Mainland Jericha
X Grymmeye’s Trek / Map
Centrum-era mapping
Player Hooks / Rumors
Related Characters
Cardinal
Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
Firestarter
Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
Foulcrum
Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
Lamia
Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
Prism
Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
Ruin
Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
Victor Shaw
Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Vic Vaurr
Vic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
Granny Handjobs
Bertha Granderson
Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.
Advantage
Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
Auntie
Rose Mary
Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Beat
Beatriss Seaflake
Imported character from the Character Data sheet.
Beef
Beefington Welles
Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.
Beeper
Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
Bellmaster
Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
Bindle
Bindle
Imported character from the Character Data sheet.
Blaze
Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
Bon von Bovi
Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Bones
Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
Braska the Red
Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
Brother
Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Constantine
M.A.I.C.N.
Imported character from the Character Data sheet.
Covert
Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
Deliverance (Malone)
M.A.I.L.E.
Imported character from the Character Data sheet.
Dr. Marvelous
Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
Drow
Drow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Emmy
Emily
Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.
Emrys II
Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
ENEMI
M.A.I.C.E.
M.A.I.C.E., self-named ENEMI, was engineered in the M.A.I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS. His body could swell and warp mid-battle, turning supernatural strength into a battlefield doctrine of domination, while void-charged strikes made him more than a failed experiment. Though the updated record marks him deceased, ENEMI’s legend resists closure. Some weapons die cleanly. Others leave behind cells, rumors, and followers still waiting for the next mutation to wake.
Flamer
Jasmine Moore
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings. Rather than burn from rage, Jasmine measures heat like a formula: cutting, cauterizing, defending, or triggering alchemical reactions with precise strikes. Reliable under pressure and respected in hazardous trials, she is proof that Luxidran’s brightest minds do not always stay behind desks. Some enter the blast radius on purpose.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
Garbage
Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
Grease
Grease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
Guardian
Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
Havyk
Havyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
High Cleric Solenar
Erich Solenar
Imported character from the Character Data sheet.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
Hood
Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
I.J.
Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
Insight
Zachary Harrison
Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds. His Witchborn emotional attunement lets him read fear, tension, deception, and fracture points beneath polite conversation, then subtly shift a room before conflict becomes visible. Within the Wisdom Division, he helps turn human unpredictability into usable strategy, folding emotional volatility into alchemical risk models and team predictions. Valued for preventing disaster and feared for what he may know, Zachary proves that the most dangerous truth is sometimes not what people hide, but what they feel before they understand it.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
Janny
Janet Jorescu
Imported character from the Character Data sheet.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Lady Emberveil
Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
Lotus
Lotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
Luckweaver
Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
Lullaby
Dawn Jaspers
Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Maple
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Panthera
Nyrah Vellpaw
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it. Recruited for precision reconnaissance, controlled infiltration, and environmental reading, she operates at the edge of academia: alchemical smoke, scent masking, silent movement, and carefully gathered secrets. Nyrah is observant, fluid, and deliberately underestimated, using that mistake as her favorite doorway. Pragmatic Neutral by instinct, she treats information as leverage, protection, and survival. In Luxidran, scholarship wears soft shoes.
Pinocchio
Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
PP5
Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
Prince Charming (Channing)
M.A.I.C.G.
Imported character from the Character Data sheet.
Professor
Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
Professor
Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
Professor
Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
Professor
Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
Professor Winddraw
Michaeli Winddancer
Michaeli Winddancer, known as Professor Winddraw, is an air djinni professor at the Luxidran School of Alchemical Studies and one of its most important voices in transmutation and atmospheric theory. Brilliant, eccentric, and Chaotic Neutral in the disciplined Luxidran sense, she teaches through nonlinear lectures that somehow become clear just before disaster. Her alchemical work shapes adaptive containment systems, pressure modulation, and airflow redirection used in volatile labs and Witchborn workshops. Winddraw believes dangerous research should be managed, not smothered. In Luxidran, she is the scholar who lets chaos breathe—then teaches it boundaries.
Prototype
Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
Red Wingkin
Helga Wingkin
Imported character from the Character Data sheet.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Rifleton Rob
Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
Rubber
Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
Salve
Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
Tallyman
Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
Tapper
Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
The Creator
Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
The Eye
Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
The Gamemaster
Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
The Kid
Annie Rein
"You only live once. Not me."
Timbre
Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
Tiny Tim
Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
TONO
M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
Toolbox
Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Trigger
Victor Calloway
Imported character from the Character Data sheet.
Trivia
Katrine Draxler
Imported character from the Character Data sheet.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Velvet
Lilei Morven
Imported character from the Character Data sheet.
Verdant Echo
Bracken Rootfoot
Victor Shaw — Simon Baker is a Rifleton maskweaver of My Alchemical Romance whose lies, disguises, and contempt for exploitation hide a survivor’s instinct for turning power back on the powerful. His relevance comes through Exaba, Walter, Trixie’s games, and the cost of deception, with active hooks around losing his arm to Keredeth, staying with Exaba after the Game Master Spectacle, and leaving the Aleklot’s Rest time-cache for the party to find later.
Vigor
Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
Vulpar
Ryu Kwik
Imported character from the Character Data sheet.
Walter
Walter
Imported character from the Character Data sheet.
Weaver
Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
Whispers-in-Smoke
Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
Wreath
Huxley
Imported character from the Character Data sheet.
X
Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
Zeus
Bronson Beefcake
Imported character from the Character Data sheet.
Calithea
Calithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
Xalaethra
Xalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
Beth Burr
Beth Burr
Imported character from the Character Data sheet.
M.A.I.L.G.
M.A.I.L.G.
Imported character from the Character Data sheet.
Mahogany Mosshand
Mahogany Mosshand
Imported character from the Character Data sheet.
Oguabarr
Oguabarr
Imported character from the Character Data sheet.
Phalaxiflore von Queef
Phalaxiflore von Queef
Imported character from the Character Data sheet.
Scalia Wingkin von Queef
Scalia Wingkin von Queef
Imported character from the Character Data sheet.
Tylar Braun
Tylar Braun
Imported character from the Character Data sheet.
Scorn
Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
Evan Pistachio
Evan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
Aerobud
Aerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
Eric Aleklotson
Eric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
Collector
Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
Surgeon
Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
Boss
Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
Collector
Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Collector
Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Voucher
Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Linked Pages
Cardinal / Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
characterFirestarter / Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
characterFoulcrum / Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
characterLamia / Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
characterPrism / Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
characterRuin / Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
characterVictor Shaw / Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
characterMaine / M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
characterVic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
characterGranny Handjobs / Bertha Granderson
Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.
characterAdvantage / Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
characterAuntie / Rose Mary
Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.
characterAuthor / Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
characterBeat / Beatriss Seaflake
Imported character from the Character Data sheet.
characterBeef / Beefington Welles
Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.
characterBeeper / Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
characterBellmaster / Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
characterBindle
Imported character from the Character Data sheet.
characterBlaze / Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
characterBon von Bovi / Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
characterBones / Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
characterBraska the Red / Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
characterBrother / Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
characterCastaway / Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
characterConstantine / M.A.I.C.N.
Imported character from the Character Data sheet.
characterCovert / Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
characterCrone / Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
characterDeliverance (Malone) / M.A.I.L.E.
Imported character from the Character Data sheet.
characterDr. Marvelous / Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
characterDrow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
characterDynamite / Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
characterEmmy / Emily
Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.
characterEmrys II / Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
characterENEMI / M.A.I.C.E.
M.A.I.C.E., self-named ENEMI, was engineered in the M.A.I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS. His body could swell and warp mid-battle, turning supernatural strength into a battlefield doctrine of domination, while void-charged strikes made him more than a failed experiment. Though the updated record marks him deceased, ENEMI’s legend resists closure. Some weapons die cleanly. Others leave behind cells, rumors, and followers still waiting for the next mutation to wake.
characterFlamer / Jasmine Moore
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings. Rather than burn from rage, Jasmine measures heat like a formula: cutting, cauterizing, defending, or triggering alchemical reactions with precise strikes. Reliable under pressure and respected in hazardous trials, she is proof that Luxidran’s brightest minds do not always stay behind desks. Some enter the blast radius on purpose.
characterFortune / Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterGarbage / Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
characterGrease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterGuardian / Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
characterHavyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHigh Cleric Solenar / Erich Solenar
Imported character from the Character Data sheet.
characterHollow / Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
characterHood / Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
characterI.J. / Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
characterInsight / Zachary Harrison
Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds. His Witchborn emotional attunement lets him read fear, tension, deception, and fracture points beneath polite conversation, then subtly shift a room before conflict becomes visible. Within the Wisdom Division, he helps turn human unpredictability into usable strategy, folding emotional volatility into alchemical risk models and team predictions. Valued for preventing disaster and feared for what he may know, Zachary proves that the most dangerous truth is sometimes not what people hide, but what they feel before they understand it.
characterIronhoof / Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
characterJanny / Janet Jorescu
Imported character from the Character Data sheet.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
characterKindred / Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
characterLady Emberveil / Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
characterLuckweaver / Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
characterLullaby / Dawn Jaspers
Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMaple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
characterMortis / Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterMusk / Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
characterNeg / M.A.I.N.G.
Imported character from the Character Data sheet.
characterPanthera / Nyrah Vellpaw
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it. Recruited for precision reconnaissance, controlled infiltration, and environmental reading, she operates at the edge of academia: alchemical smoke, scent masking, silent movement, and carefully gathered secrets. Nyrah is observant, fluid, and deliberately underestimated, using that mistake as her favorite doorway. Pragmatic Neutral by instinct, she treats information as leverage, protection, and survival. In Luxidran, scholarship wears soft shoes.
characterPinocchio / Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
characterPodon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterPP3 / Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
characterPP5 / Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
characterPrince Charming (Channing) / M.A.I.C.G.
Imported character from the Character Data sheet.
characterProfessor / Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterProfessor / Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor / Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor / Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterProfessor Winddraw / Michaeli Winddancer
Michaeli Winddancer, known as Professor Winddraw, is an air djinni professor at the Luxidran School of Alchemical Studies and one of its most important voices in transmutation and atmospheric theory. Brilliant, eccentric, and Chaotic Neutral in the disciplined Luxidran sense, she teaches through nonlinear lectures that somehow become clear just before disaster. Her alchemical work shapes adaptive containment systems, pressure modulation, and airflow redirection used in volatile labs and Witchborn workshops. Winddraw believes dangerous research should be managed, not smothered. In Luxidran, she is the scholar who lets chaos breathe—then teaches it boundaries.
characterPrototype / Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
characterRed Wingkin / Helga Wingkin
Imported character from the Character Data sheet.
characterRenfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
characterRifleton Rob / Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
characterRubber / Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
characterSalve / Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
characterSoul / Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSolar / Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterSpirit of Levius / Paulus Levius
Imported character from the Character Data sheet.
characterSuffragette / Gemma Goldgrace
Imported character from the Character Data sheet.
characterTalisman / Merris Tumbletwig
Imported character from the Character Data sheet.
characterTallyman / Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
characterTapper / Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
characterThe Creator / Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterThe Eye / Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterThe Gamemaster / Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
characterThe Kid / Annie Rein
"You only live once. Not me."
characterTimbre / Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
characterTiny Tim / Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
characterTONO / M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
characterToolbox / Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
characterTrigger / Victor Calloway
Imported character from the Character Data sheet.
characterTrivia / Katrine Draxler
Imported character from the Character Data sheet.
characterVale / Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
characterVelvet / Lilei Morven
Imported character from the Character Data sheet.
characterVerdant Echo / Bracken Rootfoot
Victor Shaw — Simon Baker is a Rifleton maskweaver of My Alchemical Romance whose lies, disguises, and contempt for exploitation hide a survivor’s instinct for turning power back on the powerful. His relevance comes through Exaba, Walter, Trixie’s games, and the cost of deception, with active hooks around losing his arm to Keredeth, staying with Exaba after the Game Master Spectacle, and leaving the Aleklot’s Rest time-cache for the party to find later.
characterVigor / Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
characterVulpar / Ryu Kwik
Imported character from the Character Data sheet.
characterWalter
Imported character from the Character Data sheet.
characterWeaver / Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
characterWhispers-in-Smoke / Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterWhisperstep / Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
characterWreath / Huxley
Imported character from the Character Data sheet.
characterX / Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
characterZeus / Bronson Beefcake
Imported character from the Character Data sheet.
characterCalithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
characterBeth Burr
Imported character from the Character Data sheet.
characterM.A.I.L.G.
Imported character from the Character Data sheet.
characterMahogany Mosshand
Imported character from the Character Data sheet.
characterOguabarr
Imported character from the Character Data sheet.
characterPhalaxiflore von Queef
Imported character from the Character Data sheet.
characterScalia Wingkin von Queef
Imported character from the Character Data sheet.
characterTylar Braun
Imported character from the Character Data sheet.
characterScorn / Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
characterEvan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
characterAerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
characterEric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterCollector / Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
characterSurgeon / Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
characterBoss / Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
characterCollector / Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterCollector / Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
characterVoucher / Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
itemChained four-lock box
The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
itemGloves of Rotting Flesh
Unarmed strikes deal necrotic damage instead of normal damage type and count as magical for overcoming resistance/immunity to nonmagical attacks.
itemHealing Potion spent on Jixie
Elmyra gave Jixie a healing potion after he collapsed near the bottom of the descent.
itemPhoenix Choker
When the wearer drops to 0 hit points and does not die outright, the choker ignites in harmless phoenix flame and is consumed. The wearer becomes stable and is wrapped in a burning ash cocoon. At the end of 10 rounds, if the wearer's body has not been destroyed and the cocoon has not been dispelled by magic such as Dispel Magic against DC 15, the wearer returns to consciousness with 1 hit point and gains 2d6 temporary hit points. While cocooned, the wearer is incapacitated, cannot move, and has resistance to fire damage. The cocoon sheds bright light in a 10-ft radius.
itemVoid Diamond
Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.
itemWindkin's Greataxe
Imported from the Jericha item archive. Mechanics, rarity, holder, and balance details still need a source-data pass before this is treated as final.