Nightmare Power
Nightmare Cage
Choose one creature within range. The target must make a WIS save or become trapped in a waking nightmare. While trapped, its speed is 0, it is frightened, and it treats all creatures more than 5 ft. away as heavily obscured. It repeats the save at the end of each turn, ending the effect on a success.
On this page
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Power doors
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The readable rule text and summary are available.
Sheet
This can appear on a character sheet.
VTT hook
Resolution fields are ready for future table actions.
Resource
No limited-use tracker is needed yet.
Rules State
This can become a table action.
This has action, frequency, and resolution hooks that can feed a future VTT action.
Rule fields
Power Text
Choose one creature within range. The target must make a WIS save or become trapped in a waking nightmare. While trapped, its speed is 0, it is frightened, and it treats all creatures more than 5 ft. away as heavily obscured. It repeats the save at the end of each turn, ending the effect on a success.
Linking Notes
This power has its own stable page so it can be linked from any character, item, location, story post, bargain, curse, or future reward.