
Opening the archive
Innate Aspect · Playtest
Sleep, dreams and fear imagery
Start here: Choose an Aspect, set your level and Intelligence score, then open one of its three paths. At level 1, you can spend your 2 points on two rank-I paths. Use Try this Aspect to spend points in the builder; this page previews rules.
2 Mastery Points at this level · Five free basics
1 point total in this path · Earlier ranks required
Convey a message on each activation. Mental links communicate meaning; other methods require a shared language or code. Specific contact, sleep, interface, and sensory requirements override the maximum range. Only known, willing sleeping recipients within range.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Send a chosen image and up to 5 words of meaning to one known willing sleeping recipient within 60 feet. This does not make an awake creature sleep, reveal its dreams or control it; the recipient may refuse.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Recall and shape own dream imagery. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Ground against psychic harm. When you would take psychic damage, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Recognize sleep by touch. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
Share one image with a willing sleeping touch-recipient. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Dreams become unusually vivid and navigable. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Proficiency +2; Intelligence modifier +3. Aspect attacks use their sum; saves use 8 + their sum. These are PC level-based examples. NPCs and monsters use their actual proficiency.
3 maximum Charges, restored by a long rest. Pay only the cost printed on the ability. All actions and concentration share your ordinary turn.
Shared Dream: 5 points, one rank-V path and rank II in both others. Natural access begins at level 20; paid ultimate acceleration can permit level 17. One shared annual recovery record and bodily strain apply.
After 10 uninterrupted minutes, up to twelve willing sleeping creatures within 1 mile enter a shared dream for 8 hours. They may rehearse and communicate but gain no XP, additional rest benefits, or foreknowledge. Participants may communicate despite normal sleep solely within this effect; they cannot activate other powers while asleep. Waking or withdrawing consent ends their participation.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.