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Opening the archive
Hood
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Companion Bond is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectCompanionship
Bond with one willing beast, familiar, mount, or companion creature you touch. You can have one bonded companion at a time. The bond ends if you dismiss it, bond a different companion, or the companion dies.
Guiding Command
Choose your bonded companion within range. It may move up to half its speed or take the Help action. This movement does not provoke opportunity attacks from one creature of your choice.
Shared Senses
Perceive through your bonded companion’s senses while it is within range. During this time, you are blinded and deafened to your own surroundings unless you end the effect.
Pack Strike
When your bonded companion hits a creature within range, add your WIS modifier to the damage roll.
Protective Call
When your bonded companion is hit by an attack within range, add your WIS modifier to its AC against the triggering attack, potentially causing it to miss.
Beast Speech
You can communicate simple ideas, emotions, and commands with beasts and with your bonded companion. Your bonded companion understands complex commands during the duration.
Bonded Assault
Your bonded companion within range may make one attack. On a hit, it deals additional damage equal to your WIS modifier.
Empathic Warning
When you or your bonded companion within range makes a saving throw, add your WIS modifier to the roll.
Companion Step
Teleport to an unoccupied space within 5 ft. of your bonded companion, or teleport it to an unoccupied space within 5 ft. of you. Both spaces must be within range.
Predator’s Mark
Choose one creature you can see within range. Until the effect ends, your bonded companion deals an extra 1d8 damage to the target once per turn when it hits with an attack.
Bonded Fury
For the duration, your bonded companion gains advantage on attack rolls, adds your WIS modifier to damage rolls, and gains temporary hit points equal to twice your WIS modifier at the start of each of its turns.
Twin Instinct
While your bonded companion is within range, neither of you can be surprised while the other is conscious, and both of you gain a bonus to initiative rolls equal to your WIS modifier.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Companion Bond has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
family
Fox
Shared Aspect
No public inventory items yet.
Tags
Jacey Fox is an outlander hunter who has a bond with the wolf that killed her family as her power.