Companion Bond
Companion Bond shapes a character's supernatural focus, training, and power set.
Power index
Companion Bond Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Bond with one willing beast, familiar, mount, or companion creature you touch. You can have one bonded companion at a time. The bond ends if you dismiss it, bond a different companion, or the companion dies.
- Action
- Ritual
- Use
- At-Will
- Range
- Touch
- Duration
- Permanent

Choose your bonded companion within range. It may move up to half its speed or take the Help action. This movement does not provoke opportunity attacks from one creature of your choice.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
Tier 1
4
You can communicate simple ideas, emotions, and commands with beasts and with your bonded companion. Your bonded companion understands complex commands during the duration.
- Action
- Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Hour

When your bonded companion hits a creature within range, add your WIS modifier to the damage roll.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- WIS
- Type
- Attack Type
- Roll
- Attack

When your bonded companion is hit by an attack within range, add your WIS modifier to its AC against the triggering attack, potentially causing it to miss.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
Tier 2
4
When you or your bonded companion takes damage while within range of the other, reduce the damage by 2d8 + your WIS modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d8 + WIS
- Type
- Reduction

Choose your bonded companion within range. The next attack roll, ability check, or saving throw it makes before the start of your next turn gains a bonus equal to your WIS modifier.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Effect
- WIS

Until the start of your next turn, you and your bonded companion have advantage on the first attack roll each of you makes against a creature threatened by the other.
- Action
- Bonus Action
- Use
- At-Will
- Range
Tier 3
4
Your bonded companion within range may make one attack. On a hit, it deals additional damage equal to your WIS modifier.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- WIS
- Type
- Attack Type
- Roll
- Attack

Teleport to an unoccupied space within 5 ft. of your bonded companion, or teleport it to an unoccupied space within 5 ft. of you. Both spaces must be within range.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant

When you or your bonded companion within range makes a saving throw, add your WIS modifier to the roll.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
Tier 4
4
Your bonded companion within range may move up to its speed and make one attack. On a hit, the attack deals an extra 2d8 damage.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d8
- Type
- Attack Type
- Roll
- Attack

When you are hit by an attack and your bonded companion is within range, your companion may move up to half its speed toward you. If it ends adjacent to you, reduce the damage by 3d8 + your WIS modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 3d8 + WIS
- Type
- Reduction

You always know the direction and distance to your bonded companion while it is within range. You and your companion can communicate emotions and simple phrases across the bond.
Tier 5
4
For the duration, your bonded companion gains advantage on attack rolls, adds your WIS modifier to damage rolls, and gains temporary hit points equal to twice your WIS modifier at the start of each of its turns.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Minute
- Effect
- 2×WIS
- Type
- Temp HP / Attack Type
- Roll
- Attack

If your bonded companion is within range and on the same plane, teleport it to an unoccupied space within 10 ft. of you.
- Action
- Action
- Use
- At-Will
- Range
- 1 Mile
- Duration
- Instant

You and your bonded companion regain 18 (4d8) hit points. Allies of your choice in the emanation regain hit points equal to your WIS modifier.
- Action
- Action
- Use
- At-Will
- Range
Tier 6
4
Your bonded companion may take the Dash, Disengage, Dodge, Help, Hide, Search, or Use an Object action, or make one attack.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Roll
- Attack

Your bonded companion adds your proficiency bonus to its AC, attack rolls, damage rolls, saving throws, and skill checks if it does not already add your proficiency bonus.
- Action
- Passive
- Use
- At-Will
- Range
- 1 Mile
- Duration
- Permanent
- Effect
- PB
- Roll
- Attack

When a creature hits you or your bonded companion within range, reduce the damage to 0. Your bonded companion may then move up to half its speed and make one attack against the attacker if it can reach it.
- Action
- Reaction
- Use
- At-Will
Tier 7
4
Choose one creature your bonded companion can see within range. The target must make a WIS save or have disadvantage on attack rolls against creatures other than you and your companion. The target repeats the save at the end of each of its turns.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Minute
- Save
- WIS

Make one weapon attack or power attack, then your bonded companion may make one attack against the same target if it is within reach or range.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Type
- Attack Type
- Roll
- Attack

While your bonded companion is within range, you and allied creatures of your choice within 10 ft. of either of you gain advantage on saving throws against being frightened or charmed.
- Action
Tier 8
4
Your bonded companion’s maximum hit points increase by twice your level, and its attacks count as magical. Once per turn, it deals an extra 2d8 damage when it hits with an attack.
- Action
- Passive
- Use
- At-Will
- Range
- 1 Mile
- Duration
- Permanent
- Effect
- 2d8
- Type
- Attack Type
- Roll
- Attack

Until the start of your next turn, when you or your bonded companion hits a creature, the other may make one attack against that creature as a reaction.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- 1 Round
- Type
- Attack Type
- Roll
- Attack
Your bonded companion becomes Large if it is smaller, gains temporary hit points equal to 5 times your WIS modifier, and its attacks deal an extra 3d8 damage for the duration.
Tier 9
4
Your bonded companion may teleport to an unoccupied space within 30 ft. of a creature you can see and make two attacks against it.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Same Plane
- Duration
- Instant
- Type
- Attack Type
- Roll
- Attack

When you or your bonded companion would die, the other may take 55 (10d10) psychic damage to prevent that death. The protected creature drops to 1 hit point instead.
- Action
- Reaction
- Use
- At-Will
- Range
- Same Plane
- Duration
- Instant
- Effect
- 10d10
- Type
- Psychic

You and your bonded companion project command over the battlefield. Allies of your choice in the emanation gain advantage on attack rolls against creatures adjacent to either you or your bonded companion.
- Action
- Action
- Use
- At-Will
Tier 10
4
Your bonded companion gains a flying or swimming speed equal to its walking speed, adds your WIS modifier to all saving throws, and deals an extra 4d8 damage once per turn when it hits with an attack.
- Action
- Passive
- Use
- At-Will
- Range
- Same Plane
- Duration
- Permanent
- Effect
- 4d8 / WIS
- Type
- Attack Type
- Roll
- Attack

For the duration, whenever you or your bonded companion takes an action, the other may move up to half its speed and make one attack or take the Help action. This can occur once per turn for each of you.
- Action
- Action
- Use
- At-Will
- Range
- Same Plane
- Duration
- 1 Minute
- Type
- Attack Type
- Roll
- Attack

When you or your bonded companion is reduced to 0 hit points, the other teleports to an unoccupied space within 10 ft. of the fallen creature. The fallen creature regains 55 (10d10) hit points.










