Nightmare Power
Mind-Breaking Dream
Choose one creature within range. The target must make an INT save, taking 44 (8d10) psychic damage and becoming confused for the duration on a failed save, or half damage only on a success. A confused target repeats the save at the end of each turn. On a failed repeat save, it takes 22 (4d10) psychic damage; on a success, the effect ends.
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This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
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VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature within range. The target must make an INT save, taking 44 (8d10) psychic damage and becoming confused for the duration on a failed save, or half damage only on a success. A confused target repeats the save at the end of each turn. On a failed repeat save, it takes 22 (4d10) psychic damage; on a success, the effect ends.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.