Centrum Security Forces (2100 MB —)

Violince

Van

Alive

Bio

Violince - Van was imported from the Character Data sheet. This profile needs a player-facing bio review.

Session Appearances

No story appearances are linked yet.

Related Story Posts

Related Items

Adventurer's Robe

Armor / Light

Uncommon

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

Status
Adapted / ready
Origin
Unspecified
671 GPNoneLegal

Argent Shroud Vestment

Wondrous Item / Vestment

Rare

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

Status
Adapted / ready
Origin
Unspecified
11000 GPRequired by LawLicensed/Attunement Required

Astrologian's Bauble

Wondrous Item / Bauble

Rare

Gain +2 to Arcana. Spend 1 charge to cast Augury. When casting divination spell, gain advantage on next Intelligence ability check or save. Celestial Bearing 1/short rest for 10 minutes: know true north, detect planar boundaries within 60 ft, advantage on Perception vs illusions. Once per turn on spell attack hit, next attack against that creature deals +1d6 radiant.

Status
Adapted / ready
Origin
Unspecified
8500 GPRequired by LawLicensed/Attunement Required

Auric Petal

Wondrous Item / Emblem

Rare

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

Status
Adapted / ready
Origin
Unspecified
7000 GPRequired by LawLicensed/Attunement Required

Boost

Consumable / Pill

Uncommon

For 1 hour: +2 to Str/Dex/Cha checks and saves, -2 to Con/Int/Wis checks and saves. When effect ends, DC 13 Con save or gain exhaustion; DC increases by 2 for each failed save in 24 hours. Green shimmer gives disadvantage on Deception to appear sober within 10 ft.

Status
Adapted / ready
Origin
Gravenhurst; Queefdom
500 GPIllegal/Restricted

Chained four-lock box

Plot Item / Locked Container

Unknown

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

Holder / Custody
Jixie / Dimoggio Clan custody
Status
Active / unresolved contents / mechanics drafted
Origin
Dimoggio collectors / Jixie courier route
UnknownLegal

Corelight Bauble

Wondrous Item / Bauble

Rare

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

Status
Adapted / ready
Origin
Unspecified
11000 GPPrerequisite RequiredRestricted

Crown of Etched Forms

Wondrous Item / Crown

Very Rare

Gain +1 AC. Stores one prepared spell of 3rd level or lower. Cast Disguise Self once per long rest and gain advantage on Deception checks to disguise yourself. Echoform Projection 1/long rest creates duplicate within 30 ft for 1 minute; each round choose +1d8 psychic on next attack, +2 AC until start of next turn, or advantage on next ability check; echo dissipates if damaged.

Status
Adapted / ready
Origin
Unspecified
22000 GPPrerequisite RequiredRestricted

Featherweight Cuirass

Armor / Medium

Very Rare

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

Status
Adapted / ready
Origin
Stormcall; Queefdom
22000 GPRequired by LawLicensed/Attunement Required

Giant Temple Candles

Wondrous Item / Treasure / Temple Candles

Rare

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

Status
Adapted / ready
Origin
Unspecified
2447 GPNoneLegal

Helm of Unsurvivable Knowledge

Wondrous Item / Helm

Rare

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

Status
Adapted / ready
Origin
Unspecified
1133 GPNoneLegal

Leather Armor

Armor / Light

Common

Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.

Status
Adapted / ready
Origin
Unspecified
50 GPNoneLegal

Madame Batdorf's Necromancy Draught

Potion / Necromancy

Uncommon

Drink to see final violent injuries for 1 minute and gain advantage on Medicine/Investigation involving bodies; or pour into corpse dead under 24 hours to ask one Speak with Dead-style question. Drinking requires DC 14 Con save or poisoned until end of next turn.

Status
Adapted / ready
Origin
Madame Batdorf's Chest
500 GPNoneIllegal/Restricted

Paulus Levius's Death Mask

Wondrous Item / Mask

Very Rare

Advantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.

Holder / Custody
Turned in to QUEST / Greta Wunsch
Status
Removed from party circulation / statblock drafted
Origin
Paulus Levius Cathedral / Maine arc
12000 GPUnknownCursed

Quiet Edge

Weapon / Shortsword

Rare

Silent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.

Status
Adapted / ready
Origin
Unknown make, easily overlooked
1800 GPNoneLegal

Rot-Black Venom Vial

Potion / Poison

Uncommon

Apply to one melee weapon or up to three ammunition. Next hit within 1 minute deals +2d6 poison and target must make DC 14 Con save or be poisoned until end of next turn; disadvantage if in/inhaling boost vapor.

Status
Adapted / ready
Origin
Madame Batdorf's Chest
500 GPNoneIllegal/Restricted

Staff of Eulosus

Wondrous Item / Staff

Uncommon

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

Status
Adapted / ready
Origin
Unspecified
643 GPRequired by LawLicensed/Attunement Required

Wand of Animate Boyfriend

Wondrous Item / Wand

Rare

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

Status
Adapted / ready
Origin
Mortellus Vayne
2200 GPPrerequisite RequiredRestricted

Wand of Hannibal

Wondrous Item / Wand

Rare

While attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.

Status
Adapted / ready
Origin
Forbidden arcane circles and sanguine cults of Jericha
4200 GPPrerequisite RequiredIllegal/Restricted

Linked Pages

story

Act 5, Episode 3, Scene 9: The New Centrum Security Forces Take the Stage

At VQU's amphitheater, the New Centrum Security Forces are announced through celebrity spectacle, Fallout Bard music, and old security-force legacy.

item

Adventurer's Robe

Light armor robe for adventuring mages. AC 11 + Dex modifier. Disadvantage on Stealth. Grants +1 bonus vs petrification and polymorph effects. Source says can only be worn by those engaged in wizardly profession.

item

Argent Shroud Vestment

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

item

Astrologian's Bauble

Gain +2 to Arcana. Spend 1 charge to cast Augury. When casting divination spell, gain advantage on next Intelligence ability check or save. Celestial Bearing 1/short rest for 10 minutes: know true north, detect planar boundaries within 60 ft, advantage on Perception vs illusions. Once per turn on spell attack hit, next attack against that creature deals +1d6 radiant.

item

Auric Petal

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

item

Boost

For 1 hour: +2 to Str/Dex/Cha checks and saves, -2 to Con/Int/Wis checks and saves. When effect ends, DC 13 Con save or gain exhaustion; DC increases by 2 for each failed save in 24 hours. Green shimmer gives disadvantage on Deception to appear sober within 10 ft.

item

Chained four-lock box

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

item

Corelight Bauble

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

item

Crown of Etched Forms

Gain +1 AC. Stores one prepared spell of 3rd level or lower. Cast Disguise Self once per long rest and gain advantage on Deception checks to disguise yourself. Echoform Projection 1/long rest creates duplicate within 30 ft for 1 minute; each round choose +1d8 psychic on next attack, +2 AC until start of next turn, or advantage on next ability check; echo dissipates if damaged.

item

Featherweight Cuirass

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

item

Giant Temple Candles

Six giant temple candles. Each candle is 6 ft tall, 1 ft thick, weighs 100 lb, and is made of fine white wax rolled in gold dust and set with emeralds. As treasure, each candle is worth 320 gp if sold intact. As ritual components, lighting one candle during a consecration, funeral, exorcism, or temple restoration grants advantage on one Religion check made during that ritual. A candle burns for 8 hours and is consumed after one such ritual use.

item

Helm of Unsurvivable Knowledge

As an action, a creature wearing the helm may open its mind to the knowledge inside. The creature makes a DC 15 Intelligence saving throw. On a success, it may ask the DM one question about cosmology, planar truth, divine structure, ancient history, or the true nature of a creature, location, or object; the DM answers truthfully but cryptically. The creature also gains advantage on its next Intelligence check made within 1 hour. On a failure, the creature takes 6d8 psychic damage and is stunned until the end of its next turn. On a failure by 10 or more, the creature instead drops to 0 hit points and gains one level of exhaustion. Once a creature uses the helm, it cannot use it again until 7 days have passed.

item

Leather Armor

Light armor. AC 11 + Dex modifier. No Stealth disadvantage. Breastplate/shoulders are boiled leather; rest softer flexible material.

item

Madame Batdorf's Necromancy Draught

Drink to see final violent injuries for 1 minute and gain advantage on Medicine/Investigation involving bodies; or pour into corpse dead under 24 hours to ask one Speak with Dead-style question. Drinking requires DC 14 Con save or poisoned until end of next turn.

item

Paulus Levius's Death Mask

Advantage on Charisma (Intimidation) checks and Deception checks made to conceal identity. Once per long rest, force a creature within 30 ft to save or become frightened while seeing the face of someone it wronged or killed.

item

Quiet Edge

Silent blade. On hit target takes +1d6 damage; if attack has advantage, bonus becomes 2d6. On critical hit, casts Silence centered on target without concentration until end of your next turn.

item

Rot-Black Venom Vial

Apply to one melee weapon or up to three ammunition. Next hit within 1 minute deals +2d6 poison and target must make DC 14 Con save or be poisoned until end of next turn; disadvantage if in/inhaling boost vapor.

item

Staff of Eulosus

Once per day, as an action, choose one Large or smaller creature you can see within 60 ft. The target must succeed on a DC 13 Strength saving throw or be lifted up to 20 ft into the air and restrained by spiraling air currents for up to 3 rounds. At the end of each of its turns, the target may repeat the saving throw, ending the effect on a success and floating safely to the nearest unoccupied space below it. A flying creature has advantage on the saving throw. If the effect ends while there is no surface beneath the target, it falls normally.

item

Wand of Animate Boyfriend

While attuned, +1 to ranged spell attack rolls. Spend 1 charge to summon Zombie Boyfriend within 30 ft for 1 hour; zombie has 40 HP, protects/adjacent to you, advantage on grapple checks. Last-charge d20 roll: on 1 loses summoning property.

item

Wand of Hannibal

While attuned and wielding as spellcasting focus, gain +2 to spell attack rolls. When reducing a creature with blood to 0 HP within 5 ft, use reaction to drink blood and regain 1d6 HP. If 2+ HP restored, gain advantage on next attack and resistance to bludgeoning, piercing, slashing, and necrotic until end of next turn.

GM / Spoiler Notes

Hidden until revealed.