Nightmare Power
Mind-Breaking Dream
Choose one creature within range. The target must make an INT save, taking 44 (8d10) psychic damage and becoming confused for the duration on a failed save, or half damage only on a success. A confused target repeats the save at the end of each turn. On a failed repeat save, it takes 22 (4d10) psychic damage; on a success, the effect ends.
Power Text
Choose one creature within range. The target must make an INT save, taking 44 (8d10) psychic damage and becoming confused for the duration on a failed save, or half damage only on a success. A confused target repeats the save at the end of each turn. On a failed repeat save, it takes 22 (4d10) psychic damage; on a success, the effect ends.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.