Nightmare Power
Night Terror
Choose one creature within range. The target must make a WIS save, taking 13 (3d8) psychic damage and becoming frightened until the start of your next turn on a failed save, or half damage with no fear on a success. If the target is asleep, it has disadvantage on the save and wakes after the effect resolves.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature within range. The target must make a WIS save, taking 13 (3d8) psychic damage and becoming frightened until the start of your next turn on a failed save, or half damage with no fear on a success. If the target is asleep, it has disadvantage on the save and wakes after the effect resolves.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.