Aspect Codex

Maskweaving

Maskweaving is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

MaskweavingSpellcastingChargesDeception

What This Aspect Does

Maskweaving defines a character's supernatural focus, training profile, resource model, and power family. This page is structured so each separate power can become its own linked entry instead of being buried inside a character sheet.

Power Links

42 separate powersReusable by characters, items, curses, and locations
Tier 01 HourAt-Will

Maskwright's Thread

Choose three other aspects when you gain this power. These are your Mask Sources. You can craft simple masks based on those aspects. A mask can hold one Tier 0 power from one Mask Source that does not require a special body form, permanent companion, pact, deity, or unique story permission. A creature wearing one of your masks can use the stored power using your Maskweaving save DC and WIS modifier unless the GM rules the source aspect uses another modifier. You can have one active mask at a time.

Tier 0ActionAt-Will

Don Mask

Touch a mask you created and place it on a willing creature. The mask occupies the creature’s face slot and grants its stored power while worn. Removing a mask requires an action by the wearer or by a creature within reach. If a mask is destroyed, its stored power ends immediately.

Tier 11 HourAt-Will

Apprentice Mask

Create or remake one mask from a Mask Source. The mask can store one Tier 1 or lower power from that source. Powers that summon permanent allies, create permanent structures, grant permanent transformations, or consume story-limited resources cannot be stored unless the GM allows it. You can have up to two active masks at a time.

Tier 1PassiveAt-Will

Mask Familiarity

You always know the direction and distance to your active masks while they are on the same plane. You also know whether each active mask is worn, unworn, broken, or suppressed.

Tier 1Bonus ActionAt-Will

Quick Donning

Place one of your masks on yourself or a willing creature within reach, or remove one of your masks from yourself. If the target already wears one of your masks, you may swap it for another mask you are holding.

Tier 1ActionAt-Will

Plain Face

Touch one of your masks. Its magical aura and source aspect become hidden from ordinary senses. A creature studying the mask must succeed on an INT check against your power save DC to identify the source aspect or stored power.

Tier 21 HourAt-Will

Journeyman Mask

Your masks can store one Tier 2 or lower power from a Mask Source. You can choose one additional Mask Source. You can have up to three active masks at a time, but no creature can benefit from more than one of your masks at once unless another Maskweaving power allows it.

Tier 2ActionAt-Will

Shared Mask

Choose one active mask within range. For the duration, one willing creature within 30 ft. of the wearer can use the mask’s stored power as if wearing it. The original wearer still counts as wearing the mask. A stored power used this way still follows its normal action, duration, range, and restrictions.

Tier 2ActionAt-Will

Stitched Identity

Touch one of your masks and assign it a simple identity, title, or role, such as guard, healer, hunter, envoy, or shadow. While worn, the wearer has advantage on one skill check type approved by the GM that fits the role.

Tier 2ReactionAt-Will

Unmask

When a creature you can see within range uses a power granted by one of your masks, you may end the mask’s granted effect after the triggering use resolves. If the mask is being worn by an unwilling creature, it must make a WIS save; on a failed save, the mask falls off.

Tier 31 HourAt-Will

Adept Mask

Your masks can store one Tier 3 or lower power from a Mask Source. You can have up to four active masks at a time. When you craft a mask, choose whether its stored power uses the wearer’s action economy or requires your verbal command while within 60 ft. to activate.

Tier 31 HourAt-Will

Reservoir Mask

Create a mask that stores one Tier 2 or lower power from a Mask Source and one minor passive or utility trait from the same source. The utility trait cannot grant a second attack, a permanent companion, a separate spellcasting list, or a resource pool. Only one Reservoir Mask can be active at a time.

Tier 3ReactionAt-Will

Mask Relay

When a willing creature wearing one of your masks uses the mask’s stored power, choose another willing creature wearing one of your masks within range. The second creature gains temporary hit points equal to 3d8 + your WIS modifier, or may move 10 ft. without provoking opportunity attacks.

Tier 3PassiveAt-Will

Mask Inventory

You can maintain twice as many inactive crafted masks as active masks without degradation. Inactive masks retain their stored powers but grant nothing until activated and worn. Replacing a stored power in an inactive mask takes 1 hour.

Tier 41 HourAt-Will

Composite Mask

Create a mask that combines one Tier 3 or lower power from one Mask Source with one Tier 1 or lower passive, utility, or movement trait from a different Mask Source. Both sources must be among your Mask Sources. Only one Composite Mask can be active at a time.

Tier 4PassiveAt-Will

Mask Adept

Your masks can store one Tier 4 or lower power from a Mask Source. You can choose one additional Mask Source. You can have up to five active masks at a time.

Tier 4ReactionAt-Will

Mask Ward

When a creature wearing one of your masks takes damage, reduce the damage by 4d8 + your WIS modifier. If the damage would break the mask, the mask instead remains intact with its power suppressed until the end of the wearer’s next turn.

Tier 4ActionAt-Will

False Aspect

Touch one of your masks. Its source aspect appears to be any other aspect you name. Detection powers of Tier 4 or lower report the false source unless the observer succeeds on an INT check against your power save DC.

Tier 51 HourAt-Will

Masterwork Mask

Your masks can store one Tier 5 or lower power from a Mask Source. You can have up to six active masks at a time. A creature wearing one of your masks can use its stored power even if the source aspect normally requires proficiency, a minor focus object, or a specific implement, unless the requirement is story-bound.

Tier 51 HourAt-Will

Twin-Face Mask

Create a mask with two faces from two different Mask Sources. It stores one Tier 4 or lower power from one source and one Tier 2 or lower power from the other. When worn, the wearer chooses one face as a bonus action; only that face grants its power until the wearer switches faces. Only one Twin-Face Mask can be active at a time.

Tier 5ActionAt-Will

Borrowed Face

Choose one willing creature wearing one of your masks within range. You can perceive through the wearer’s senses and speak through the mask for the duration. While doing so, you remain aware of your own surroundings.

Tier 5ReactionAt-Will

Emergency Swap

When a willing creature wearing one of your masks within range would take damage or fail a saving throw, swap its mask with another active mask on a willing creature within range. The new mask immediately grants its stored power, and the triggering damage is reduced by your WIS modifier or the failed save gains a bonus equal to your WIS modifier.

Tier 6PassiveAt-Will

Greater Maskweaver

Your masks can store one Tier 6 or lower power from a Mask Source. You can choose one additional Mask Source. You can have up to seven active masks at a time. Mask powers used by wearers use your proficiency bonus if it is higher than the wearer’s.

Tier 61 HourAt-Will

Hybrid Mask

Create a mask that fuses two Mask Sources into one effect. Choose one Tier 5 or lower power from one source and one Tier 3 or lower power from another source. The wearer can use either stored power, but after using one, the other cannot be used until the start of the wearer’s next turn. Only one Hybrid Mask can be active at a time.

Tier 6ActionAt-Will

Chorus of Masks

For the duration, willing creatures wearing your masks in the emanation can communicate telepathically with you and each other. Once per round when a mask wearer uses a stored power, another mask wearer in the emanation gains advantage on the next attack roll, ability check, or saving throw it makes before the start of its next turn.

Tier 6ReactionAt-Will

Mask Backlash

When a creature wearing one of your masks is hit by an attack, fails a saving throw, or has its mask removed against its will, one hostile creature within range must make a WIS save, taking 31 (7d8) psychic damage on a failed save, or half as much on a success.

Tier 7PassiveAt-Will

Maskwright Dominion

Your masks can store one Tier 7 or lower power from a Mask Source. You can have up to eight active masks at a time. You can repair a broken mask with 10 minutes of work, restoring its stored power if the mask was not destroyed by a Tier 7 or higher effect.

Tier 71 HourAt-Will

Triple-Face Mask

Create a mask with three faces from up to three Mask Sources. It stores one Tier 6 or lower power, one Tier 4 or lower power, and one Tier 2 or lower power from those sources. The wearer chooses one active face as a bonus action; only that face grants its power at a time. Only one Triple-Face Mask can be active at a time.

Tier 7ActionAt-Will

Mass Donning

Choose up to six willing creatures within range and up to six inactive masks you are carrying or that are within range. Each chosen creature immediately dons one chosen mask. This can exceed your active mask limit until the end of your next turn; after that, masks above your limit become inactive.

Tier 7Action1/Long Rest

Stolen Mask

Touch an item, token, or willing creature associated with an aspect you do not know as a Mask Source. Choose one Tier 5 or lower power from that aspect that the GM approves. You create a temporary mask storing that power. The mask does not count as choosing that aspect as a Mask Source and crumbles when the duration ends.

Tier 8PassiveAt-Will

Grand Mask

Your masks can store one Tier 8 or lower power from a Mask Source. You can choose one additional Mask Source. You can have up to nine active masks at a time. A mask wearer can now benefit from two of your masks at once, but only one may be Composite, Hybrid, Twin-Face, Triple-Face, or Grand.

Tier 81 HourAt-Will

Grand Hybrid Mask

Create a mask that blends two Mask Sources into one joined technique. Choose two Tier 6 or lower powers from different Mask Sources. The wearer can use either power, or combine compatible damage, movement, range, defense, or condition riders into a single use if the GM approves. Only one Grand Hybrid Mask can be active at a time.

Tier 8ActionAt-Will

Mask Legion

For the duration, all willing creatures wearing your masks in the emanation gain temporary hit points equal to 8d8 + your WIS modifier. When a mask wearer loses these temporary hit points, it may immediately use the mask’s stored Tier 3 or lower power without using an action.

Tier 81 Hour1/Long Rest

Face of Another Path

Choose one aspect that is not one of your Mask Sources. For the duration, treat that aspect as a temporary Mask Source for creating one mask of Tier 6 or lower. When the duration ends, any mask made from the temporary source becomes inert.

Tier 9PassiveAt-Will

Sovereign Maskweaver

Your masks can store one Tier 9 or lower power from a Mask Source. You can have up to ten active masks at a time. When a mask wearer uses a stored power, it may use your WIS modifier, your proficiency bonus, and your power save DC if any are better than its own.

Tier 91 Hour1/Long Rest

Crowned Mask

Create one crowned mask from a Mask Source. It stores one Tier 9 or lower power and one Tier 5 or lower supporting power from the same or a different Mask Source. The wearer can use both powers, but cannot use both on the same turn unless one is a reaction. Only one Crowned Mask can be active at a time.

Tier 9ActionAt-Will

Mask Parliament

For the duration, willing creatures wearing your masks in the emanation share one reaction pool. Once per round, when one mask wearer cannot use a reaction, another mask wearer in the emanation may spend its reaction to trigger that mask’s reaction power or defensive rider.

Tier 9ReactionAt-Will

Unmake False Face

When a creature you can see within range uses a power granted by a mask, disguise, possession, transformation, or false identity, force it to make a WIS save. On a failed save, the triggering granted effect fails and the creature takes 66 (12d10) psychic damage. On a success, the effect resolves but the creature takes half damage.

Tier 10PassiveAt-Will

Archmask

Your masks can store one Tier 10 or lower power from a Mask Source, subject to GM approval for story-bound effects. You can choose one additional Mask Source. You can have up to twelve active masks at a time. A mask wearer can benefit from two of your masks at once, and one of those masks may be a special multi-source mask.

Tier 101 Hour1/Long Rest

Pantheon Mask

Create one supreme mask woven from up to three Mask Sources. It stores one Tier 10 or lower power, one Tier 7 or lower power, and one Tier 4 or lower power from those sources. The wearer can use any stored power, but after using a Tier 10 power from the mask, the other stored powers are suppressed until the start of the wearer’s next turn. Only one Pantheon Mask can be active at a time.

Tier 10Action1/Long Rest

Mask of All Roads

For the duration, you may treat any aspect you have personally seen used as a temporary Mask Source. You can craft temporary masks from these sources up to Tier 8. Temporary masks created this way count against your active mask limit and become inert when the duration ends.

Tier 10Action1/Ever

Final Face

Create or awaken a legendary mask tied to a major story identity, lineage, office, spirit, or archetype. Choose up to three Mask Sources and one story condition with the GM. While worn, the mask grants a unique combination of powers from those sources, up to one Tier 10 effect and two Tier 7 or lower effects. The mask may carry a narrative obligation, taboo, or destiny and can be ended only by Tier 10 dispelling, divine intervention, or the story condition set when created.

Characters With This Aspect