
Opening the archive

Opening the archive
Mainland Jericha
Mainland Route Slot 01 is a survey marker for a future named road, sea lane, rail line, caravan path, or other travel corridor between major settlements.
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Mainland Jericha, Mainland Public Transport System Slot 01, Aerovia, Rekhyov, Drakthar
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
characterBowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate.
characterValara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
characterAleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
characterJonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterOrval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
characterWanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
characterDallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
characterProfile details are still being written.
characterK'Zhara Flamehand is Dallas Dalton's fire djinni mother, an embersmith rescued from Gertie's Forge after digging an escape route and piloting Arthur's ship back to Jericha.
characterAsh Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterEveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
characterGrease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
characterHavyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
characterHollow / Alfred Rallus, formerly Kuzon, is a transformed Black Ward void manipulator tied to Kaya, Salvatore, Castro targeting, and Arthur's void-healing plan.
characterJorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.
characterBaron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
characterLamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterHugo Drider, known as Madcap, is an infernal Castro hunter and trapper who works from concealment rather than formal party membership. In Act 5 Gravenhurst, Jonah Subramountian disrupted Hugo’s Castro trap while chasing a Nick-like figure; Hugo then shadowed My Alchemical Romance from trees and windows because they remained his best active lead to Castro. Hugo entered the necromancer chapel fight late and quietly kept necromancy loot, including the Gloves of Rotting Flesh.
characterMarnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.
characterElara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
characterGaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
characterProfessor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
characterProfessor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
characterHelga Wingkin is a red dragonborn prisoner from Vithyrex's Maze who allies with Jonah, Vala, and Valbrandt before the Wingkin rescue thread is interrupted.
characterMerris Tumbletwig is a Meadowkin-linked gnome wandcrafter, artificer, and traveling merchant contact in the Rootbarrel/Hazy Pastures support network.
characterRill Waters is a captured Thieves Guild smuggler and water-route contact whose face was used by Castro impostors in the Ash lure.
characterProfile details are still being written.
characterSimon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.
characterCalithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
characterXalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterProfile details are still being written.
characterHerman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterWas a gift to Havyk from X Grymmeye when she wanted to be able to look into the eyes of a Medusa. Her eyes were pecked out and Chaos was able to see for her. After Chaos was killed in battle, Havyk eventually regained her eyesight.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemThe box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.
itemA carved cardinal given by Jonah to Valbrandt Wingkin inside Vithyrex's Maze. It is currently a story token rather than a mechanical magic item.
itemA pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.
itemAsh used the crown to speak with Heathcliff, a giant rat who warned of deaths along the legendary path and helped reveal a hidden route. Full item mechanics still need source confirmation.
itemA historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.
locationAerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.
locationDrakthar is a post-war continent-scale region with Driftmark as its old capital anchor, where Maiden's Mark, Hollowed Peaks, the Geistatts, Evermorn, Brimstone Hollow, Crimm, sacred dragonborn memory, and salvage economies all sit in tension.
locationJericha is the living world itself: a physical land with continents, seas, old nations, school routes, gods, wars, rural memory, industrial cities, sacred wilderness, and Void Era pressure that exists far beyond the party's current road.
locationMainland Jericha is the main physical landmass of the setting: the connected world of continents, coasts, states, school roads, rural regions, old battle sites, industrial corridors, sacred routes, and places still outside the current public map.
locationRekhyov is Jericha's eastern continental power-space, split between West Rekhyov's Rifleton-centered industrial dynasties and East Rekhyov's Kremgrad-centered surveillance, holy-law, forest, and kingdom routes.
locationMainland Public Transport System Slot 01 is a survey marker for a future named travel network, such as rail, airship, caravan, ferry, portal, or mixed public transit.