Von Queef University
Queefdom Government Halls
Queefdom government
Player Hooks / Rumors
Related Characters
Ruin
Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
Arcanos
Archibald Brightgleam
Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.
Bones
Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
Braska the Red
Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
Brawny
Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
C.C. The Blade
Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Ceremony
Saphira Enn
Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Fervor
Jayk Shadowplay
Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.
Gemini ♀
Alexa B’Praghus
Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise. Her Witchborn aegis manifests as energy armor shaped by ego and self-conviction, turning her certainty into a psychic defense few can easily pierce. Alexa thrives in high society, where performance and strategy are often the same thing. Beside her twin Alexi, she corrupts noble circles from within, but whispers claim their bond is also the seam where her power can be split.
Gemini ♂
Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.
Guardian
Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
Guy Mann
Guillermo Mann
Imported character from the Character Data sheet.
Hemlock
Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
J'oan
J'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kindle
Janna Brightspark
Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell. Her flamespeaking marks her elemental heritage, but her real influence often comes through documentation, procedural clarity, and quiet refusal to let unjust rulings pass unchallenged. In an institution strained by corruption and fear, Janna is not a loud reformer. She is the margin note, amended filing, and careful spark that keeps the record honest.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Luminous
Ephram Glowes
Imported character from the Character Data sheet.
Magistrate
Verik Thorne
Verik Thorne, known as Magistrate, is Gravenhurst’s highest judicial authority within The Lawful and a man who mistakes very little for coincidence. Calm, deliberate, and politically precise, he helped rebuild the region’s legal framework after Centrum’s collapse, expanding arcane compliance statutes and enforcement oversight in the name of stability. Thorne believes order must survive even when fairness becomes inconvenient, and his authority rests on precedent, sentencing power, coded ledgers, and quiet leverage. To the public, he is impartial. To reformist investigators, he may be the lock holding Gravenhurst’s worst secrets in place.
Melody
Maddie Brightmane
Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance. Her photokinesis gives her presence a literal glow, but her real strength is protection built from experience. Maddie manages the tavern not just as a business, but as shelter for runaways, performers, and wounded souls reclaiming themselves. In her house, charm is not consent, and no one is merchandise.
Mimsy
Mimsy Petalina Thistlefawn
Imported character from the Character Data sheet.
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Mycelia
Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
Nursery
Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
Redcloak
Natasha Brand
Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
Redwave Varn
Rutherford Varn
Imported character from the Character Data sheet.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Repras
Repras
Imported character from the Character Data sheet.
Sentinel
Captain Alara Vren
Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Shadowplay I
Gerald Shadowplay
Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.
Shadowplay II
Gerard Shadowplay
Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.
Silver Whisper
Calypso Starbloom
Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.
Silvertongue
Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
Stimpson Katz
Stimpson Katz
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair. Where Renfield Hoek brought frantic procedure and theatrical suspicion, Stimpson brought patience, optimism, and a genuine concern for the people passing through the city threshold. Lawful Good by instinct as much as duty, he uses shield training and emotional de-escalation to keep small conflicts from becoming arrests. Since Renfield’s death in Vityhrex’s Labyrinth, Stimpson’s post carries a quieter weight. He still guards the gate, but now every welcome has grief standing beside it.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Sulduraks
Sulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
Tidings
Rill Waters
Rill Waters, known as Tidings, is a water djinni smuggler and thief operating through Gravenhurst’s hidden waterways and the Thieves Guild’s covert routes. Quiet, efficient, and almost impossible to pin down, she specializes in infiltration, artifact retrieval, lockwork bypass, and clean exits where others would leave wreckage. Her sublimation lets her move like a rumor through water, mist, and shadowed corridors, making restraint her sharpest weapon. Though loyal to the Guild and tied to Redwave Varn, Rill has grown uneasy with its escalating ambitions and Black Ward conflicts. She knows currents change before anyone sees the flood.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Veilstep
Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
Widow
Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Cordelia Cortez
Cordelia Cortez
Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken. In a district where reputation is currency and silence can be a strategy, Cordelia’s lack of public detail may be protection, privilege, or preparation. For now, she remains a quiet figure in a loud city, known enough to be recorded but not enough to be understood.
Phalaxiflore von Queef
Phalaxiflore von Queef
Imported character from the Character Data sheet.
Linked Pages
Ruin / Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
characterArcanos / Archibald Brightgleam
Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.
characterBones / Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
characterBraska the Red / Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
characterBrawny / Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
characterC.C. The Blade / Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
characterCastaway / Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterCeremony / Saphira Enn
Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterFervor / Jayk Shadowplay
Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.
characterGemini ♀ / Alexa B’Praghus
Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise. Her Witchborn aegis manifests as energy armor shaped by ego and self-conviction, turning her certainty into a psychic defense few can easily pierce. Alexa thrives in high society, where performance and strategy are often the same thing. Beside her twin Alexi, she corrupts noble circles from within, but whispers claim their bond is also the seam where her power can be split.
characterGemini ♂ / Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.
characterGuardian / Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
characterGuy Mann / Guillermo Mann
Imported character from the Character Data sheet.
characterHemlock / Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
characterHollow / Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
characterJ'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
characterKindle / Janna Brightspark
Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell. Her flamespeaking marks her elemental heritage, but her real influence often comes through documentation, procedural clarity, and quiet refusal to let unjust rulings pass unchallenged. In an institution strained by corruption and fear, Janna is not a loud reformer. She is the margin note, amended filing, and careful spark that keeps the record honest.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterLuminous / Ephram Glowes
Imported character from the Character Data sheet.
characterMagistrate / Verik Thorne
Verik Thorne, known as Magistrate, is Gravenhurst’s highest judicial authority within The Lawful and a man who mistakes very little for coincidence. Calm, deliberate, and politically precise, he helped rebuild the region’s legal framework after Centrum’s collapse, expanding arcane compliance statutes and enforcement oversight in the name of stability. Thorne believes order must survive even when fairness becomes inconvenient, and his authority rests on precedent, sentencing power, coded ledgers, and quiet leverage. To the public, he is impartial. To reformist investigators, he may be the lock holding Gravenhurst’s worst secrets in place.
characterMelody / Maddie Brightmane
Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance. Her photokinesis gives her presence a literal glow, but her real strength is protection built from experience. Maddie manages the tavern not just as a business, but as shelter for runaways, performers, and wounded souls reclaiming themselves. In her house, charm is not consent, and no one is merchandise.
characterMimsy / Mimsy Petalina Thistlefawn
Imported character from the Character Data sheet.
characterMortis / Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMycelia / Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
characterNursery / Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterRedcloak / Natasha Brand
Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
characterRedwave Varn / Rutherford Varn
Imported character from the Character Data sheet.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRepras
Imported character from the Character Data sheet.
characterSentinel / Captain Alara Vren
Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.
characterShadow King / Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
characterShadowplay I / Gerald Shadowplay
Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.
characterShadowplay II / Gerard Shadowplay
Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.
characterSilver Whisper / Calypso Starbloom
Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.
characterSilvertongue / Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
characterStimpson Katz
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair. Where Renfield Hoek brought frantic procedure and theatrical suspicion, Stimpson brought patience, optimism, and a genuine concern for the people passing through the city threshold. Lawful Good by instinct as much as duty, he uses shield training and emotional de-escalation to keep small conflicts from becoming arrests. Since Renfield’s death in Vityhrex’s Labyrinth, Stimpson’s post carries a quieter weight. He still guards the gate, but now every welcome has grief standing beside it.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterSulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
characterTalisman / Merris Tumbletwig
Imported character from the Character Data sheet.
characterTidings / Rill Waters
Rill Waters, known as Tidings, is a water djinni smuggler and thief operating through Gravenhurst’s hidden waterways and the Thieves Guild’s covert routes. Quiet, efficient, and almost impossible to pin down, she specializes in infiltration, artifact retrieval, lockwork bypass, and clean exits where others would leave wreckage. Her sublimation lets her move like a rumor through water, mist, and shadowed corridors, making restraint her sharpest weapon. Though loyal to the Guild and tied to Redwave Varn, Rill has grown uneasy with its escalating ambitions and Black Ward conflicts. She knows currents change before anyone sees the flood.
characterVale / Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
characterVeilstep / Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
characterWidow / Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
characterCordelia Cortez
Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken. In a district where reputation is currency and silence can be a strategy, Cordelia’s lack of public detail may be protection, privilege, or preparation. For now, she remains a quiet figure in a loud city, known enough to be recorded but not enough to be understood.
characterPhalaxiflore von Queef
Imported character from the Character Data sheet.
itemBoost
For 1 hour: +2 to Str/Dex/Cha checks and saves, -2 to Con/Int/Wis checks and saves. When effect ends, DC 13 Con save or gain exhaustion; DC increases by 2 for each failed save in 24 hours. Green shimmer gives disadvantage on Deception to appear sober within 10 ft.
itemFeatherweight Cuirass
While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.