Aerovia

Aerovia Missing City-State Slot 01

Aerovia Missing City-State Slot 01 is a reserved page for a future major Aerovian city-state, useful for adding another political hub once the map or story source confirms it.

Player Hooks / Rumors

Aerovia still has room for another city-state to make everybody's politics worse.

Related Characters

Linked Pages

character

Colonel / Orval Finkus

Imported character from the Character Data sheet.

character

Diviness / Wanda Silver

Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.

character

Eddie / Edwin Port

Imported character from the Character Data sheet.

character

Jolly / Jorldeborg

Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.

character

Dhaz Peloshon Port

Imported character from the Character Data sheet.

location

Aerovia

Aerovia is the western continental body of Jericha, split between northern technomancy, southern Queefdom politics, and the violent clan-wartorn middle.

location

Central Aerovia / Clan-Wartorn Divide

Central Aerovia / Clan-Wartorn Divide is the working named version of Aerovia's central conflict region, separating major northern and southern powers with clan-controlled danger.

location

North Aerovia

North Aerovia holds Point Pringle, Stormcall, coastal powers, worn frontiers, and several institutions that prefer order right up until order becomes leverage.

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, rural farm sites, temple towns, naval cities, fortress institutions, and dangerous recovery zones.