Was named in the engraving on Redwave’s +1 dagger found in the sewer camp.

Opening the archive

Opening the archive
The Kid
"You only live once. Not me."
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
"You only live once. Not me."
Was named in the engraving on Redwave’s +1 dagger found in the sewer camp.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Pact is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectEldritch Blast
Hurl a beam of crackling pact-force at one creature or object within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) force damage. The beam bears the visual mark of your patron.
Pact Mark
Touch yourself, a willing creature, object, contract, coin, weapon, or doorway and mark it with a faint demonic sigil. You know the direction to the mark while it is within 1 mile, and creatures inspecting it can tell it is tied to an infernal or abyssal bargain.
Patron's Whisper
Ask your patron for a cruel hint. Before the start of your next turn, add 1d4 to one CHA check, INT check about magic or fiends, attack roll with a Pact power, or saving throw against fear, charm, or possession.
Arms of Hadar
Demonic tendrils erupt from you. Creatures of your choice in the emanation must make a STR save, taking 10 (3d6) necrotic damage and losing reactions until the start of their next turn on a failed save, or half damage only on a success.
Hellish Rebuke
When a creature you can see within range damages you, point and invoke your patron’s vengeance. The target must make a DEX save, taking 11 (2d10) fire or necrotic damage on a failed save, or half on a success.
Pact Price
Choose the visible sign of your bargain: horns, shadow, smoke-breath, sulfur scent, black eyes, branded palm, forked shadow, or another GM-approved mark. You have advantage on checks to recognize fiends, infernal contracts, demonic cults, and pact magic.
Hunger of Hadar
Open a hungry demonic void in a 20-ft. radius sphere within range. The area is magical darkness and difficult terrain. Creatures that start there take 2d6 cold or necrotic damage. Creatures that end there must make a DEX save or take 2d6 acid or force damage from unseen mouths and tendrils.
Pact Blade
Conjure or empower a pact weapon in your hand. It is magical, uses CHA for attack and damage rolls if you choose, and deals force, fire, necrotic, piercing, slashing, or bludgeoning damage. If it leaves your hand for more than 1 minute, it vanishes.
Fiendish Vigor
Your patron fills your blood with stolen vitality. Gain temporary hit points equal to 3d8 + your CHA modifier. While you have these temporary hit points, you have resistance to fire damage and advantage on saves against fear.
Brand of Debt
Choose one creature you can see within range. The target must make a CHA save or be branded by a debt-sigil. Once per round when the branded target damages you or an ally, it takes necrotic damage equal to 3d8 + your CHA modifier.
Contact Patron
Commune with your demonic patron, its emissary, or the power behind your pact. Ask up to three questions. The answer may be truthful, cryptic, self-serving, or transactional. The GM may attach a favor, omen, debt, or temptation to especially valuable answers.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to 120 ft. You also have advantage on saves against being blinded by fiends, pact magic, and magical darkness.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Pact
Location
Old Rifleton
Institution / Faction
Von Queef University
Institution / Faction
S.S. Daddy
family
Rein
patron
Daddy - Dhaddhar
father
Fargo Bismarck
mother
Suzie - Susan Rein
animal companion
Dock
Session Appearance
Act 4 Episode 1 Session Notes
2025-06-?? / Safe-camp holder / active ally
Session Appearance
Act 4 Episode 1 Scene 5
2025-06-?? / Safe-camp holder / crisis ally
Session Appearance
Act 2 Episode 5 Scene 14
2025-03-02 / Dagger engraver / relationship clue
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Pact has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Safe-camp holder / active ally
Holds a temporary safe camp with Angus Pringle.
Status: Safe-camp objective preserved
Knowledge: Players know Annie is part of the civilian-survival front.
Safe-camp holder / crisis ally
Is named as holding a temporary safe camp with Angus Pringle.
Status: Safe camp objective established
Knowledge: Players know Annie is active in civilian survival efforts.
Dagger engraver / relationship clue
Is named in the dagger engraving from Annie Rain to Redwave Vaughn.
Status: Introduced as relationship clue tied to Redwave
Knowledge: Players know Annie has a personal connection to Redwave.
No public inventory items yet.
Aliases
Tags
Was murdered in 2011 by X as part of his process to become a lich. Was resurrected in 2093 as part of the Unydying Pact.
Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
aspectPact is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupS.S. Daddy currently has 4 linked character entries in the World of Jericha archive.
locationOld Rifleton is the older settlement layer attached to Rifleton, preserving ruins, memory, and local history still being pieced together inside the West Rekhyov route network.