Index entryPlaytest
Madness Seed
Plant a splinter of nightmare logic in one creature within range. The target must make an INT save, taking 27 (6d8) psychic damage and becoming confused until the start of your next turn on a failed save, or half damage with no confusion on a success. A confused target cannot take reactions and must roll a d4 at the start of its turn; on a 1, it loses its action.
