East Rekhyov

East Rekhyov Temple / Amber Index

The East Rekhyov Temple / Amber Index gathers Kremgrad's watched authority, Fangapor's old-war debts, Redmask's coded streets, Robia's local roads, Richlands estate pressure, Whisperwoods forest danger, Zakhari Bazaar trade, Equinox Vale temple leads, Sunspyke's exposed watch paths, and the Amber Kingdom's polished court routes.

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Rumors & Reasons to Visit

East Rekhyov is generous with light, doctrine, and market noise. Privacy is usually the first thing charged at the gate.

Nearby & Connected Places

East Rekhyov, Kremgrad, Fangapor, Redmask, Robia, Richlands, Whisperwoods, Zakhari Bazaar, Temple of the Equinox Vale, Sunspyke, Sunspire, Amber Kingdom, Temple of Ignorant Veil, Rekhyov Borderland Slot 01

Related Pages

54 linked pages.
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character

Baron - Baron Fangapor

Baron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.

character

Cardinal - Jonah Subramountian

Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.

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Drow

Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.

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Firestarter - Nick Kremp

Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.

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Foulcrum - Ash Stonefist

Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.

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Grease

Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.

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Greasetooth

Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.

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High Cleric Solenar - Erich Solenar

Profile details are still being written.

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Lotus

Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy.

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Magus - Virgil Grey

Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.

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Neg - M.A.I.N.G.

Profile details are still being written.

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Nightshade - Dhaz Pelosh

Dhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.

character

Podon Xopip Kelbar Lokas

Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.

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PP5 - Percival Pringle V

Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.

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Ragnarok - Uthred Uthredson

Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils.

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Red Mind - Ursula Bukovor

Profile details are still being written.

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Solar - Ralos

Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.

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Spirit of Levius - Paulus Levius

Profile details are still being written.

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The Creator - Djeebus

Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.

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Vale - Lucian Vale

Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.

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Vigor - Ellenthyra Mew

Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.

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Weaver - Araspinn Cavadar

Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.

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Calithea

Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.

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Rafael Manticore

Rafael Manticore is a Chaotic Good infernal blood hunter and independent adventurer whose life stands in deliberate contrast to his brother Pedro’s infernal ambition. Born into the Manticore line, Rafael chose sacrifice over power, undergoing brutal Blood Hunter rites to hunt fiends, void abominations, and the monsters that prey on the helpless. His cursed blood magic strengthens his blade at personal cost, leaving him disciplined, wary, and grimly compassionate. A frequent protector of Kremgrad and father to Elmyra, Rafael still feels bound to check Pedro’s schemes when family loyalty becomes a public danger. He is proof that cursed blood does not have to choose damnation.

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Beth Burr

Profile details are still being written.

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Mahogany Mosshand

Profile details are still being written.

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Oguabarr

Profile details are still being written.

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Talbor Quist

Talbor Quist is an alive halfling associated with Stormcall and the Quist family; his imported bio needs separation from Temple Ironhoof material.

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Tylar Braun

Profile details are still being written.

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Zagin Chekomachevski

Profile details are still being written.

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Evan Pistachio

Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.

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Aerobud

Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.

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Eric Aleklotson

Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.

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Chaos

Was a gift to Havyk from X Grymmeye when she wanted to be able to look into the eyes of a Medusa. Her eyes were pecked out and Chaos was able to see for her. After Chaos was killed in battle, Havyk eventually regained her eyesight.

item

Dallas's Vision Warhammer

A warhammer received by Dallas after a vision of K'Zhara Flamehand during the portal-and-potion route. Exact magical properties still need confirmation.

item

Flask of St. Cuthbert

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

item

Giant Temple Candles

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

item

Pringle Auto-Wagon Ignition Crystals

A pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.

item

The Journal of Titian the Wise

A historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.

location

Amber Kingdom

The Amber Kingdom is a large East Rekhyov state and court region whose bright public image sits beside bazaar rumors, temple secrecy, and hard questions about who is welcome inside the light.

location

East Rekhyov

East Rekhyov is the watched half of Rekhyov, with Kremgrad as its old capital anchor and routes through Fangapor, Redmask, Robia, Richlands, Whisperwoods, Zakhari Bazaar, Temple of the Equinox Vale, Sunspyke, and the Amber Kingdom.

location

Fangapor

Fangapor is the old war-name that follows Podon Xopip Kelbar Lokas into the Vithyrex Maze and stretches backward through Titian's Journal: a city of fog, debts, resistance, bargains with the dead, Baron-era terror, and survivors trying to decide what remains after the grip breaks.

location

Kremgrad

Kremgrad is the East Rekhyov capital anchor in the old backbone and one of Jericha's oldest prestige-school centers: a cold, watched civic center where regional authority, discipline, scholarship, and temple-amber route politics can harden into law.

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Redmask

Redmask is an East Rekhyov settlement or landmark where masks, faction anonymity, crime rumors, and ritual identity make social recognition more dangerous than secrecy.

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Rekhyov

Rekhyov is Jericha's eastern continental power-space, split between West Rekhyov's Rifleton-centered industrial dynasties and East Rekhyov's Kremgrad-centered surveillance, holy-law, forest, and kingdom routes.

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Richlands

Richlands is an East Rekhyov wealth region or settlement, useful for estates, agricultural power, merchant influence, and class tension.

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Robia

Robia is an East Rekhyov settlement marker where civic travel, local families, regional witnesses, and ordinary road markets become the last normal texture before the Fangapor and Baron route turns dangerous.

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Sunspire

Sunspire is an East Rekhyov landmark or settlement with radiant, vertical, or temple-city potential, ready for solar faith, tower politics, or elevated civic space.

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Sunspyke

Sunspyke is the sharper counterpart to Sunspire, a high exposed landmark where radiant civic power gives way to watch posts, ritual pressure, and the feeling of being seen from above.

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Temple of Ignorant Veil

Temple of Ignorant Veil is a map-visible East Rekhyov and Amber Kingdom-adjacent sacred site whose name reads like doctrine, warning, and accusation at once.

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Whisperwoods

Whisperwoods is the broader cursed forest name tied to Grease's survival, Arthur's Pink Pony route, Nymeria Duarte's disappearance, and Black Ward/Albert-clone threads.

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Zakhari Bazaar

Zakhari Bazaar is an East Rekhyov trade hub built for rumors, bargaining, rare goods, and the kind of information that changes hands before it has a price.

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Rekhyov Borderland Slot 01

Rekhyov Borderland Slot 01 is a survey marker for the future boundary zone between East and West Rekhyov, where industrial dynasties, holy-law pressure, and surveillance meet.

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Equinox Vale

Equinox Vale is the East Rekhyov temple-city gathered around solar doctrine, tabernacle roads, ritual balance, and the public promise that the valley can make order feel natural.