
Opening the archive

Opening the archive
Constantine
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Shapeshifting is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectMutable Face
Alter minor humanoid features such as hair, eyes, skin tone, scars, voice pitch, apparent age, or height by a few inches. This does not copy a specific person perfectly, change clothing, or alter size category.
Borrowed Mannerism
Shift posture, gait, facial tension, hand movements, accent placement, or breathing rhythm. Add 1d4 to one Deception, Performance, Persuasion, or Stealth check made to support a humanoid persona.
False Build
Change apparent humanoid build: height within 1 foot, weight, muscle, posture, sex traits, facial structure, and voice. You remain the same size category. Physical inspection allows an INT (Investigation) check against your power save DC.
Change of Face
Rapidly alter your face, hair, voice, and expression. You have advantage on the next Deception or Performance check made before the effect ends to conceal your identity, misdirect recognition, or create a brief persona.
Worker's Body
Shift your humanoid body toward a practiced role: porter, dancer, climber, runner, guard, noble, or laborer. Choose Athletics, Acrobatics, Stealth, or Performance. Add 1d4 to checks with that skill for the duration.
Blend In
Adopt the average visible traits and body language of a local humanoid crowd. Existing clothing seems worn naturally. You have advantage on Stealth checks made to avoid notice in crowds or routine public spaces.
Humanoid Shape
Transform into the general form of another humanoid ancestry or species of your size category. Your statistics remain yours, but visible anatomy, voice, scent, hair, skin, ears, teeth, and proportions match the chosen ancestry for casual inspection.
Quick Disguise
Assume a prepared humanoid disguise instantly: face, voice, body shape, gait, and apparent age. The disguise must be one you have rehearsed for at least 10 minutes before. You have advantage on your first Deception check to maintain it.
Combat Build
Shift muscle, reach, stance, and leverage toward a humanoid combat role. Choose bruiser, duelist, guard, archer, or skirmisher. For the duration, once per turn add 1d6 to one weapon damage roll or reduce weapon damage taken by 1d6.
Passing Details
Create fine biological details needed for a convincing humanoid identity: fingerprints, dental pattern, scars, old injuries, freckles, scent profile, pulse rhythm, or blood color within natural limits. These details pass casual mundane inspection.
Perfect Voice and Face
Perfectly copy the visible face, voice, scent, surface body, and manner of one humanoid you have touched or studied for 10 minutes. Mundane inspection cannot detect the shift unless your behavior or knowledge fails the role.
Crowd of One
Prepare up to three humanoid appearances and switch between them as a bonus action for the duration. Each appearance must share your size category and general body plan. You have advantage on checks to lose pursuit in crowds or confuse eyewitnesses.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Shapeshifting
clan
M.A.I. Experiments
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Shapeshifting has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
clan
M.A.I. Experiments
Shared Aspect
No public inventory items yet.
Tags