Whispering
Whispering shapes a character's supernatural focus, training, and power set.
Power index
Whispering Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Whisper an insult, secret, or cutting phrase laced with psychic force at one creature that can hear or understand you within range. The target must make a WIS save, taking 1d6 psychic damage and having disadvantage on the next attack roll it makes before the end of its next turn on a failed save.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 1d6
- Type
- Psychic
- Save
- WIS

Speak a short, subtle directive to one creature within range that can hear and understand you. The target must make a WIS save or follow a brief non-harmful command on its next turn, such as pause, look away, answer, kneel, approach, or drop a harmless object.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- 1 Round
- Type
- Command / Whisper
- Save
- WIS
Tier 1
4
Encode a message, memory-fragment, rumor, or short command into a thought strand, folded note, breath mark, or whispered charm you touch. The next creature you designate that touches or hears it receives the message privately and knows whether it was meant for them.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- 8 Hours
- Effect
- 25 words
- Type
- Message / Whisper

Drive a needle-thin whisper into one creature’s thoughts. The target must make an INT save, taking 2d6 psychic damage and subtracting 1d4 from the next saving throw it makes before the end of your next turn on a failed save, or half damage only on a success.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d6 / 1d4
- Type
- Psychic
- Save
- INT

When you succeed on a Deception, Persuasion, or Intimidation check using speech, a useful echo lingers. Before the duration ends, add 1d4 to another social check made against a creature that heard or heard about the first exchange.
Tier 2
4
Listen for surface thoughts within the emanation. You can detect thinking creatures that know a language or communicate mentally. As an action on later turns, focus on one creature and learn what is most on its mind. If you probe deeper, it makes a WIS save; on a failure, you learn a fear, desire, lie, or looming concern.
- Action
- Action
- Use
- At-Will
- Range
- Self (30 ft.)
- Duration
- Concentration, 1 Minute
- Effect
- 30 ft.
- Type
- Telepathy / Read
- Save
- WIS

Whisper a discordant phrase only one creature within range can hear. The target must make a WIS save, taking 3d6 psychic damage and using its reaction, if available, to move as far away from you as it safely can on a failed save, or half damage only on a success.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 3d6
- Type
- Psychic
- Save
- WIS

Tier 3
4
Send a whispered message of 25 words or fewer to a creature you know or can clearly identify by description. The target hears you in its mind and may answer immediately with up to 25 words. Across planes, the message may fail at the GM’s discretion.
- Action
- Action
- Use
- At-Will
- Range
- Unlimited
- Duration
- Instant
- Effect
- 25 words
- Type
- Telepathy / Message

Suggest a course of activity in 25 words or fewer to one creature that can hear and understand you. The suggestion must sound reasonable and not be obviously self-destructive. The target must make a WIS save or follow the suggestion to the best of its ability until completed or the duration ends.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Concentration, 8 Hours
- Effect
- 25 words
- Type
- Command / Charm
- Save
- WIS

Touch one willing creature. For the duration, it understands spoken, signed, and whispered language it perceives, and creatures that know any language can understand its speech, signs, and intentional whispers.
Tier 4
4
Create a psychic chorus in a 20-ft. radius sphere. Creatures of your choice must make an INT save. On a failure, they have disadvantage on concentration checks, cannot benefit from advantage on Perception checks, and subtract 1d4 from the first attack roll or ability check they make each turn.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 1d4
- Type
- Psychic / Distraction
- Save
- INT

Plant a hidden command in one creature that can hear or understand you. The target must make a WIS save. On a failure, the command waits until a trigger you name occurs, then the creature carries out a brief non-self-destructive activity for up to 1 round.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 8 Hours
- Effect
- 1 round
- Type
- Directive / Whisper
- Save
- WIS

Tier 5
4
Give a verbal command to one creature that can understand you. The target must make a WIS save or become bound to carry out a service or refrain from a course of action. If it knowingly acts against the command, it takes 5d10 psychic damage once per day. The command cannot require certain death.
- Action
- 1 Minute
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 30 Days
- Effect
- 5d10
- Type
- Psychic
- Save
- WIS

Whisper over one creature’s memory of an event from the last 24 hours that lasted no more than 10 minutes. The target must make a WIS save or become charmed, unaware, and receptive while you describe the altered, erased, sharpened, or replaced memory. The memory takes hold when the effect ends.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 10 minutes
- Type
- Memory / Whisper
- Save
- WIS

Detonate a whispered phrase in a 20-ft. radius sphere within range. Creatures of your choice must make an INT save, taking 8d6 psychic damage and subtracting 1d6 from attack rolls, ability checks, and concentration saves for the duration on a failed save, or half damage only on a success. Affected creatures repeat the save at the end of each turn.
Tier 6
4
Issue a single whispered directive to up to three creatures that can hear or understand you within range. Each target must make a WIS save or follow the non-self-destructive directive on its next turn, such as halt, flee, kneel, drop it, approach, protect them, or stay silent.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Effect
- 3 targets
- Type
- Directive / Group
- Save
- WIS

When a creature within range damages one of your allies, whisper the pain back into its mind. The triggering creature must make a WIS save, taking psychic damage equal to half the damage it dealt on a failed save, or half as much on a success.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- Half damage
- Type
- Psychic
- Save
- WIS

Choose one creature within range. It must make an INT save. On a failure, choose one restriction: it cannot speak, cannot take reactions, cannot take bonus actions, or cannot use powers with verbal components. It repeats the save at the end of each turn.
Tier 7
4
Link up to six willing creatures into a telepathic command web. Linked creatures can communicate on the same plane. When one linked creature takes the Help action, the assisted creature gains a +1d6 bonus to the aided roll instead of advantage. Once per round, one linked creature may move 10 ft. when another linked creature moves.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Concentration, 10 Minutes
- Effect
- 1d6
- Type
- Telepathy / Command

Choose any number of creatures in a 20-ft. radius sphere within range that can hear or understand you. Each target must make a WIS save or become enthralled. While enthralled, it has disadvantage on Perception checks and cannot willingly move farther away from you if it can perceive your voice.
- Action
- Action
- Use
- At-Will
- Range
- 90 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 20 ft.
- Type
- Enthrall / Crowd
- Save
- WIS

Tier 8
4
Project a compelling psychic narrative into a 30-ft. radius sphere. Creatures of your choice must make a WIS save. On a failure, choose one belief: a creature is trustworthy, a creature is dangerous, fleeing is safest, cooperation is necessary, or silence is required. Affected creatures act consistently unless directly harmed or shown overwhelming proof.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 120 ft.
- Duration
- Concentration, 10 Minutes
- Effect
- 30 ft.
- Type
- Consensus / Rumor
- Save
- WIS

Your whispers become flawless. For the duration, when you make a Deception, Persuasion, Performance, or Intimidation check using speech, treat a d20 roll of 14 or lower as a 15. Powers that determine whether you are telling the truth read your statements as truthful unless Tier 8 or higher.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Hour
- Effect
- 15
- Type
- Social / Voice

Tier 9
4
Choose up to six creatures within range. Each target must make a WIS save or become charmed, incapacitated, and receptive to your whispered revision of one event from the last 24 hours that lasted no more than 10 minutes. The change takes hold when the effect ends unless the target is harmed before then.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 60 ft.
- Duration
- Concentration, 1 Minute
- Effect
- 6 targets
- Type
- Memory / Mass
- Save
- WIS

Bind up to ten willing creatures into a superior whisper-network. Linked creatures communicate telepathically on the same plane, share sensory impressions, cannot be surprised while one remains conscious, and once per round one linked creature may use another linked creature’s successful INT, WIS, or CHA roll result.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Concentration, 10 Minutes
- Effect
- 10 creatures
- Type
- Telepathy / Overmind

Tier 10
4
Choose any number of creatures in a 60-ft. radius sphere within range. Each target must make a WIS save. On a failure, choose one narrative: you are rightful authority, a creature is an existential threat, escape is rational, unity is necessary, or silence is safety. Affected creatures act consistently unless directly harmed or confronted with overwhelming contradiction.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 120 ft.
- Duration
- Concentration, 10 Minutes
- Effect
- 60 ft.
- Type
- Narrative / Voice
- Save
- WIS

Speak a killing word to one creature you can see within range. If the target has 100 hit points or fewer, it dies. Otherwise, it takes 12d12 psychic damage. Divine, artifact-grade, or story-protected creatures may instead suffer a GM-defined wound or condition.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 12d12
- Type
- Psychic











