
Opening the archive
Innate Aspect · Playtest
Stone manipulation and structural sensing
Start here: Choose an Aspect, set your level and Wisdom score, then open one of its three paths. At level 1, you can spend your 2 points on two rank-I paths. Use Try this Aspect to spend points in the builder; this page previews rules.
2 Mastery Points at this level · Five free basics
1 point total in this path · Earlier ranks required
Manipulate up to 10 pounds of eligible unattended material. Move it up to 10 feet on activation and with each later action, staying within range. Concentration is required while moving it. No automatic creature damage, trained tool work, manufactured wealth, or extra actions. Loose stone only.
Ends: Concentration loss; duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Make a magical ranged Aspect attack (+5); on a hit deal 1d8 bludgeoning damage. Standalone action: does not add to weapon attacks, Multiattack, Extra Attack, or spell-only riders. A ranged stone strike; requires loose stone.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.
Move or texture loose stone. Action; touch or within 5 feet, normally no more than 1 pound. No damage, conditions, saleable material, or replacement for trained tool work.
Ends: Aspect replacement or dormancy ends access.
Interpose stone grit. When you would take bludgeoning, piercing or slashing damage while exposed stone is within 5 feet, after damage is rolled but before applying it, use your ordinary reaction and 1 Charge to reduce it by 1d4+3, minimum 1, never below 0. Apply before resistance/vulnerability; only one Aspect reduction per event.
Ends: Aspect replacement or dormancy ends access.
Feel exposed stone fractures. Notice relevant exposed phenomena within 5 feet. Does not automatically reveal hidden creatures, intentions, diagnoses, or facts. A stated touch requirement still applies.
Ends: Aspect replacement or dormancy ends access.
Stone tapping or markings. Action; simple observable signals within 30 feet. No automatic privacy or language comprehension. Explicit willing-touch thought, dream-image, or mood expressions use touch instead of remote signaling.
Ends: Aspect replacement or dormancy ends access.
Contact with stone provides unusual spatial awareness. Descriptive sensory experience only. Grants no immunity, proficiency, compulsory personality, or unstated mechanical benefit.
Ends: Aspect replacement or dormancy ends access.
Proficiency +2; Wisdom modifier +3. Aspect attacks use their sum; saves use 8 + their sum. These are PC level-based examples. NPCs and monsters use their actual proficiency.
3 maximum Charges, restored by a long rest. Pay only the cost printed on the ability. All actions and concentration share your ordinary turn.
Raise the Rampart: 5 points, one rank-V path and rank II in both others. Natural access begins at level 20; paid ultimate acceleration can permit level 17. One shared annual recovery record and bodily strain apply.
After 1 uninterrupted minute, reshape existing unoccupied stone within 120 feet into up to ten connected 10-foot cubes of permanent mundane fortification. Cannot crush creatures or undermine occupied structures.
Ends: duration expiry, node removal, Aspect replacement, and any specific ending condition in the effect. Permanent mundane results persist.