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Opening the archive
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Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Maskweaving is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectMaskwright's Thread
Choose three other aspects when you gain this power. These are your Mask Sources. You can craft simple masks based on those aspects. A mask can hold one Tier 0 power from one Mask Source that does not require a special body form, permanent companion, pact, deity, or unique story permission. A creature wearing one of your masks can use the stored power using your Maskweaving save DC and WIS modifier unless the GM rules the source aspect uses another modifier. You can have one active mask at a time.
Don Mask
Touch a mask you created and place it on a willing creature. The mask occupies the creature’s face slot and grants its stored power while worn. Removing a mask requires an action by the wearer or by a creature within reach. If a mask is destroyed, its stored power ends immediately.
Apprentice Mask
Create or remake one mask from a Mask Source. The mask can store one Tier 1 or lower power from that source. Powers that summon permanent allies, create permanent structures, grant permanent transformations, or consume story-limited resources cannot be stored unless the GM allows it. You can have up to two active masks at a time.
Mask Familiarity
You always know the direction and distance to your active masks while they are on the same plane. You also know whether each active mask is worn, unworn, broken, or suppressed.
Quick Donning
Place one of your masks on yourself or a willing creature within reach, or remove one of your masks from yourself. If the target already wears one of your masks, you may swap it for another mask you are holding.
Plain Face
Touch one of your masks. Its magical aura and source aspect become hidden from ordinary senses. A creature studying the mask must succeed on an INT check against your power save DC to identify the source aspect or stored power.
Adept Mask
Your masks can store one Tier 3 or lower power from a Mask Source. You can have up to four active masks at a time. When you craft a mask, choose whether its stored power uses the wearer’s action economy or requires your verbal command while within 60 ft. to activate.
Reservoir Mask
Create a mask that stores one Tier 2 or lower power from a Mask Source and one minor passive or utility trait from the same source. The utility trait cannot grant a second attack, a permanent companion, a separate spellcasting list, or a resource pool. Only one Reservoir Mask can be active at a time.
Mask Relay
When a willing creature wearing one of your masks uses the mask’s stored power, choose another willing creature wearing one of your masks within range. The second creature gains temporary hit points equal to 3d8 + your WIS modifier, or may move 10 ft. without provoking opportunity attacks.
Mask Inventory
You can maintain twice as many inactive crafted masks as active masks without degradation. Inactive masks retain their stored powers but grant nothing until activated and worn. Replacing a stored power in an inactive mask takes 1 hour.
Masterwork Mask
Your masks can store one Tier 5 or lower power from a Mask Source. You can have up to six active masks at a time. A creature wearing one of your masks can use its stored power even if the source aspect normally requires proficiency, a minor focus object, or a specific implement, unless the requirement is story-bound.
Twin-Face Mask
Create a mask with two faces from two different Mask Sources. It stores one Tier 4 or lower power from one source and one Tier 2 or lower power from the other. When worn, the wearer chooses one face as a bonus action; only that face grants its power until the wearer switches faces. Only one Twin-Face Mask can be active at a time.
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Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Maskweaving has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
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