lopez
Profile details are still being written.
characterImrick
Imrick is an infernal Gravenhurst contact rescued from thugs who rewards the Pink Pony party with cursed gifts and reveals a Krampus connection.
characterJed Vance
Profile details are still being written.
characterJessie Bial
Profile details are still being written.
characterPhalaxiflore von Queef
Profile details are still being written.
characterTintoretto
Profile details are still being written.
characterVic Vaurr
Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.
characterYebbediah Grymmeye IX
Profile details are still being written.
characterZagin Chekomachevski
Profile details are still being written.
characterSalah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
characterGeneral - Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterHerman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterLen Baphomet
Profile details are still being written.
characterVelvet Cross Young Elf
An unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.
characterVelvet Cross Elf Mother
An unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.
storyAct 5, Episode 12, Scene 1: Arthur Splits the Rescue Plan
Arthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyAct 5, Episode 9, Scene 4: The battlefront and VQU sky battle advanced together
The battlefront and VQU sky battle advanced together. Centrum Security Forces fought Castro-controlled airships in the sky while civilians fled through the streets. Vic used a reaction to shield an elderly woman from falling stone, earning inspiration. Jonah used Mass Healing Word and received a clear approving sign from Jeebus.
storyAct 5, Episode 9, Scene 7: At the end of the session, two more Castro descended from the sky as Ash's void manifestation drew attention
At the end of the session, two more Castro descended from the sky as Ash's void manifestation drew attention. Ash was attacked and dropped to 0 HP. Valara warned the group that they must keep the enemy from taking Ash; if they gain Ash's void manifestation powers, they can rip the void wide open and bring an ass-load of voidlings through.
storyDeparture at Dawn Splits the Students From QUEST
After the long rest outside New Goblin City, Ellenthyra gives Ash her VQU dorm number before the VQU students split away from QUEST.
storyThe Airship Strikes Nora's Tower
A void-spewing airship strikes Nora's Tower at VQU, making the university look like the main target while the students' fates remain unknown.
storyCaesar Invades Gravenhurst
Aleron Bonapate enters Gravenhurst on skeletal Bowflex, revealing the VQU strike as spectacle and the true Castro capture operation as the gate breach.
storyAct 5, Episode 7, Scene 8: The Field Trip Escapes New Goblin City
The party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyAct 5, Episode 6, Scene 5: Maine Chooses Trial Over Revenge
In prison, Maine argues with Nora Rabe von Queef about lawful trial, wartime killing, Enemy, and the unresolved Albert problem.
storyAct 5, Episode 6, Scene 9: Morgan Buys the Halfling Leg Gun
Morgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.
storyAct 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit
Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyAct 5, Episode 5, Scene 59: Zetch Jumps After Vic
Vic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.
storyAct 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting
Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyAct 5, Episode 5, Scene 64: The Three-Lock Box Remains on the Bridge
After Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.
storyAct 5, Episode 5, Scene 65: Jonah Worries What the Students Are Learning
After the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.
storyAct 5 Episode 5 Session Notes
This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyAct 5, Episode 5, Scene 48: The Students Guide the Party Back Into the Cave
After a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.
storyAct 5, Episode 5, Scene 51: Vic Throws Zetch Like a Murderball
Zetch begs Vic to throw him at a high ledge, turning murderball physics into an aerial takedown against a gnoll huntmaster.
storyAct 5, Episode 5, Scene 56: The Students Accidentally Hand Over Better Loot
The VQU students accidentally hand the party useful magical side loot, including Darts of the Magic Point and Quiet Edge.
storyAct 5 Episode 5 Session Notes
This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.
storyAct 5, Episode 5, Scene 45: The Cave Lead Has VQU Students in the Way
Near the cave lead, the party meets VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over a legendary wand.
storyAct 5, Episode 5, Scene 46: Jonah Suggests Breaking the Legendary Wand
Jonah proposes splitting a legendary wand into thirds, but Nell Quiv's objection helps settle the dispute around preservation rather than possession.
storyAct 5 Episode 5 Session Notes
This session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.
storyAct 5 Episode 5 Session Notes
This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyAct 5, Episode 5, Scene 16: Elmyra Manticore Refuses the Smelly Labs
Elmyra is established as a chaos-powered Manticore, one of VQU's First Five students, and someone who failed alchemy partly because she refused to attend smelly labs.
storyAct 5 Episode 5 Session Notes
This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
storyAct 5, Episode 4, Scene 44: Arthur Turns the Safe Room Into an Answer Room
Maine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.
storyAct 5, Episode 3, Scene 8: Maine Turns the Explosion Into a Case
Maine offers to help Dhaz safely investigate the experiment that caused his explosion, connecting it to Crane's lab network.
storyAct 5, Episode 3, Scene 9: The New Centrum Security Forces Take the Stage
At VQU's amphitheater, the New Centrum Security Forces are announced through celebrity spectacle, Fallout Bard music, and old security-force legacy.
storyAct 5, Episode 3, Scene 10: Yuri Shows Up in Pelosh Colors
Dhaz meets Yuri Pelosh at the homecoming event, where Yuri's public pride and old Centrum legacy sharpen Dhaz's discomfort with inherited armor.
storyAct 5, Episode 3, Scene 11: Protesters and Illegal Dungeon Scrolls
Gemma notices suspicious matching protesters while an off-book vendor offers illegal void dungeon scrolls with enormous Lawful penalties if caught.
storyAct 5, Episode 3, Scene 12: Dhaz Wins Big Bazooka
Yuri calls Dhaz onto the stage for Big Bazooka, hands him the Pelosh pistol, and Dhaz crits for a crowd-winning shot.
storyAct 5, Episode 3, Scene 13: Yuri Was a Portal Away
Backstage, Dhaz tells Yuri he wants to build his own skills while Yuri explains years of absence, old rescues, merfolk captivity, and illegal scroll risks.
storyAct 5, Episode 2, Scene 47: Salah Begins the VQU Intake
The party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.
storyAct 5, Episode 2, Scene 1: QUEST Sends Them to Aleklot's Rest
After the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyAstrid Was Supposed to Be the Alchemist
Astrid reveals she was displaced from the New Centrum's field alchemist role and notices troubling differences in void-resonant potion work.
storyFestival Under a Silence Bubble
The party sees powered students, First Five spectacle, and protestors muted behind a silence bubble at the New Centrum festival.
storyThe Body-Salvage Rumor
Rumors around the Reborn point toward Boost symptoms, salvaged body parts, a necro-black market, and possible evidence inside Phoenix Lab.
storyThe Centrum Returns
After two months of downtime, the party returns to VQU for a festival-like New Centrum announcement under Queefdom branding.
storyThe Reborn Are Not Fine
Bauble confronts the party over being resurrected into a damaged body while Dupe targets Sirocco and Rush visibly glitches with decay symptoms.
storyAct 3, Episode 2, Scene 12: Greta's Message Through Oskar
Oskar arrives after the warehouse fight with Greta's message: Tallyman remains the priority, Flesh is escalating, and Stormcall must be handled as containment.
storyAct 3, Episode 2, Scene 8: Deviness Chooses Greta's Camp
Deviness confronts the party, gives them the warehouse lead, and is escorted to Greta while Beeper continues searching for Andrea Dawson.
storyAct 3, Episode 2, Scene 3: Greta at the Camp Behind Them
After skipping Moo Moo Market, the party crosses a bridge, reaches a lookout, and realizes Dr. Greta Wunsch is at the camp they passed.
storyAct 3, Episode 1, Scene 26: Back to the Stormcall Road
The party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyAct 3, Episode 1, Scene 18: The Prisoner Who Blamed Rahab
Ash and Jonah find a headless warforged hybrid while Maine and Dhaz discover Ralos, a prisoner who claims Rahab sold him to Grease Tooth.
storyAct 3, Episode 1, Scene 19: Solar Was Never Ralos
The prisoner Ralos reveals himself as Solar, the speedster watcher tied to Evil, and nearly drops Maine before the party can understand the trap.
storyAct 3, Episode 1, Scene 10: Dinner Under Schnookums' Gaze
The party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyAct 3, Episode 1, Scene 11: Love, Moonlight, and Family Pressure
Dinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyAct 3, Episode 1, Scene 1: First Mission at Arx Fire Plaza
The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
storyAct 3, Episode 1, Scene 5: Pie, Pointer, and Faephine
At Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.
storyAct 2, Episode 7, Scene 1: Baron's New VQU
The party steps from Jebus's lamp into Baron's classroom, where New VQU's mission is framed as Witchborn protection, recruitment, and active fieldwork.
storyAct 2, Episode 7, Scene 2: To Me, My Ex Force
Baron introduces Zeus Beefcake and the drained lich-remnant Ex, who names the new field team the Ex Force.
storyAct 2, Episode 6, Scene 11: Jebus's Lamp and the QII Deal
Jebus rescues the party into his lamp studio, explains Victor stayed behind, and turns their return to Jericha into a contract with the new QII.
storyAct 2, Episode 5, Scene 2: Astrid's Reckoning
After dinner at Astrid's shop, Astrid thanks the party, praises Jonah's presence in Gravenhurst, confirms she is returning to VQU, and names the unresolved fronts now facing the level-four group.
storyThe Crimson Invitation
Astrid gives My Alchemical Romance Baron von Queef's crimson invitation, framing the masquerade as the reopening of Queef Palace and the public rebirth of VQU.
storyThe Masquerade Without Masks
The guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyRooms Full of Suspects
Guests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyThe Piano Goes Dark
Bon von Bovi arrives as Baron's theatrical statement against Timberlake, performs "It's My Wife," and is killed when the piano explodes into magical darkness.
storyLeaving Queef Tower Changed
Baron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
storyAct 2, Episode 5, Scene 1: Back Through the Leaves
The party returns through Cynthia's circle to Astrid's garden and learns Gravenhurst has changed: Baron's masquerade is coming, strange vending machines have appeared, and faction trouble is waiting.
storyAct 2, Episode 4, Scene 2: Cynthia's Cave
The party reaches Cynthia's cave, learns the Githyanki are using Smiteclaw Village to hunt dragon power, and accepts the mission to find Virgil.
storyAct 2, Episode 2, Scene 1: The Farm Job and the Black Hole
Jeff's farm job reveals controlled cultists, a Githyanki ambush, and the basement portal that pulls Maine into the Void Realm.
storyAct 1, Episode 1, Scene 1: Cold Open – From the Desk of Nora Rabe von Queef
Nora’s Centrum-approved welcome announcement framed VQU as the future of Jericha, but Albert hijacked the spell-frequency to reject being called a cautionary tale and declare himself a breakthrough.
storyAct 1, Episode 2, Scene 1: The Tower Argument (Cold Open)
Nora, Magala, and Albert argued over Albert stealing, stockpiling, and rewriting void energy; Magala foresaw “a funeral” and a crowd becoming a mob.
storyAct 1, Episode 3, Scene 1: The Unity Festival
The Unity Festival began under a hollow show of harmony while Baron boasted about inherited importance, Eveline relaxed away from politics, Geargoggle flirted badly with Astrid, and Nora pressed Magala about whether Albert would appear.
storyAct 1, Episode 4, Scene 1: Into the Mind Maze
Victor Shaw landed in something the color of bruised roses and the texture of wet parchment. The floor flexed. The walls throbbed. And overhead, nerves of black wire coiled like arteries caught in a lie.
storyAct 1, Episode 5, Scene 1: Library Ambush and Maine's Tsunami
The group climbed the ruined elevator shaft into an unnaturally silent upper hall, entered the library, and were ambushed by Voidforged before Maine unleashed a conjured tsunami that swept through the shelves and out the windows.
storyAct 4, Episode 1, Scene 1: Baron's Three Priorities
In Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyAct 1, Episode 1, Scene 2: Arrival — The First Steps onto Campus
The incoming students arrived for orientation: Nick recorded his first impressions, Ash meditated beneath a petrified tree, Jonah greeted him repeatedly, Maine studied cantrip motions, Darius helped with luggage, and Victor slipped away after forging elective paperwork.
storyAct 1, Episode 2, Scene 2: The Dance
Nick and Orlandus met with Angelique and Josette Martinique; Orlandus performed the Dryad Dance and was killed by a falling void-shadow impact from the tower confrontation.
storyAct 1, Episode 3, Scene 2: Episode 3 – Scene 2: Ash Stonefist
Ash, alone in his dorm, was pulled into another Aboleth vision through the mirror while holding the HypnoHelix and was physically harmed before waking with slime still on him.
storyAct 1, Episode 4, Scene 2: The Trap
The passage narrowed as they walked—fleshy walls lined with twitching neurons, pulsing in sync with something old and unseen. The scent was faintly metallic. The light, pulsing. The atmosphere was cerebral — like a therapist's manifestation gone wrong.
storyAct 1, Episode 5, Scene 2: Into the Courtyard
The group entered the devastated courtyard, where Voidforged hunted students; Ash was pinned by a Forged, but Eveline intervened in werewolf form and tore it apart.
storyAct 1, Episode 1, Scene 3: Dorm Assignments & Introductions
Dorm assignments placed Nick with Orlandus, Ash with Eveline, Maine with Fang, Victor with Exaba, Jonah with Tintoretto, and Darius with I.J. Floor 3 became the first shared student hub.
storyAct 1, Episode 2, Scene 3: The Vigil
A time usually alive with chatter, music, and spellbound mischief had been replaced by something quieter.
storyAct 1, Episode 3, Scene 3: Episode 3 – Scene 3: Darius
Darius preferred his room quiet. Not silent — just quiet enough to hear himself think, which lately had been more of a mixed blessing. The mirror didn’t help. It had a way of drawing his attention whether he wanted to give it or not.
storyAct 1, Episode 4, Scene 3: The Puzzle
The brainspace beneath their feat felt like walking through a desolate farm field that should be thriving. Every inch of Ash’s mind was collapsing in on itself like a guilty secret held one second too long.
storyAct 1, Episode 5, Scene 3: Orlandus's Voidforged Remnant
A larger Voidforged emerged containing what remained of Orlandus; it tempted Nick with power and the old promise of running the floor together, but Nick executed it with his chained scythes.
storyAct 1, Episode 1, Scene 4: Alchemy with Astrid Ironhoof
Ironhoof — Astrid Ironhoof introduced Alchemy 201 and assigned the students fieldwork to collect Impweed and Nightcabbage, establishing their first practical VQU quest.
storyAct 1, Episode 2, Scene 4: Murderball Tryouts
A few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.
storyAct 1, Episode 3, Scene 4: Episode 3 – Scene 4: Jonah
Jonah Subramountian sat forward, elbows on his knees, listening intently to what appeared to be empty air. It wasn’t, of course — at least, not to him.
storyAct 1, Episode 4, Scene 4: The Battle
Somewhere, in the deepest recess of Ash Stonefist’s mind, the logic of architecture had given up.
storyAct 1, Episode 5, Scene 4: Portkey Discovery
The silence after Orlandus’s fall was not peace — it was the silence of an open grave.
storyAct 1, Episode 1, Scene 5: The Gathering Quest
The group completed Astrid’s gathering assignment, collecting Impweed from spider-guarded woods and Nightcabbage from a graveyard before returning alive by sunset.
storyAct 1, Episode 2, Scene 5: Everything is so Sketch
Late-night dorm scenes show Nick grieving Orlandus, Eveline making Balance flyers, Ash confessing Aboleth whispers, Exaba giving Victor Walter’s egg, and Darius facing a shadow reflection.
storyAct 1, Episode 3, Scene 5: Episode 3 – Scene 5: Maine
Maine envisioned a warded manor where his friends were safe with a homunculus butler named Igor, only for the vision to collapse under attack and force the question of whether safety can ever last.
storyAct 1, Episode 4, Scene 5: Reconnection and Escape
Three wires—wet, twitching, glittering with void-filament—now arced from the side chambers and hovered in midair like serpents waiting to strike.
storyAct 1, Episode 5, Scene 5: The Void Duel
Crossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.
storyAct 1, Episode 1, Scene 6: The Banner Unfurls
The group returned from the gathering quest alive, found Astrid’s dismissive congratulations note, and watched the official VQU banner unfurl with “WELCOME TO VQU Try Not To Die.” Orlandus revealed he had arranged a date with the Martinique sisters.
storyAct 1, Episode 2, Scene 6: Albert Was Right
Back in Room 3A, Nick Kremp remained settled on the edge of his bed, a small candle flickering between his hands. A token for Orlandus. A moment for himself.
storyAct 1, Episode 3, Scene 6: Episode 3 – Scene 6: Nick
Nick Kremp had never been good at silence. Not the respectful kind, anyway. The room was too neat. Too Baron. The sort of neatness that said _I’m in control_, and the sort of roommate that said _you aren’t._
storyAct 1, Episode 4, Scene 6: Waking Up
Ash woke in Room 3B surrounded by shattered mirror-glass, but Darius was missing; Maine discovered the elevator shaft ruined, Ash asked for Eveline, and Nick climbed into the broken dark with his scythe.
storyAct 1, Episode 5, Scene 6: The Ruins of VQU
The world reassembled around them in pieces — smell first, then heat, then light.
storyAct 1, Episode 3, Scene 7: Episode 3 – Scene 7: Victor
The egg was restless again. Every eighteen minutes, it shivered inside its disguise — just enough to remind Victor that whatever was inside it was not interested in patience.
storyThe Masquerade Makes Nick a Vampire
The masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
itemBoost
Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemFeatherweight Cuirass
While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.
itemRat King Crown
Ash used the crown to speak with Heathcliff, a giant rat who warned of deaths along the legendary path and helped reveal a hidden route. Full item mechanics still need source confirmation.
itemSoulfire Scythe
Found with Blue-Haired Girl in the Necromancer's Chapel sequence and tied to Dallas Dalton. Exact attack, soulfire, pact, or necromancy effects still need confirmation.
itemThe Journal of Titian the Wise
A historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
itemWand of Hannibal
While attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.
locationVQU Site Index
The VQU Site Index gathers the university's old chapel-labs, experiment ranges, research rooms, dorm scars, and rebuilt classrooms into one guide entry while the codex keeps Old VQU, New VQU, and institutional politics separated.
locationThe Queefdom
The Queefdom is the South Aerovian state where VQU, Baron von Queef's new order, postal politics, noble estates, rural farms, and the broken Titian shell all press on the same map.
locationGravenhurst
Gravenhurst is the Queefdom district where corpses, rumors, refugees, postal politics, gang pressure, old VQU fallout, and a suspicious number of useful side streets all seem to find the same map.
locationQueefdom Core / City Expansion Index
The Queefdom Core / City Expansion Index ties the state, city, VQU civic power, Gravenhurst, Le Queef, Queef Tower, rural ring roads, and unnamed district slots into one guide for understanding how campus, court, farms, and city streets all became the same political map.
locationLe Queef
Le Queef is the VQU-adjacent college-town spillover where student life, survivor logistics, and Queefdom routes sit close enough to feel the shock when Titian's shell and VQU politics shift.
locationNew VQU
New VQU is Baron von Queef's rebuilt campus project, inheriting one of Jericha's oldest prestige-school names while functioning as part school, part QII command room, part QUEST intake system, and part field-facing promise that the old university's disasters can be turned into a Second Centrum order.
locationOld VQU
Old VQU is the damaged historical campus layer: part ruin, part memory site, part abandoned research map, part Housemaster silence, and part proof that resurrection, relic politics, void engineering, and student death did not begin cleanly.
locationQueefdom
Queefdom is the map-core of the state: the visible city-state marker where VQU's public power, Gemma Goldgrace's postal politics, and the post-Titian shell fallout meet the streets.
locationVQU
VQU is a institution / campus hub with land / settlement map context.
locationVQU Government Halls
VQU Government Halls are the Queefdom civic and political rooms embedded in the university's footprint, where academic life, item declarations, noble pressure, campus-site classification, and state power share a waiting room.