
Opening the archive

Opening the archive
Aleklot’s Rest
Levius-linked tradition
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characterJonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.
characterBreanna Royale, known as Excession, is a source-review profile whose row appears tangled with Al Ivers / Facsimile evidence and needs identity cleanup.
characterAl Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
characterFoulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
characterAsh Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.
characterMagda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
characterLamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
characterMaine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
characterMortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
characterDhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.
characterKuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
characterProfile details are still being written.
characterOrenthal James, known as Squeeze, is tied to the Aleklotson Inn, Jessica James, Rifleton Rob prisoner continuity, and the Al Ivers discount errand.
characterDjeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
characterVithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
characterProfile details are still being written.
characterMadame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
characterProfile details are still being written.
characterYebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.
characterXalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.
characterAleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.
characterProfile details are still being written.
characterProfile details are still being written.
characterCorin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
characterEvan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
characterSister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
characterGeneral Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
characterHerman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
characterGumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
characterHeathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
characterThe Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
characterThe young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
characterEric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
characterThorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
characterFavre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
itemSeveral poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.
item+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.
itemStudded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.
item+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.
itemIn dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.
item+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.
itemAfter applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.
itemAdvantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.
itemA consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.
itemWhen you drink this potion, for 1 hour your AC increases by 1. At the start of each of your turns, you gain 2 temporary hit points, up to a maximum of 10 temporary hit points from this potion. New temporary hit points from this potion replace any existing temporary hit points from it and do not stack.
itemPlate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.
itemReaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
itemWhile wearing and attuned to this ring, you have resistance to acid damage.
itemWhen you reduce a creature to 0 HP or target a corpse within 5 ft, spend 1 charge to trigger Corpse Bloom: corpse explodes, creatures within 10 ft make DC 14 Con save or take 4d6 necrotic, half on success. Undead corpse adds +2d6. Corpse destroyed.
itemTrixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.
item+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.
itemStandard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.
item+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.
itemConsumable Wish access granted through Paulus Levius Cathedral. Exact activation text, limits, and consequences still need a dedicated mechanics pass.