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Opening the archive
Auntie
Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Hexcraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectEldritch Blast
Make a ranged power attack against one creature within range. On a hit, the target takes 6 (1d10) force damage.
Ill Omen
Choose one creature you can see within range. The next ability check the target makes before the start of your next turn subtracts 1d4.
Bane
Choose up to three creatures you can see within range. Each target must make a CHA save or subtract 1d4 from attack rolls and saving throws for the duration.
Hex
Choose one creature you can see within range and one ability. Until the effect ends, the target has disadvantage on ability checks using that ability, and once per turn when you hit it with an attack, it takes an extra 1d6 necrotic damage.
Witch Bolt
Make a ranged power attack against one creature within range. On a hit, the target takes 7 (2d6) lightning damage. While the effect lasts and the target remains within range, you may use your action on later turns to deal 1d6 lightning damage to it automatically.
Evil Eye
When a creature you can see within range makes an attack roll, ability check, or saving throw, subtract your INT modifier from the roll after it is rolled.
Bestow Curse
Touch one creature. The target must make a WIS save or become cursed. Choose one effect: disadvantage on checks and saves with one ability; disadvantage on attack rolls against you; at the start of each of its turns it must make a WIS save or lose its action; or it takes an extra 1d8 necrotic damage when you damage it.
Remove Curse
Touch one creature or object. End one curse affecting it if the curse is Tier 3 or lower. If the target is a cursed item, its curse remains but the creature attuned to it can remove or discard it.
Fear
Creatures of your choice in the cone must make a WIS save or become frightened for the duration. A frightened target must move away from you by the safest route on its turns while it can see you. It repeats the save at the end of any turn when it cannot see you, ending the effect on a success.
Hexer's Reprisal
When a creature you can see within range damages you or succeeds on a save against one of your Hexcraft powers, it takes 18 (4d8) necrotic damage unless it succeeds on a CON save.
Greater Hex
Choose one creature you can see within range and two abilities. Until the effect ends, the target has disadvantage on ability checks using those abilities, and once per turn when you hit it with an attack or power, it takes an extra 2d6 necrotic damage.
Enervation
Choose one creature within range. The target must make a DEX save, taking 27 (6d8) necrotic damage on a failed save, or half as much on a success. On a failed save, you regain hit points equal to half the necrotic damage dealt, and you may use your action on later turns to repeat the damage against the same target.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Hexcraft has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
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Relationships
Shared Aspect
No public inventory items yet.
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