Open Void / Cosmology

Power Nine Realm Index

Power Nine / divine powers

Player Hooks / Rumors

Thematic Axis

Related Characters

Nightshade

Dhaz Pelosh

Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.

AliveHumanTechnogenius

Drow

Drow

Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.

AliveElf (Whisp)Phasing

Glintfang

Eveline Pringle

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

AliveHumanTherianthropy

Hollow

Alfred Rallus

Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.

Alive (Transformed)Construct (Forged)Void Manifestation

Hood

Jacey Fox

Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.

AliveHumanCompanion Bond

Kaya

Kaya

Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.

AliveHumanAstral Projection

Kindred

Baron von Queef

Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.

ResurrectedVampireWhispering (Mental Manipulation)

Maine

M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

AliveElf (Hex)Whispering (Mental Manipulation)

Professor

Elara Brasschain

Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.

AliveHuman

Professor

Cornelius Gaz Geargoggle

Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.

AliveGnome

Professor

Lyra Allorin

Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.

AliveHuman
P

Professor

Whitcombe

Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.

Needs Review

Rice Hands

Rhys Martinique

Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.

DeceasedFaerieIllusioncraft

Soul

Jeremiah Shadowplay

Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.

AliveConstruct Companion <type>

Suffragette

Gemma Goldgrace

Imported character from the Character Data sheet.

AliveDwarf (Mountain)Aura

The Aboleth

The Aboleth

The Aboleth is the Lawful Neutral deity of the Power Nine, a primordial aberrant sovereign of memory, depth, and psychic dominion. From the Memory Trenches, it preserves history not as records, but as living consciousness layered through bloodlines, dreams, and inherited fear. During the Alignment of Jericha, it served as a stabilizing force, anchoring continuity while more volatile powers shaped creation. The Aboleth does not forget, and it does not erase; it overwrites, submerging truth until mortals mistake command for memory. Feared by deep cults and psychic scholars, it remains Jericha’s oldest archive and one of its quietest chains.

DeityDeity

The Collector

Gertie

Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.

DeityDeity

The Creator

Djeebus

Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.

DeityDeity

The Dragon Lord

Emrys

Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.

DeityDeity

The Eye

Vithyrex

Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.

DeityDeity

The Gamemaster

Trixie

Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.

DeityDeity

The Phoenix

Ewig

Ewig, the Phoenix, is one of the Power Nine and the divine flame of persistence, survival, and continuance. Unlike Emrys, whose fire refines through domination, Ewig burns for those who endure when the world should have ended. Refugees, survivors, and the nearly forgotten keep her shrines as simple coals that must never go dark. Her power sustains life through famine, war, catastrophe, and despair, passing the flame onward when one vessel can no longer carry it. Ewig does not promise victory or comfort. She promises that something remains, and that even the smallest ember can outlast the night.

DeityDeity

The Santa

Krampus

Krampus, known as The Santa, is one of the Power Nine and the demonic force of punishment, consequence, and fear-bound discipline. Where softer gods offer mercy or comfort, Krampus enforces the lesson after warning has failed. Contracts, guilt, cruelty, and broken oaths all draw his attention, and those marked by him learn that reckoning can be delayed but not escaped. Worship of Krampus thrives wherever order is maintained through terror, pain, and the belief that suffering can correct what kindness cannot. Even other Powers are said to fear being judged by him.

DeityDeity

The Younger

Sister Vessina

Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.

AliveDeitySonokinesis

Thunderlungs

Thunderlungs

Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.

AliveOrc

Vigor

Ellenthyra Mew

Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.

AliveCatfolkHealing Touch

Wreath

Huxley

Imported character from the Character Data sheet.

AliveShifterPhytomancy (Greenspeaking)

X

Yebbediah Grymmeye X

Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.

UndeadElfNecromancy (Gravespeaking)

Zeus

Bronson Beefcake

Imported character from the Character Data sheet.

UndeadGiant (Gigas)

Zodiac

Faephine Moonhold Pringle

Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.

AliveElfAstrology

Talbor Quist

Talbor Quist

Temple Ironhoof is a centaur critterologist in Bearfell and Astrid Ironhoof’s sister. A prize-winning animal researcher, she studies empowered animals and explains that companions and critters can learn and grow powers through training rather than remaining ordinary pets. She recognized Jonah by reputation, revived Evan Pistachio after the roadside incident, and watched him flee from Dhaz/Lawful attention.

AliveHalfling
VC

Violet Cranach

Violet Cranach

Imported character from the Character Data sheet.

DeceasedElfTherianthropy

Gumbo

Jasques Gumbeau

Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.

AliveHalflingHealing
A

Aerobud

Aerobud

Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.

AliveAnimal Companion <species>Aerokinesis (Airspeaking)

Linked Pages

character

Nightshade / Dhaz Pelosh

Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.

character

Drow

Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.

character

Glintfang / Eveline Pringle

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

character

Hollow / Alfred Rallus

Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.

character

Hood / Jacey Fox

Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.

character

Kaya

Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.

character

Kindred / Baron von Queef

Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.

character

Maine / M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

character

Professor / Elara Brasschain

Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.

character

Professor / Cornelius Gaz Geargoggle

Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.

character

Professor / Lyra Allorin

Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.

character

Professor / Whitcombe

Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.

character

Rice Hands / Rhys Martinique

Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.

character

Soul / Jeremiah Shadowplay

Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.

character

Suffragette / Gemma Goldgrace

Imported character from the Character Data sheet.

character

The Aboleth

The Aboleth is the Lawful Neutral deity of the Power Nine, a primordial aberrant sovereign of memory, depth, and psychic dominion. From the Memory Trenches, it preserves history not as records, but as living consciousness layered through bloodlines, dreams, and inherited fear. During the Alignment of Jericha, it served as a stabilizing force, anchoring continuity while more volatile powers shaped creation. The Aboleth does not forget, and it does not erase; it overwrites, submerging truth until mortals mistake command for memory. Feared by deep cults and psychic scholars, it remains Jericha’s oldest archive and one of its quietest chains.

character

The Collector / Gertie

Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.

character

The Creator / Djeebus

Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.

character

The Dragon Lord / Emrys

Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.

character

The Eye / Vithyrex

Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.

character

The Gamemaster / Trixie

Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.

character

The Phoenix / Ewig

Ewig, the Phoenix, is one of the Power Nine and the divine flame of persistence, survival, and continuance. Unlike Emrys, whose fire refines through domination, Ewig burns for those who endure when the world should have ended. Refugees, survivors, and the nearly forgotten keep her shrines as simple coals that must never go dark. Her power sustains life through famine, war, catastrophe, and despair, passing the flame onward when one vessel can no longer carry it. Ewig does not promise victory or comfort. She promises that something remains, and that even the smallest ember can outlast the night.

character

The Santa / Krampus

Krampus, known as The Santa, is one of the Power Nine and the demonic force of punishment, consequence, and fear-bound discipline. Where softer gods offer mercy or comfort, Krampus enforces the lesson after warning has failed. Contracts, guilt, cruelty, and broken oaths all draw his attention, and those marked by him learn that reckoning can be delayed but not escaped. Worship of Krampus thrives wherever order is maintained through terror, pain, and the belief that suffering can correct what kindness cannot. Even other Powers are said to fear being judged by him.

character

The Younger / Sister Vessina

Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.

character

Thunderlungs / Thunderlungs

Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.

character

Vigor / Ellenthyra Mew

Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.

character

Wreath / Huxley

Imported character from the Character Data sheet.

character

X / Yebbediah Grymmeye X

Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.

character

Zeus / Bronson Beefcake

Imported character from the Character Data sheet.

character

Zodiac / Faephine Moonhold Pringle

Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.

character

Talbor Quist

Temple Ironhoof is a centaur critterologist in Bearfell and Astrid Ironhoof’s sister. A prize-winning animal researcher, she studies empowered animals and explains that companions and critters can learn and grow powers through training rather than remaining ordinary pets. She recognized Jonah by reputation, revived Evan Pistachio after the roadside incident, and watched him flee from Dhaz/Lawful attention.

character

Violet Cranach

Imported character from the Character Data sheet.

character

Gumbo / Jasques Gumbeau

Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.

character

Aerobud

Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.