Centrum Security Forces (2100 MB —)

Radiance

Radian Exis

AliveCelestial

Bio

Radiance - Radian Exis was imported from the Character Data sheet. This profile needs a player-facing bio review.

Session Appearances

No story appearances are linked yet.

Related Story Posts

No local story post is attached yet.

Related Items

Argent Shroud Vestment

Wondrous Item / Vestment

Rare

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

Status
Adapted / ready
Origin
Unspecified
11000 GPRequired by LawLicensed/Attunement Required

Astrologian's Bauble

Wondrous Item / Bauble

Rare

Gain +2 to Arcana. Spend 1 charge to cast Augury. When casting divination spell, gain advantage on next Intelligence ability check or save. Celestial Bearing 1/short rest for 10 minutes: know true north, detect planar boundaries within 60 ft, advantage on Perception vs illusions. Once per turn on spell attack hit, next attack against that creature deals +1d6 radiant.

Status
Adapted / ready
Origin
Unspecified
8500 GPRequired by LawLicensed/Attunement Required

Auric Petal

Wondrous Item / Emblem

Rare

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

Status
Adapted / ready
Origin
Unspecified
7000 GPRequired by LawLicensed/Attunement Required

Corelight Bauble

Wondrous Item / Bauble

Rare

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

Status
Adapted / ready
Origin
Unspecified
11000 GPPrerequisite RequiredRestricted

Crown of Thorns

Wondrous Item / Divine Headwear

Unknown

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

Holder / Custody
Jonah Subramountian
Status
Active / carried / statblock drafted
Origin
Djon Charleston's Djeebus movement via Judah
UnknownLegal

Flask of St. Cuthbert

Wondrous Item / Treasure / Holy Water Flasks

Uncommon

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

Status
Adapted / ready
Origin
Unspecified
647 GPNoneLegal

Linked Pages

item

Argent Shroud Vestment

Gain +1 AC and radiant resistance. Spend 1 charge to cast Sanctuary. Shrouded Passage 1/short rest: bonus action for 1 minute, attacks against you have disadvantage if you moved 10+ ft. Aegis 1/long rest: reaction when ally within 30 ft drops to 0 HP to grant 1d4 temp HP and keep conscious. Fiends/undead have disadvantage on saves vs first spell each turn targeting only them.

item

Astrologian's Bauble

Gain +2 to Arcana. Spend 1 charge to cast Augury. When casting divination spell, gain advantage on next Intelligence ability check or save. Celestial Bearing 1/short rest for 10 minutes: know true north, detect planar boundaries within 60 ft, advantage on Perception vs illusions. Once per turn on spell attack hit, next attack against that creature deals +1d6 radiant.

item

Auric Petal

Gain fire resistance. Advantage on Insight checks against creatures experiencing heightened emotion. Bloom of Radiance 1/long rest: action creates 1-minute aura; allies within 10 ft gain 1d6 temporary hit points at the start of their turns, and enemies starting their turn in the aura take 1 radiant damage.

item

Corelight Bauble

Sheds bright light 20 ft and dim 20 ft, suppress/resume as bonus action. Advantage on concentration saves and +1 to spell attack rolls. Spend 1 charge when casting radiant/force spell to add 1d8 damage, or 2d8 if single target. Spend 1 charge as reaction when damaged to reduce damage by 1d10 + spellcasting modifier.

item

Crown of Thorns

When attuned, healing another creature with a spell of 1st level or higher may add 1d8 to one healing roll; Jonah takes radiant damage equal to the extra hit points restored. Once per long rest, cast Healing Word as a reaction when a nearby creature drops to 0 hit points.

item

Flask of St. Cuthbert

Treasure container holding two standard holy water flasks. Each flask may be used as normal holy water: as an action, splash onto a creature within 5 ft or throw up to 20 ft, shattering on impact; make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. The ornate sealed steel flasks and wax seals account for any value beyond the 25 gp holy water contents.

GM / Spoiler Notes

Hidden until revealed.