Serves as a blind hexelf elder and shepherd-druid of the Meadowkin Commune.

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Verdant Echo
Bracken Rootfoot, known as Verdant Echo, is a blind hexelf elder and shepherd-druid of the Meadowkin Commune, tending cycles of loss, regrowth, spectral flora, and rural prophecy near Hazy Pastures.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Bracken Rootfoot, known as Verdant Echo, is a blind hexelf elder and shepherd-druid of the Meadowkin Commune, tending cycles of loss, regrowth, spectral flora, and rural prophecy near Hazy Pastures.
Serves as a blind hexelf elder and shepherd-druid of the Meadowkin Commune.
Carries old-source backbone as Keeper of the Cycles and an ally/faction figure for Meadowkin care.
Uses necrobotanical echoes to turn death residue into vitality
memory
and warning.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Necrobotany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectWithering Touch
Touch one plant, wooden object, plant creature, or creature entangled by plants. A nonmagical unattended plant withers. A creature or object takes 4 (1d8) necrotic damage.
Dead Leaf Sign
Mark one plant, wooden object, corpse-flora growth, or 5-ft. patch of vegetation within range with gray necrotic spores. You know the direction to the marked target while within 1 mile, and natural plants within 5 ft. of it wilt visibly.
Rot Sap
Make a ranged power attack with black sap against one creature within range. On a hit, the target takes 7 (2d6) necrotic damage. Plant creatures and creatures in contact with natural vegetation take an extra necrotic damage equal to your WIS modifier.
Blight Seed
Plant a dead seed in one 5-ft. square of soil, wood, or vegetation within range. The area becomes difficult terrain for hostile creatures. The first hostile creature that enters or starts there each round must make a CON save or take necrotic damage equal to your WIS modifier.
Wilt Growth
Choose a 10-ft. cube of nonmagical vegetation within range. Plants in the area wither, dry, or decay enough to clear light undergrowth and expose hidden tracks, objects, or terrain. Plant creatures in the area must make a CON save or take 2d6 necrotic damage.
Spore Ward
When a creature you can see within range is damaged by a plant, wooden weapon, thorn, root, vine, poison from a plant source, or a Necrobotany power, reduce the damage by your WIS modifier plus your proficiency bonus.
Creeping Rot
Rot creeps over a 20-ft. radius patch of vegetation, soil, roots, or wooden flooring. The area is difficult terrain. Creatures of your choice that start there must make a CON save, taking 13 (3d8) necrotic damage and being poisoned until the start of their next turn on a failed save, or half damage only on a success.
Deadwood Grasp
Choose one creature within range that is touching the ground, vegetation, or a wooden object. It must make a STR save or become restrained by deadwood and thorny rot. A restrained target takes 9 (2d8) necrotic damage at the start of each of its turns and repeats the save at the end of each turn.
Wither and Bloom
Choose a 10-ft. radius area within range. Creatures of your choice in the area must make a CON save, taking 18 (4d8) necrotic damage on a failed save, or half on a success. One ally in the area may regain hit points equal to half the necrotic damage dealt to one affected creature.
Rot Bloom Familiar
Animate a Small dead plant, fungus, root cluster, or deadwood growth within range as a rot bloom familiar. It cannot attack, but it can crawl or climb 20 ft., deliver touch-range Necrobotany powers you use, and release dim green light or a foul scent on command.
Rotwood Servitor
Animate one Medium dead plant, deadwood bundle, fungal corpse, or corpse-flora growth within range as a rotwood servitor. It obeys verbal commands, acts after your turn, and uses a slam that deals 18 (4d8) bludgeoning and necrotic damage. Only one rotwood servitor from this power can be active at a time.
Ashen Orchard
Create a 30-ft. radius dead orchard centered on a point of soil, vegetation, or corpse matter within range. The area is lightly obscured, difficult terrain for hostile creatures, and plants there cannot heal or grow. Once per round, when a hostile creature starts there, it takes necrotic damage equal to your WIS modifier.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Necrobotany
Location
Meadowkin / Hazy Pastures Context Index
Institution / Faction
Meadowkin Commune
Institution / Faction
Rootbarrel Brewing Company
family
Rootfoot
elder / guide
Meadowkin Commune
Bracken is one of the commune's best public anchors for spiritual guidance, cycles, and recovery after harm.
cycle doctrine
Sister Treants
Old material reinforces Bracken's druidic cycle language, useful for tying Meadowkin practice to wider growth-and-renewal faith.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Necrobotany has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Rootfoot
elder / guide
Meadowkin Commune
Bracken is one of the commune's best public anchors for spiritual guidance, cycles, and recovery after harm.
cycle doctrine
Sister Treants
Old material reinforces Bracken's druidic cycle language, useful for tying Meadowkin practice to wider growth-and-renewal faith.
No public inventory items yet.
Tags
Necrobotany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Root Barrel and Hazy Pastures commune network of blinded herbalists, alchemists, druids, medusa survivors, omenscribes, and farm mystics trying to turn rural damage into shelter without losing track of what the land has already taken.
groupRootbarrel Brewing Company currently has 8 linked character entries in the World of Jericha archive.
locationThe Meadowkin / Hazy Pastures Context Index gathers the rural support cast, commune echoes, druidic witnesses, wandering guests, and herbalist-crafter leads that help explain why the Queefdom's farm country keeps becoming story terrain.