Healing
Healing shapes a character's supernatural focus, training, and power set.
Power index
Healing Powers
42 powers, grouped by tier. The rules needed for quick reference are shown directly in each row.
Tier 0
2
Touch one willing creature. The target regains 1d4 hit points. A creature can benefit from this power once per short rest.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 1d4
- Type
- Healing

Touch one living creature at 0 hit points. The target becomes stable. This power has no effect on Constructs or Undead.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Type
- Healing
Tier 1
4
Touch one creature and end one bleeding, minor poison, or mundane infection effect on it if the effect is Tier 1 or lower. The target also regains hit points equal to your WIS modifier.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- WIS
- Type
- Healing

Touch one creature. The target regains 9 (2d8) hit points plus your WIS modifier.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 2d8 + WIS
- Type
- Healing

When a creature you can see within range regains hit points, it gains temporary hit points equal to your WIS modifier plus your proficiency bonus.
- Action
- Reaction
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Instant
- Effect
- WIS + PB
- Type
- Temp HP

Choose one creature you can see within range. The target regains 7 (1d8) hit points plus your WIS modifier.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 1d8 + WIS
- Type
- Healing
Tier 2
4
Choose up to three creatures within range. Each target’s current and maximum hit points increase by 5 for the duration.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- 8 Hours
- Effect
- +5 HP
- Type
- Healing

Touch one creature and end one disease or one blinded, deafened, paralyzed, poisoned, or bleeding condition affecting it if the effect is Tier 2 or lower.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Type
- Restoration

When a creature you can see within range takes damage, reduce the damage by 2d8 + your WIS modifier. If the target is below half its hit point maximum, it also regains hit points equal to your WIS modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d8 + WIS
- Type
- Reduction / Healing

Creatures of your choice in the emanation regain 10 (3d6) hit points. A creature at 0 hit points that receives this healing also becomes stable before regaining hit points.
- Action
- Action
- Use
- At-Will
- Range
- Self (10 ft.)
- Duration
- Instant
- Effect
- 3d6
- Type
- Healing
Tier 3
4Choose creatures of your choice within range. For the duration, each target has advantage on WIS saving throws and death saving throws, and regains the maximum possible hit points from healing.
- Action
- Action
- Use
- At-Will
- Range
- 30 ft.
- Duration
- Concentration, 1 Minute
- Effect
- Max healing
- Type
- Healing

Choose up to six creatures you can see within range. Each target regains 11 (2d8) hit points plus your WIS modifier.
- Action
- Bonus Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 2d8 + WIS
- Type
- Healing

Touch one creature and end one charmed, frightened, poisoned, diseased, or cursed effect affecting it if the effect is Tier 3 or lower. The target regains 3d8 hit points if an effect ends this way.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 3d8
- Type
- Restoration / Healing

Touch one creature that died within the last minute. The target returns to life with 1 hit point. This cannot restore a creature that died of old age or whose body is missing vital organs.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- 1 HP
- Type
- Healing
Tier 4
4
Touch one creature. The first time the target would drop to 0 hit points before the effect ends, it drops to 1 hit point instead and the effect ends. If the target would die instantly without taking damage, that death is negated and the effect ends.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- 8 Hours
- Effect
- 1 HP
- Type
- Protection

Touch one creature. The target regains 27 (6d8) hit points plus your WIS modifier, and one bleeding effect on it ends.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 6d8 + WIS
- Type
- Healing

When a creature you can see within range would be reduced to 0 hit points, reduce the triggering damage by 4d8 + your WIS modifier. If the target remains above 0 hit points, it gains temporary hit points equal to your WIS modifier.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 4d8 + WIS
- Type
- Reduction / Temp HP

When a creature of your choice starts its turn in the emanation below half its hit point maximum, it regains hit points equal to your WIS modifier. A creature can benefit from this aura once per round.
- Action
- Action
- Use
- At-Will
- Range
- Self (20 ft.)
- Duration
- 1 Minute
- Effect
- WIS
- Type
- Healing
Tier 5
4
Touch one creature and end one charmed, petrified, cursed, exhaustion, ability reduction, or hit point maximum reduction effect affecting it if the effect is Tier 5 or lower.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Type
- Restoration

Choose up to six creatures in a 30-ft. radius centered on a point within range. Each target regains 31 (7d8) hit points plus your WIS modifier.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 7d8 + WIS
- Type
- Healing

Touch one creature that has been dead for no longer than 10 days. If the soul is willing and free, the creature returns to life with 1 hit point. This does not restore missing body parts or cure magical disease, curses, or poison.
- Action
- 1 Hour
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- 1 HP
- Type
- Healing

When a creature you can see within range regains hit points, choose a second creature within 30 ft. of it. The second creature regains hit points equal to half the healing received by the first creature.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- Half
- Type
- Healing
Tier 6
4
Choose one creature within range. The target regains 70 hit points and ends blinded, deafened, diseased, and poisoned conditions affecting it.
- Action
- Action
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 70
- Type
- Healing / Restoration

When a creature you can see within range takes damage, reduce the damage by 6d8 + your WIS modifier. If this reduces the damage to 0, the target regains hit points equal to half the amount reduced.
- Action
- Reaction
- Use
- At-Will
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 6d8 + WIS
- Type
- Reduction / Healing

Touch one creature. At the start of each of its turns for the duration, it regains hit points equal to 2d8 + your WIS modifier if it has at least 1 hit point.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- 1 Minute
- Effect
- 2d8 + WIS
- Type
- Healing

Creatures of your choice in the emanation have advantage on death saving throws and saving throws against disease, poison, paralysis, and petrification. When a target succeeds on one of those saves, it regains hit points equal to your WIS modifier.
- Action
- Action
- Use
- At-Will
- Range
- Self (30 ft.)
- Duration
- 1 Minute
- Effect
- WIS
- Type
- Healing / Restoration
Tier 7
4
Choose up to six creatures within range. End one blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, diseased, or cursed effect on each target if the effect is Tier 7 or lower.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 60 ft.
- Duration
- Instant
- Effect
- 6 creatures
- Type
- Restoration

Touch one creature. The target regains 40 hit points immediately and regains 1 hit point at the start of each of its turns for the duration while it has at least 1 hit point. Missing limbs or body parts regrow over 2 minutes.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- 1 Hour
- Effect
- 40 / 1
- Type
- Healing

Touch one creature that has been dead for no longer than 100 years and did not die of old age. If the soul is willing and free, the creature returns to life with all hit points. This closes mortal wounds and restores missing body parts.
- Action
- 1 Hour
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- Full
- Type
- Healing

Your Healing powers restore additional hit points equal to your WIS modifier once per target. When you stabilize a creature, it also regains 1 hit point.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- WIS
- Type
- Healing
Tier 8
4For the duration, your Healing powers restore additional hit points equal to 2d8, you have resistance to necrotic damage, and you have advantage on death saving throws.
- Action
- Bonus Action
- Use
- At-Will
- Range
- Self
- Duration
- 1 Minute
- Effect
- 2d8
- Type
- Healing / Resistance

Distribute 120 hit points among any number of creatures you can see within range. This healing also ends blinded, deafened, and poisoned conditions on each creature that receives at least 10 hit points.
- Action
- Action
- Use
- At-Will
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 120
- Type
- Healing

Touch one creature. The target regains 80 hit points and ends all blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, diseased, cursed, exhaustion, and hit point maximum reduction effects affecting it if those effects are Tier 8 or lower.
- Action
- Action
- Use
- At-Will
- Range
- Touch
- Duration
- Instant
- Effect
- 80
- Type
- Healing / Restoration

When a creature you can see within range would drop to 0 hit points or die, it drops to 1 hit point instead, ends one condition of Tier 8 or lower affecting it, and regains hit points equal to 8d8 + your WIS modifier.
- Action
- Reaction
- Use
- 1/Long Rest
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 8d8 + WIS
- Type
- Protection / Healing
Tier 9
4
When a creature you can see within range dies, restore it to life with 1 hit point if its soul is willing and free. The creature immediately regains additional hit points equal to 10d10 + your WIS modifier.
- Action
- Reaction
- Use
- 1/Long Rest
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 10d10 + WIS
- Type
- Healing

Touch one creature. End all conditions, curses, diseases, poisons, exhaustion, ability reductions, petrification, and hit point maximum reductions affecting it if those effects are Tier 9 or lower. The target regains 100 hit points.
- Action
- Action
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- 100
- Type
- Healing / Restoration

Creatures of your choice in the emanation cannot have their hit point maximum reduced, have advantage on death saving throws, and regain hit points equal to your WIS modifier at the start of each of their turns while below half hit points.
- Action
- Action
- Use
- At-Will
- Range
- Self (60 ft.)
- Duration
- 1 Minute
- Effect
- WIS
- Type
- Healing / Protection

Touch one creature that has been dead for no longer than 200 years and did not die of old age. If the soul is willing and free, the creature returns to life with all hit points, missing body parts restored, and major diseases, curses, and poisons removed.
- Action
- 1 Hour
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- Full
- Type
- Healing
Tier 10
4
Choose up to six creatures within range. Each target regains 150 hit points, ends all conditions and Tier 10 or lower harmful effects affecting it, and gains resistance to all damage until the start of your next turn.
- Action
- Action
- Use
- 1/Long Rest
- Range
- 120 ft.
- Duration
- Instant
- Effect
- 150
- Type
- Healing / Protection

Your Healing powers restore additional hit points equal to 2d8 once per target, and your Healing powers can affect creatures normally immune to healing unless they are unwilling.
- Action
- Passive
- Use
- At-Will
- Range
- Self
- Duration
- Permanent
- Effect
- 2d8
- Type
- Healing

Choose any number of willing creatures within range. Each target is restored to full hit points, ends all harmful conditions and Tier 10 or lower harmful effects, and one dead creature within range may return to life with full hit points if its soul is willing and free.
- Action
- Action
- Use
- 1/Ever
- Range
- 1 Mile
- Duration
- Instant
- Effect
- Full
- Type
- Healing / Restoration

Touch one willing soul or creature known to you that died within the last 500 years and did not die of old age. The target returns to life with all hit points, a fully restored body, and all harmful conditions and curses removed.
- Action
- 1 Hour
- Use
- 1/Long Rest
- Range
- Touch
- Duration
- Instant
- Effect
- Full
- Type
- Healing
