Nightmare Power
Madness Seed
Plant a splinter of nightmare logic in one creature within range. The target must make an INT save, taking 27 (6d8) psychic damage and becoming confused until the start of your next turn on a failed save, or half damage with no confusion on a success. A confused target cannot take reactions and must roll a d4 at the start of its turn; on a 1, it loses its action.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
Read
The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Plant a splinter of nightmare logic in one creature within range. The target must make an INT save, taking 27 (6d8) psychic damage and becoming confused until the start of your next turn on a failed save, or half damage with no confusion on a success. A confused target cannot take reactions and must roll a d4 at the start of its turn; on a 1, it loses its action.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.