Nightmare Power

Night Terror

Choose one creature within range. The target must make a WIS save, taking 13 (3d8) psychic damage and becoming frightened until the start of your next turn on a failed save, or half damage with no fear on a success. If the target is asleep, it has disadvantage on the save and wakes after the effect resolves.

Tier 2ActionAt-WillPsychic / Fear

Power Text

Choose one creature within range. The target must make a WIS save, taking 13 (3d8) psychic damage and becoming frightened until the start of your next turn on a failed save, or half damage with no fear on a success. If the target is asleep, it has disadvantage on the save and wakes after the effect resolves.

Linking Notes

This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.