Nightmare Power

Madness Seed

Plant a splinter of nightmare logic in one creature within range. The target must make an INT save, taking 27 (6d8) psychic damage and becoming confused until the start of your next turn on a failed save, or half damage with no confusion on a success. A confused target cannot take reactions and must roll a d4 at the start of its turn; on a 1, it loses its action.

Tier 5ActionAt-WillPsychic / MadnessVTT hook

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This has action, frequency, and resolution hooks that can feed a future VTT action.

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Rules State

This can become a table action.

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Rule fields
Action: ActionFrequency: At-WillRange: 60 ft.Duration: 1 MinuteDice: 6d8Damage: Psychic / MadnessSave: INT

Power Text

Plant a splinter of nightmare logic in one creature within range. The target must make an INT save, taking 27 (6d8) psychic damage and becoming confused until the start of your next turn on a failed save, or half damage with no confusion on a success. A confused target cannot take reactions and must roll a d4 at the start of its turn; on a 1, it loses its action.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.