Point Pringle
Pringle Manor
Pringle Manor is the family seat where noble etiquette, invention money, inheritance anxiety, and dangerous private rooms intersect.
Player Hooks / Rumors
Every family manor has locked doors. The Pringles simply have better hinges.
Related Characters
Cardinal
Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
Nightshade
Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
Bellmaster
Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
Bresh Talvax
Bresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
Chef
Lesh
Imported character from the Character Data sheet.
Chef
Pomm
Imported character from the Character Data sheet.
Cinderclap
Drax Cindercap
Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.
Covert
Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
D.C.
Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
Decay
Chud Verru
Imported character from the Character Data sheet.
Doctor Fizz
Gabriel Fizzlepin
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance. Harmless to some and suspicious to others, Fizzlepin survives by sounding certain, improvising quickly, and avoiding anyone qualified to check his work. Yet every so often, one of his wild claims proves too accurate to dismiss.
Dr. Larn
Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths. Her research into adaptive matter recomposition can reshape organic and arcane structures with remarkable precision, stabilized by containment arrays of her own design. Brilliant and meticulous, Meeka does not appear to know how closely her theories echo the forbidden work of Dr. Malevolus Krane. That ignorance may be her defense—or the reason someone is watching. Around her lab, even the wildlife has started to change.
Fixel
Fixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things. Marked by vine-wrapped wrists, luminous eyes, and an empathic resonance with altered creatures, Fixel can calm unstable hybrids through proximity and sense the emotional imprints left inside reshaped bodies. Her sketches often predict behavior before senior staff understand the pattern. Gentle and observant, she has become an uncomfortable moral counterweight to the Range’s work, because every creature that trusts her makes the question harder to avoid: what exactly are they building here?
Flamboy
Angus Pringle
Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance. Rather than follow the Pringle path of invention or authority, he carved his own route through smuggling circles, noble salons, and the decks of the S.S. Daddy. His emotional manipulation does not seize minds; it tilts courage, doubt, loyalty, and hesitation at the perfect moment. Angus performs recklessness like theater, but behind the flair is a calculating duelist who knows exactly when to smile, strike, or sail away.
Garrik Tim-Tam
Garrik Tim-Tam
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games. Whatever pact once empowered him is gone, severed under circumstances he does not explain, but the knowledge remains. Garrik acts less like a hero than a quiet safeguard, tracking anomalies until the board reveals its next move. Some say he still hears his patron whispering. Others think he is simply waiting for one specific piece to fall.
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Greasetooth
Greasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Jolly
Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaos
Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
Kibbix
Kibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Maple
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Memaw
Narna Veek
Imported character from the Character Data sheet.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Palette
Melda Tim-Tam
Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry. With bright pink hair, pigment-streaked arms, and iridescent inks that behave almost alive, she treats art as a way to disrupt whatever has become too rigid to breathe. Her formulas can shift perception, react to emotion, and leave murals that change under moonlight, making her shop a quiet hub for rebellion against Point Pringle’s mechanical order. Chaotic Neutral and Trixie-touched in spirit, Melda does not decorate the world. She edits it in color.
Parvati
Janet Mezzo Pringle
Imported character from the Character Data sheet.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
PP5
Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
Schnookums
Schnookums Pringle
Imported character from the Character Data sheet.
Sergeant
Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service. Once a Centrum agent, she now enforces civic order with a threadbare uniform, an iron prosthetic arm, and the tired authority of someone who has seen too many “brilliant” inventions become public hazards. Her tactical instincts and old intelligence training make her sharper than she lets on, while the flask hidden in her scroll case tells its own story. Lawful Neutral and disillusioned, Tira may not believe in legacy anymore, but she still believes the city must hold.
Skinny
Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers. With cracked goggles, soot-stained fingers, and a salesman’s talent for selective honesty, he reassembles dangerous objects just well enough to sell them. His wares often work, though rarely in the way customers expected or survive long enough to complain about. Neutral and self-serving, Skindle thrives in Point Pringle’s culture of reckless invention and hungrier acquisition. He may be a cheat, a test dealer, or a useful informant—but never a safe bargain.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Storm Boulder
James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
Tapper
Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
Tinker
Daltan Pringle
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke. Unlike the louder Pringles, Daltan is drawn to discarded possibility: the flaw, the almost, the design no one wanted to claim. His gloved mechanical fingers suggest one experiment followed him home.
Weaver
Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
Yetta Rosethorn
Yetta Rosethorn
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots. A Lawful Good Rewilder and Meadowkin believer, she carries the Sister Treants’ doctrine of slow reclamation into urban edges, teaching that stone, smoke, and machinery are never as permanent as they claim. Bark-textured growth marks her arms, while living vines coil through her silver hair like a crown. With botanical mastery, defensive vine constructs, and stubborn faith in natural resurgence, Yetta stands as a quiet counterweight to unchecked innovation: old, rooted, and difficult to uproot.
Zeus
Bronson Beefcake
Imported character from the Character Data sheet.
Zodiac
Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
Pointer
Pointer
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Linked Pages
Cardinal / Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
characterNightshade / Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
characterBellmaster / Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
characterBresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
characterChef / Lesh
Imported character from the Character Data sheet.
characterChef / Pomm
Imported character from the Character Data sheet.
characterCinderclap / Drax Cindercap
Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.
characterCovert / Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
characterCrone / Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
characterD.C. / Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
characterDecay / Chud Verru
Imported character from the Character Data sheet.
characterDoctor Fizz / Gabriel Fizzlepin
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance. Harmless to some and suspicious to others, Fizzlepin survives by sounding certain, improvising quickly, and avoiding anyone qualified to check his work. Yet every so often, one of his wild claims proves too accurate to dismiss.
characterDr. Larn / Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths. Her research into adaptive matter recomposition can reshape organic and arcane structures with remarkable precision, stabilized by containment arrays of her own design. Brilliant and meticulous, Meeka does not appear to know how closely her theories echo the forbidden work of Dr. Malevolus Krane. That ignorance may be her defense—or the reason someone is watching. Around her lab, even the wildlife has started to change.
characterFixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things. Marked by vine-wrapped wrists, luminous eyes, and an empathic resonance with altered creatures, Fixel can calm unstable hybrids through proximity and sense the emotional imprints left inside reshaped bodies. Her sketches often predict behavior before senior staff understand the pattern. Gentle and observant, she has become an uncomfortable moral counterweight to the Range’s work, because every creature that trusts her makes the question harder to avoid: what exactly are they building here?
characterFlamboy / Angus Pringle
Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance. Rather than follow the Pringle path of invention or authority, he carved his own route through smuggling circles, noble salons, and the decks of the S.S. Daddy. His emotional manipulation does not seize minds; it tilts courage, doubt, loyalty, and hesitation at the perfect moment. Angus performs recklessness like theater, but behind the flair is a calculating duelist who knows exactly when to smile, strike, or sail away.
characterGarrik Tim-Tam
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games. Whatever pact once empowered him is gone, severed under circumstances he does not explain, but the knowledge remains. Garrik acts less like a hero than a quiet safeguard, tracking anomalies until the board reveals its next move. Some say he still hears his patron whispering. Others think he is simply waiting for one specific piece to fall.
characterGlimmer / Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
characterGlintfang / Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGreasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
characterJolly / Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
characterJunkyard / Jruu
Imported character from the Character Data sheet.
characterKaos / Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
characterKibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
characterMagus / Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
characterMaine / M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
characterMaple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
characterMemaw / Narna Veek
Imported character from the Character Data sheet.
characterMusk / Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
characterNeg / M.A.I.N.G.
Imported character from the Character Data sheet.
characterPalette / Melda Tim-Tam
Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry. With bright pink hair, pigment-streaked arms, and iridescent inks that behave almost alive, she treats art as a way to disrupt whatever has become too rigid to breathe. Her formulas can shift perception, react to emotion, and leave murals that change under moonlight, making her shop a quiet hub for rebellion against Point Pringle’s mechanical order. Chaotic Neutral and Trixie-touched in spirit, Melda does not decorate the world. She edits it in color.
characterParvati / Janet Mezzo Pringle
Imported character from the Character Data sheet.
characterPops / Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
characterPP3 / Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
characterPP5 / Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
characterSchnookums / Schnookums Pringle
Imported character from the Character Data sheet.
characterSergeant / Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service. Once a Centrum agent, she now enforces civic order with a threadbare uniform, an iron prosthetic arm, and the tired authority of someone who has seen too many “brilliant” inventions become public hazards. Her tactical instincts and old intelligence training make her sharper than she lets on, while the flask hidden in her scroll case tells its own story. Lawful Neutral and disillusioned, Tira may not believe in legacy anymore, but she still believes the city must hold.
characterSkinny / Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers. With cracked goggles, soot-stained fingers, and a salesman’s talent for selective honesty, he reassembles dangerous objects just well enough to sell them. His wares often work, though rarely in the way customers expected or survive long enough to complain about. Neutral and self-serving, Skindle thrives in Point Pringle’s culture of reckless invention and hungrier acquisition. He may be a cheat, a test dealer, or a useful informant—but never a safe bargain.
characterSoul / Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
characterSolar / Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
characterStorm Boulder / James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
characterTapper / Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
characterTinker / Daltan Pringle
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke. Unlike the louder Pringles, Daltan is drawn to discarded possibility: the flaw, the almost, the design no one wanted to claim. His gloved mechanical fingers suggest one experiment followed him home.
characterWeaver / Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
characterYetta Rosethorn
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots. A Lawful Good Rewilder and Meadowkin believer, she carries the Sister Treants’ doctrine of slow reclamation into urban edges, teaching that stone, smoke, and machinery are never as permanent as they claim. Bark-textured growth marks her arms, while living vines coil through her silver hair like a crown. With botanical mastery, defensive vine constructs, and stubborn faith in natural resurgence, Yetta stands as a quiet counterweight to unchecked innovation: old, rooted, and difficult to uproot.
characterZeus / Bronson Beefcake
Imported character from the Character Data sheet.
characterZodiac / Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
characterPointer
Imported character from the Character Data sheet.
characterRen Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
locationPoint Pringle
A technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.
locationGuildmarket Promenade
Guildmarket Promenade is Point Pringle's commercial district, a public-facing marketplace where guilds, merchants, inventors, and noble errands meet.
locationPoint Pringle City
Point Pringle City is the urban core of Pringle authority: industrial streets, guild markets, lab districts, manor politics, and public technomancy ambition.